dolphin/Languages/it.po

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# Translation of dolphin-emu.pot to Italian
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# RebuMan, 2011
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-09 13:55-0600\n"
"PO-Revision-Date: 2011-01-06 18:12+0100\n"
"Last-Translator: RebuMan\n"
"Language-Team: \n"
"Language: Italian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr " (troppo grande per il display)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "Gioco :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110
msgid " Graphics Configuration"
msgstr "Configurazione grafica"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
" esiste già.\n"
"Vuoi sostituirlo?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopia%1$s"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
#, c-format
msgid "%d %%"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d Free Blocks; %d Free Dir Entries"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%sElimina%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEsporta GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporta GCI%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&Circa..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "&Boot da DVD Drive..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "&Browse per le ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "&Cheats Manager"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "&Impostazioni DSP"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "&Delete ISO..."
msgstr "&Elimina ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
msgid "&Delete selected ISOs..."
msgstr "&Elimina ISO selezionate..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "&Emulazione"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "&File"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr "&Frame Stepping"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
#, fuzzy
msgid "&Fullscreen"
msgstr "&Fullscreen\t"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "&Impostazioni Gamecube Pad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "&Impostazioni Grafiche"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "&Aiuto"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "&Load Stato"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "&Memcard Manager (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
#, fuzzy
msgid "&Open..."
msgstr "&Apri...\tCtrl+O"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "&Opzioni"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
#, fuzzy
msgid "&Pause"
msgstr "&Pausa\t"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
#, fuzzy
msgid "&Play"
msgstr "&Gioca\t"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
msgid "&Properties"
msgstr "&Proprietà"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "&Aggiorna Lista"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "&Resetta"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "&Suono"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
#, fuzzy
msgid "&Stop"
msgstr "&Stop\t"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "&Tools"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "&Visualizza"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "&Impostazioni Wiimote"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439
msgid "(off)"
msgstr "(off)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220
msgid "3D Vision (Requires Fullscreen)"
msgstr "Visione 3D Vision (Richiede Fullscreen)"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Inserisci qui il nome>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:226
msgid "<No resolutions found>"
msgstr "<Risoluzione non trovata>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<Premi Key>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
msgid "<System>"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"Attenzione:\n"
"\n"
"NetPlay funzionerà correttamente quando utilizza le sguenti impostazioni:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE con \"Null Audio\" oppure DSP-LLE\n"
" - Impostare manualmente il numero esatto dei controller che verranno "
"utilizzati per [Standard Controller]\n"
"\n"
"Tutti i giocatori devono cercare di utilizzare la stessa impostazione e "
"versione di Dolphin.\n"
"Disabilita tuttele memory cards oppure inviare a tutti i giocatori prima di "
"iniziare.\n"
"Il supporto per Wiimote non è stato attivato.\n"
"\n"
"è necessario inoltrare TCP port to host!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "Codici AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "Circa Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Accellerazione"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293
msgid "Accurate Texture Cache"
msgstr "Accurate Texture Cache"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "Processo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
msgid "Adapter:"
msgstr "Adattatore:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "Aggiungi"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "Aggiunge codice ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "Aggiunge Patch"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "Aggiunge nuovo riquadro"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:698
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "Aggiunge..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "Indirizzo :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Regolare la pressionedel comando analogico necessaria per attivare i pulsanti"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Advanced"
msgstr "Avanzato"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:423
msgid "Advanced Settings"
msgstr "Impostazioni Avanzate"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:704
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
#, fuzzy
msgid "All Gamecube GCM files (gcm)"
msgstr "Tutti i file Gamecube GCM (gcm)|*.gcm"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1249
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1263
msgid "All Save States (sav, s##)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
#, fuzzy
msgid "All Wii ISO files (iso)"
msgstr "Tutti i file ISO Wii (iso)|*.iso"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
#, fuzzy
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tutti i file ISO Wii (iso)|*.iso"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:60
#, fuzzy
msgid "All files (*.*)|*.*"
msgstr "Tutti i file ISO Wii (iso)|*.iso"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Permette alla CPU di leggere o scrivere l'EFB (render buffer).\n"
