2008-07-12 17:40:22 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#define XINPUT_ENABLE
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#include "Common.h"
|
|
|
|
|
|
|
|
#ifdef XINPUT_ENABLE
|
2008-08-23 15:28:24 +00:00
|
|
|
#include <XInput.h>
|
2008-07-12 17:40:22 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "pluginspecs_pad.h"
|
|
|
|
|
|
|
|
#include "IniFile.h"
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
#include "DirectInputBase.h"
|
|
|
|
#include "resource.h"
|
|
|
|
#include "AboutDlg.h"
|
|
|
|
#include "ConfigDlg.h"
|
|
|
|
|
|
|
|
DInput dinput;
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
2008-08-22 21:19:56 +00:00
|
|
|
#include "SDL.h"
|
2008-07-22 11:16:45 +00:00
|
|
|
SDL_Joystick *joy;
|
|
|
|
int numaxes = 0;
|
|
|
|
int numbuttons = 0;
|
|
|
|
int numballs = 0;
|
2008-07-12 17:40:22 +00:00
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// controls
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
CTL_MAINLEFT = 0,
|
|
|
|
CTL_MAINUP,
|
|
|
|
CTL_MAINRIGHT,
|
|
|
|
CTL_MAINDOWN,
|
|
|
|
CTL_SUBLEFT,
|
|
|
|
CTL_SUBUP,
|
|
|
|
CTL_SUBRIGHT,
|
|
|
|
CTL_SUBDOWN,
|
|
|
|
CTL_DPADLEFT,
|
|
|
|
CTL_DPADUP,
|
|
|
|
CTL_DPADRIGHT,
|
|
|
|
CTL_DPADDOWN,
|
|
|
|
CTL_A,
|
|
|
|
CTL_B,
|
|
|
|
CTL_X,
|
|
|
|
CTL_Y,
|
|
|
|
CTL_Z,
|
|
|
|
CTL_L,
|
|
|
|
CTL_R,
|
|
|
|
CTL_START,
|
|
|
|
CTL_HALFMAIN,
|
|
|
|
CTL_HALFSUB,
|
|
|
|
CTL_HALFTRIGGER,
|
|
|
|
NUMCONTROLS
|
|
|
|
};
|
|
|
|
|
|
|
|
// control names
|
|
|
|
static const char* controlNames[] =
|
|
|
|
{
|
|
|
|
"Main_stick_left",
|
|
|
|
"Main_stick_up",
|
|
|
|
"Main_stick_right",
|
|
|
|
"Main_stick_down",
|
|
|
|
"Sub_stick_left",
|
|
|
|
"Sub_stick_up",
|
|
|
|
"Sub_stick_right",
|
|
|
|
"Sub_stick_down",
|
|
|
|
"D-Pad_left",
|
|
|
|
"D-Pad_up",
|
|
|
|
"D-Pad_right",
|
|
|
|
"D-Pad_down",
|
|
|
|
"A_button",
|
|
|
|
"B_button",
|
|
|
|
"X_button",
|
|
|
|
"Y_button",
|
|
|
|
"Z_trigger",
|
|
|
|
"L_button",
|
|
|
|
"R_button",
|
|
|
|
"Start",
|
|
|
|
"Soft_main_switch",
|
|
|
|
"Soft_sub_switch",
|
|
|
|
"Soft_triggers_switch",
|
|
|
|
};
|
|
|
|
|
|
|
|
int keyForControl[NUMCONTROLS];
|
|
|
|
|
|
|
|
HINSTANCE g_hInstance = NULL;
|
|
|
|
SPADInitialize g_PADInitialize;
|
|
|
|
bool g_rumbleEnable = true;
|
|
|
|
|
|
|
|
void LoadConfig();
|
|
|
|
void SaveConfig();
|
|
|
|
|
|
|
|
|
|
|
|
#define RECORD_SIZE (1024 * 128)
|
|
|
|
SPADStatus recordBuffer[RECORD_SIZE];
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// #define RECORD_STORE
|
|
|
|
// #define RECORD_REPLAY
|
|
|
|
|
|
|
|
|
|
|
|
void RecordInput(const SPADStatus& _rPADStatus)
|
|
|
|
{
|
|
|
|
if (count >= RECORD_SIZE)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
recordBuffer[count++] = _rPADStatus;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const SPADStatus& PlayRecord()
|
|
|
|
{
|
|
|
|
if (count >= RECORD_SIZE){return(recordBuffer[0]);}
|
|
|
|
|
|
|
|
return(recordBuffer[count++]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void LoadRecord()
|
|
|
|
{
|
|
|
|
FILE* pStream = fopen("c:\\pad-record.bin", "rb");
|
|
|
|
|
|
|
|
if (pStream != NULL)
|
|
|
|
{
|
|
|
|
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
|
|
fclose(pStream);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SaveRecord()
|
|
|
|
{
|
|
|
|
FILE* pStream = fopen("c:\\pad-record.bin", "wb");
|
|
|
|
|
|
|
|
if (pStream != NULL)
|
|
|
|
{
|
|
|
|
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
|
|
|
|
fclose(pStream);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
|
|
|
DWORD dwReason, // reason called
|
|
|
|
LPVOID lpvReserved) // reserved
|
|
|
|
{
|
|
|
|
switch (dwReason)
|
|
|
|
{
|
|
|
|
case DLL_PROCESS_ATTACH:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_hInstance = hinstDLL;
|
|
|
|
return(TRUE);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|
|
|
{
|
|
|
|
_PluginInfo->Version = 0x0100;
|
|
|
|
_PluginInfo->Type = PLUGIN_TYPE_PAD;
|
|
|
|
|
2008-07-16 12:17:20 +00:00
|
|
|
#ifdef DEBUGFAST
|
|
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
|
|
|
|
#else
|
2008-07-12 17:40:22 +00:00
|
|
|
#ifndef _DEBUG
|
2008-07-16 12:17:20 +00:00
|
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad ");
|
2008-07-12 17:40:22 +00:00
|
|
|
#else
|
2008-07-16 12:17:20 +00:00
|
|
|
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
|
|
|
|
#endif
|
2008-07-12 17:40:22 +00:00
|
|
|
#endif
|
2008-07-16 12:17:20 +00:00
|
|
|
|
2008-07-12 17:40:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void DllAbout(HWND _hParent)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
CAboutDlg aboutDlg;
|
|
|
|
aboutDlg.DoModal(_hParent);
|
|
|
|
#endif
|
|
|
|
}
|
2008-07-22 16:50:29 +00:00
|
|
|
|
|
|
|
#ifndef _WIN32
|
2008-07-22 11:16:45 +00:00
|
|
|
void SDL_Inputinit()
|
|
|
|
{
|
|
|
|
if ( SDL_Init(SDL_INIT_JOYSTICK) < 0 )
|
|
|
|
{
|
|
|
|
printf("Unable to init SDL: %s\n", SDL_GetError());
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
for(int a = 0; a < SDL_NumJoysticks();a ++)
|
|
|
|
printf("Name:%s\n",SDL_JoystickName(a));
|
|
|
|
// Open joystick
|
|
|
|
joy=SDL_JoystickOpen(0);
|
|
|
|
|
|
|
|
if(joy)
|
|
|
|
{
|
|
|
|
printf("Opened Joystick 0\n");
|
|
|
|
printf("Name: %s\n", SDL_JoystickName(0));
|
|
|
|
printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
|
|
|
|
printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
|
|
|
|
printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
|
|
|
|
numaxes = SDL_JoystickNumAxes(joy);
|
|
|
|
numbuttons = SDL_JoystickNumButtons(joy);
|
|
|
|
numballs = SDL_JoystickNumBalls(joy);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
printf("Couldn't open Joystick 0\n");
|
|
|
|
}
|
2008-07-22 16:50:29 +00:00
|
|
|
#endif
|
2008-07-12 17:40:22 +00:00
|
|
|
|
|
|
|
void DllConfig(HWND _hParent)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
LoadConfig();
|
|
|
|
|
|
|
|
CConfigDlg configDlg;
|
|
|
|
configDlg.DoModal(_hParent);
|
|
|
|
|
|
|
|
SaveConfig();
|
2008-07-22 11:16:45 +00:00
|
|
|
#else
|
|
|
|
SDL_Inputinit();
|
2008-07-12 17:40:22 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PAD_Initialize(SPADInitialize _PADInitialize)
|
|
|
|
{
|
|
|
|
#ifdef RECORD_REPLAY
|
|
|
|
LoadRecord();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
g_PADInitialize = _PADInitialize;
|
|
|
|
#ifdef _WIN32
|
|
|
|
dinput.Init((HWND)g_PADInitialize.hWnd);
|
|
|
|
#else
|
2008-07-22 11:16:45 +00:00
|
|
|
SDL_Inputinit();
|
2008-07-12 17:40:22 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
LoadConfig();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PAD_Shutdown()
|
|
|
|
{
|
|
|
|
#ifdef RECORD_STORE
|
|
|
|
SaveRecord();
|
|
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
|
|
dinput.Free();
|