"Questo è necessario per far funzionare alcuni giochi (ad esempio star "
"pointer in Super Mario Galaxy), così comeper alcuni effetti visivi (ad "
"esempio Monster Hunter Tri),\n"
"ma l'attivazione di questa opzione può anche avere un forte impatto sulle "
"prestazioni se il gioco utilizza pesantemente questa funzionalità."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr "Alternate RFI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187
msgid "Anisotropic Filtering:"
msgstr "Anisotropic Filtering:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:708
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "Applica"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Sei sicuro di voler eliminare questi file?\n"
"Saranno persi per sempre!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Sei sicuro di voler eliminare questo file? Sara cancellatoper sempre!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:654
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Aspect Ratio:"
msgstr "Aspect Ratio:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "Almeno un riquadro deve rimanere aperto."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
msgid "Auto"
msgstr "Auto"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Auto [recommended]"
msgstr "Auto [raccomandato]"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Indietro"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "Dettagli Banner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127
msgid "Basic"
msgstr "Di base"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
msgid "Basic Settings"
msgstr "Impostazioni di Base"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "Blocks"
msgstr "Blocchi"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:246
msgid "Bottom"
msgstr "Bottom"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "Broken"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "Sfoglia"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "Cerca una cartella da aggiungere"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "Browse per una ISO directory..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
msgid "Browse for output directory"
msgstr "Browse per una output directory"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "Pulsanti"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:425
msgid "CPU Emulator Engine"
msgstr "CPU Emulator Engine"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Calcola la luminosità della grafica 3D su una base per-pixel piuttosto che "
"per vertex.\n"
"Questo migliora il comportamento, ma riducele prestazioni."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
msgid "Cancel"
msgstr "Cancella"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:513
msgid "Change"
msgstr "Cambia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "Cambia &Disc..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:499
msgid "Change Game"
msgstr "Cambia Gioco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:380
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Madifica la lingua nell'interfaccia utente.\n"
"Richiesto il riavvio."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "Codice Cheat"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "Cerca Cheat"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "Cheats Manager"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
msgid "Chinese (Simplified)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:707
msgid "Choose a DVD root directory:"
msgstr "Scegli una DVD directory:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:703
msgid "Choose a default ISO:"
msgstr "Scegli una ISO di default:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1096
msgid "Choose a directory to add"
msgstr "Scegli una cartella da aggiungere"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:945
msgid "Choose a file to open"
msgstr "Scegli un file da aprire"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "Scegli una memory card:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:709
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Scegli il fila da utilizzare come apploader: (vale per i dischi costruiti "
"solo da directories)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "Sclegli la cartella per estrarre"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
msgid "Clear"
msgstr "Cancella"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462
msgid "Close"
msgstr "Chiudi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "Configura"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "Codice Info"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "Codice: "
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Comando"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Comment"
msgstr "Commenta"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "Commenta:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Compress ISO..."
msgstr "Comprimere ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Compress selected ISOs..."
msgstr "Comprimere le ISO selezionate..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Compressing ISO"
msgstr "Compressione ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "Config"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:742
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746
msgid "Config..."
msgstr "Config..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Configura"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "Configura controllo"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:535
msgid "Configure Pads"
msgstr "Configura Pads"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "Configura..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
msgid "Confirm File Overwrite"
msgstr "Conferma la sovrascrittura del file"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:471
msgid "Confirm On Stop"
msgstr "Confermare su Stop"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "Connect"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:662
msgid "Connect USB Keyboard"
msgstr "Connect USB Keyboard"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, fuzzy, c-format
msgid "Connect Wiimote %i"
msgstr "Connect Wiimote %i\t"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Connect Wiimote 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Connect Wiimote 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Connect Wiimote 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Connect Wiimote 4"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Connected"
msgstr "Collegato"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "Connessi %i Wiimotes"
#: Source/Core/DolphinWX/Src/Main.cpp:656
msgid "Connecting..."