2008-07-22 11:16:45 +00:00
|
|
|
#else
|
|
|
|
// Close if opened
|
|
|
|
if(SDL_JoystickOpened(0))
|
|
|
|
SDL_JoystickClose(joy);
|
2008-07-12 17:40:22 +00:00
|
|
|
#endif
|
|
|
|
SaveConfig();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const float kDeadZone = 0.1f;
|
|
|
|
|
|
|
|
// Implement circular deadzone
|
|
|
|
void ScaleStickValues(unsigned char* outx,
|
|
|
|
unsigned char* outy,
|
|
|
|
short inx, short iny)
|
|
|
|
{
|
|
|
|
float x = ((float)inx + 0.5f) / 32767.5f;
|
|
|
|
float y = ((float)iny + 0.5f) / 32767.5f;
|
|
|
|
|
|
|
|
if ((x == 0.0f) && (y == 0.0f)) // to be safe
|
|
|
|
{
|
|
|
|
*outx = 0;
|
|
|
|
*outy = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float magnitude = sqrtf(x * x + y * y);
|
|
|
|
float nx = x / magnitude;
|
|
|
|
float ny = y / magnitude;
|
|
|
|
|
|
|
|
if (magnitude < kDeadZone){magnitude = kDeadZone;}
|
|
|
|
|
|
|
|
magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
|
|
|
|
magnitude *= magnitude; // another power may be more appropriate
|
|
|
|
nx *= magnitude;
|
|
|
|
ny *= magnitude;
|
|
|
|
int ix = (int)(nx * 100);
|
|
|
|
int iy = (int)(ny * 100);
|
|
|
|
*outx = 0x80 + ix;
|
|
|
|
*outy = 0x80 + iy;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
|
|
|
|
{
|
|
|
|
if (_numPad != 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
dinput.Read();
|
|
|
|
|
|
|
|
int mainvalue = (dinput.diks[keyForControl[CTL_HALFMAIN]] & 0xFF) ? 40 : 100;
|
|
|
|
int subvalue = (dinput.diks[keyForControl[CTL_HALFSUB]] & 0xFF) ? 40 : 100;
|
|
|
|
int triggervalue = (dinput.diks[keyForControl[CTL_HALFTRIGGER]] & 0xFF) ? 100 : 255;
|
|
|
|
|
|
|
|
// get the new keys
|
|
|
|
if (dinput.diks[keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= mainvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += mainvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= mainvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += mainvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= subvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += subvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= subvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += subvalue;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_L]] & 0xFF)
|
|
|
|
{
|
|
|
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
|
|
|
_pPADStatus->triggerLeft = triggervalue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_R]] & 0xFF)
|
|
|
|
{
|
|
|
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
|
|
|
_pPADStatus->triggerRight = triggervalue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_A]] & 0xFF)
|
|
|
|
{
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
|
|
_pPADStatus->analogA = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_B]] & 0xFF)
|
|
|
|
{
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
|
|
_pPADStatus->analogB = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
|
|
|
|
|
|
if (dinput.diks[keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
|
|
}
|
|
|
|
|
|
|
|
void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
|
|
{
|
|
|
|
#ifdef XINPUT_ENABLE
|
|
|
|
const int base = 0x80;
|
|
|
|
XINPUT_STATE xstate;
|
|
|
|
DWORD xresult = XInputGetState(_numPAD, &xstate);
|
|
|
|
|
|
|
|
if ((xresult != ERROR_SUCCESS) && (_numPAD != 0))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// In addition, let's .. yes, let's use XINPUT!
|
|
|
|
if (xresult == ERROR_SUCCESS)
|
|
|
|
{
|
|
|
|
const XINPUT_GAMEPAD& pad = xstate.Gamepad;
|
|
|
|
|
|
|
|
if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
|
|
|
|
{
|
|
|
|
ScaleStickValues(
|
|
|
|
&_pPADStatus->stickX,
|
|
|
|
&_pPADStatus->stickY,
|
|
|
|
pad.sThumbLX,
|
|
|
|
pad.sThumbLY);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
|
|
|
|
{
|
|
|
|
ScaleStickValues(
|
|
|
|
&_pPADStatus->substickX,
|
|
|
|
&_pPADStatus->substickY,
|
|
|
|
pad.sThumbRX,
|
|
|
|
pad.sThumbRY);
|
|
|
|
}
|
|
|
|
|
|
|
|
_pPADStatus->triggerLeft = pad.bLeftTrigger;
|
|
|
|
_pPADStatus->triggerRight = pad.bRightTrigger;
|
|
|
|
|
|
|
|
if (pad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
|
|
|
|
|
|
|
|
if (pad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
|
|
|
|
|
|
|
|
if (pad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
2008-07-22 11:16:45 +00:00
|
|
|
int a = 0;
|
2008-07-12 17:40:22 +00:00
|
|
|
#ifndef _WIN32
|
|
|
|
// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
|
|
|
|
void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|
|
|
{
|
|
|
|
// Do all the stuff we need to do once per frame here
|
|
|
|
if (_numPAD != 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2008-07-22 11:16:45 +00:00
|
|
|
SDL_JoystickUpdate();
|
|
|
|
for(int a = 0;a < numbuttons;a++)
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
2008-07-22 11:16:45 +00:00
|
|
|
if(SDL_JoystickGetButton(joy, a))
|
2008-07-12 17:40:22 +00:00
|
|
|
{
|
2008-07-22 11:16:45 +00:00
|
|
|
switch(a)
|
|
|
|
{
|
|
|
|
case 0://A
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_A;
|
|
|
|
_pPADStatus->analogA = 255;
|
|
|
|
break;
|
|
|
|
case 1://B
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_B;
|
|
|
|
_pPADStatus->analogB = 255;
|
|
|
|
break;
|
|
|
|
case 2://X
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_Y;
|
|
|
|
break;
|
|
|
|
case 3://Y
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_X;
|
|
|
|
break;
|
|
|
|
case 5://RB
|
|
|
|
_pPADStatus->button |= PAD_TRIGGER_Z;
|
|
|
|
break;
|
|
|
|
case 6://Start
|
|
|
|
_pPADStatus->button |= PAD_BUTTON_START;
|
|
|
|
break;
|
|
|
|
}
|
2008-07-12 17:40:22 +00:00
|
|
|
}
|
|
|
|
}
|
2008-07-22 11:16:45 +00:00
|
|
|
|
2008-07-12 17:40:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
2008-07-22 11:16:45 +00:00
|
|
|
unsigned int PAD_GetAttachedPads()
|
|
|
|
{
|
|
|
|
unsigned int connected = 0;
|
|
|
|
connected |= 1;
|
|
|
|
return connected;
|
|
|
|
}
|
2008-07-12 17:40:22 +00:00
|
|
|
void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
|
|
|
|
{
|
|
|
|
// check if all is okay
|
|
|
|
if ((_pPADStatus == NULL))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef RECORD_REPLAY
|
|
|
|
*_pPADStatus = PlayRecord();
|
|
|
|
return;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const int base = 0x80;
|
|
|
|
// clear pad
|
|
|
|
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
|
|
|
|
|
|
|
_pPADStatus->stickY = base;
|
|
|
|
_pPADStatus->stickX = base;
|
|
|
|
_pPADStatus->substickX = base;
|
|
|
|
_pPADStatus->substickY = base;
|
|
|
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
|
|
|
#ifdef _WIN32
|
|
|
|
// just update pad on focus
|
|
|
|
//if (g_PADInitialize.hWnd != ::GetForegroundWindow())
|
|
|
|
// return;
|
|
|
|
#endif
|
|
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
|
|
|
|
|
|
// keyboard is hardwired to player 1.