msgstr "Connessione in corso..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "Console"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Controllo"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "Converti GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258
msgid "Copy"
msgstr "Copia"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
#, c-format
msgid "Copy to Memcard %c"
msgstr "Copia per Memcard %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "Core"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "Impossibile creare %s"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "Calcolo:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "Paese:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "Crea codice AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "Crea nuova prospettiva"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:378
msgid "Created by KDE-Look.org"
msgstr "Creata da KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:375
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Creata da Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:376
msgid "Created by VistaIcons.com"
msgstr "Creata da VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:377
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr "Creata da black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Creatore:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
msgid "Crop"
msgstr "Crop"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "DList Cache"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:744
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "Impostazioni DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:427
msgid "DSPLLE on thread"
msgstr "DSPLLE on thread"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:706
msgid "DVD Root:"
msgstr "DVD Root:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "Data Size"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "Data:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr "Debug"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Decompress ISO..."
msgstr "Decromprimere ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Decompress selected ISOs..."
msgstr "Decomprimere le ISO selezionate..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Decompressing ISO"
msgstr "Decompressione ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
msgid "Default"
msgstr "Default"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:702
msgid "Default ISO:"
msgstr "Default ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr "Default font"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "Elimina"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Delete Save"
msgstr "Elimina Save"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Detect"
msgstr "Rilevare"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
msgid "Device"
msgstr "Dispositivo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:660
msgid "Device Settings"
msgstr "Impostazioni Dispositivo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Dest. Alpha Pass"
msgstr "Disabilita Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Fog"
msgstr "Disabilita Nebbia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Disable Lighting"
msgstr "Disabilita Illuminazione"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Disable Textures"
msgstr "Disabilita Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Disabilita nebbia. Migliora le prestazioni ma provoca difetti in gioche che "
"usano l'emulazione dell'effetto nebbia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Disabilita illuminazione. Migliora le prestazioni ma provoca il non "
"funzionamento dell'illuminazione stessa nei giochi che la utilizzano"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"Disabilita texturing.\n"
"Utile solo per il debug"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Disabilita l'alpha-setting pass.\n"
"Interrompe alcuni effetti ma può migliorare le prestazioni."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "Disco"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Disconnected"
msgstr "Scollegato"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:405
msgid "Display"
msgstr "Display"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "Distanza Alpha Pass"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:909
msgid "Do you want to stop the current emulation?"
msgstr "Vuoi interrompere l'emilazione in corso?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:790
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin &Web Site"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "Configurazione Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:997
msgid "Dolphin TAS Movies (*.dtm)"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Configurazione Dolphin Wiimote"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "Codice Dolphin &Google"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin non trova nessun GC/Wii ISO. Doppio click qui per cercare i file..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphil è attualmente impostato per nascondere tutti i giochi. Doppio click "
"qui per mostrare tutte le partite..."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
msgid "Down"
msgstr "Giù"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Scaricare codici (WiiRD Database)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump EFB Target"
msgstr "Dump EFB Target"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Frames"
msgstr "Dump Frames"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
msgid "Dump Textures"
msgstr "Dump Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "Dump game textures to User/Dump/Textures/<game id>/"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:241
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "Olanda"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "EFB Copy Regions"
msgstr "Copia Regioni EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
msgid "EFB Scaled Copy"
msgstr "Copia Scaled EFB"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "Modifica"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Modifica codice ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "Modifica config"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Modifica Pacth"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "Modifica prospettiva corrente"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "Modifica..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Emulate format changes"
msgstr "Emula format changes"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Emulare copie frame buffer direttamente alle texture.\n"
"Ciò non molto preciso,ma è sufficentemente buono nei gioche che utilizzano "
"copie d framebuffer."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Emulata Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "Stato dell'emulazione:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Emulator Display Settings"