|
|
|
|
#ifdef _WIN32
|
|
|
|
DInput_Read(_numPAD, _pPADStatus);
|
|
|
|
XInput_Read(_numPAD, _pPADStatus);
|
|
|
|
#else
|
|
|
|
X11_Read(_numPAD, _pPADStatus);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef RECORD_STORE
|
|
|
|
RecordInput(*_pPADStatus);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Rough approximation of GC behaviour - needs improvement.
|
|
|
|
void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
static int a = 0;
|
|
|
|
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
|
|
{
|
|
|
|
a = 0;
|
|
|
|
}
|
|
|
|
else if (_uType == 1)
|
|
|
|
{
|
|
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
|
|
|
|
if (!g_rumbleEnable)
|
|
|
|
{
|
|
|
|
a = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef XINPUT_ENABLE
|
|
|
|
XINPUT_VIBRATION vib;
|
|
|
|
vib.wLeftMotorSpeed = a; //_uStrength*100;
|
|
|
|
vib.wRightMotorSpeed = a; //_uStrength*100;
|
|
|
|
XInputSetState(_numPAD, &vib);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
unsigned int SaveLoadState(char* _ptr, BOOL _bSave)
|
|
|
|
{
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void LoadConfig()
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
// Initialize pad 1 to standard controls
|
|
|
|
const int defaultKeyForControl[NUMCONTROLS] =
|
|
|
|
{
|
|
|
|
DIK_LEFT, //mainstick
|
|
|
|
DIK_UP,
|
|
|
|
DIK_RIGHT,
|
|
|
|
DIK_DOWN,
|
|
|
|
DIK_J, //substick
|
|
|
|
DIK_I,
|
|
|
|
DIK_L,
|
|
|
|
DIK_K,
|
|
|
|
DIK_F, //dpad
|
|
|
|
DIK_T,
|
|
|
|
DIK_H,
|
|
|
|
DIK_G,
|
|
|
|
DIK_X, //buttons
|
|
|
|
DIK_Z,
|
|
|
|
DIK_S,
|
|
|
|
DIK_C,
|
|
|
|
DIK_D,
|
|
|
|
DIK_Q,
|
|
|
|
DIK_W,
|
|
|
|
DIK_RETURN,
|
|
|
|
DIK_LSHIFT,
|
|
|
|
DIK_LSHIFT,
|
|
|
|
DIK_LCONTROL
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
IniFile file;
|
|
|
|
file.Load("pad.ini");
|
|
|
|
|
|
|
|
for (int i = 0; i < NUMCONTROLS; i++)
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
file.Get("Bindings", controlNames[i], &keyForControl[i], defaultKeyForControl[i]);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
file.Get("XPad1", "Rumble", &g_rumbleEnable, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SaveConfig()
|
|
|
|
{
|
|
|
|
IniFile file;
|
|
|
|
file.Load("pad.ini");
|
|
|
|
|
|
|
|
for (int i = 0; i < NUMCONTROLS; i++)
|
|
|
|
{
|
|
|
|
file.Set("Bindings", controlNames[i], keyForControl[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
file.Set("XPad1", "Rumble", g_rumbleEnable);
|
|
|
|
file.Save("pad.ini");
|
|
|
|
}
|
|
|
|
|
|
|
|
|