msgstr "Impostazioni Emulatore Display"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "Enable"
msgstr "Attiva"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "Attiva AR Logging"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "Attiva BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "Attiva Block Merging"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Enable CPU Access"
msgstr "Attiva CPU Access"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:416
msgid "Enable Cheats"
msgstr "Attiva Cheats"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Attiva copia EFB"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
#, fuzzy
msgid "Enable DTK Music"
msgstr "Attiva BAT"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Enable Display List Caching"
msgstr "Attiva lista Display Caching"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "Attiva Dual Core"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:414
msgid "Enable Dual Core (speedup)"
msgstr "Attiva Dual Core (speedup)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "Attiva EFB per le Texture"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
#, fuzzy
msgid "Enable HLE Audio"
msgstr "Attiva BAT"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Enable Hotkeys"
msgstr "Attiva Hotkeys"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "Attiva Idle Skipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:415
msgid "Enable Idle Skipping (speedup)"
msgstr "Attiva Idle Skipping (speedup)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
#, fuzzy
msgid "Enable JIT Dynarec"
msgstr "Attiva Dual Core"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "Attiva MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "Enable OpenCL"
msgstr "Attiva OpenCL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:466
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "Attiva Progressive Scan"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:652
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "Attiva Screen Saver (burn-in reduction)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "Attiva WideScreen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
msgid "Enable Wireframe"
msgstr "Attiva Wireframe"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267
msgid "Enable cache"
msgstr "Attiva cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Attivare l'accesso veloce del disco. Necessario per pochi giochi. (ON = "
"veloce, OFF = Compatibile)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
msgid "Enable pages"
msgstr "Attiva pagine"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Attiva questo per velocizzare The Legend of Zelda: Twilight Princess. "
"Disattiva per qualsiasi altro gioco"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Attiva Block Address Translation (BAT), in funzione della memoria dell'unita "
"di gestione. Preciso per l'hrdware ma lento da emulare (ON = Compatiblile, "
"OFF = Veloce)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Attiva filtro anisotropico.\n"
"Migliora la qualità visiva delle strutture."
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Consente l'emulazione di copie Embedded Frame Buffe,se il gioco le "
"utilizza.\n"
"I giochi spesso necessitano di questoper il post-processing o altro, ma se "
"potete farne a meno in alcuni casi la velocità aumenta di molto."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Attiva reinterpreta i dati all'interno dell'EFB quando cambia il formato dei "
"pixel.\n"
"Alcuni giochi dipendono da questa funzione per alcuni effetti"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Attiva l'unità Memory Management, necessaria per alcuni giochi. (ON = "
"Compatibile, OFF = Veloce)"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Fine"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:236
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "Inglese"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182
msgid "Enhancements"
msgstr "Miglioramenti"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "Inserire un nome per la nuova prospettiva"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "Ingresso %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Infgresso 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "Uguale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "Errore"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Eseguire"
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "Exit Dolphin with emulator"
msgstr "Uscire dall'Emulatore Dolphin"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "Esportare file"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "Esportare Registrazione"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export Save"
msgstr "Esportare salvataggi"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
msgid "Export Wii save (Experimental)"
msgstr " Esportare Wii Save (sperimentale)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
msgid "Export all saves"
msgstr "Esportare tutti i salvataggi"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
#, fuzzy
msgid "Export save as..."
msgstr "Esporta salva come.."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "Estrai tutti i file..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "Estrai Apploader..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "Estrai DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "Estrai Directory..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "Estrai file..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "Estrai partizione..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "Estrazione %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "Estrazione di tutti i file"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "Estrazione Directory"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "Estrazione..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "FRANCIA"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "FST Size:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312
msgid "Fast"
msgstr "Veloce"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "La versione veloce della MMU, non funziona con tutti i giochi"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Varianti più veloci visualizzano un minor numero di pixel e quindi aumenta "
"la possibilità di vere errori.\n"
"Varianti più lente e quindi con più pixel sono più sicure."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
msgid "First Block"
msgstr "Primo blocco"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Fix Checksums"
msgstr "Fix Checksums"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 16:9"
msgstr "Forza 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 4:3"
msgstr "Forza 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "Force Bi/Trilinear Filtering"
msgstr "Forza Bi/Trilinear Filtering"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "Forza Filtering"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Forza il gioca per la grafica in uscita per le risoluzioni widescreen.\n"
"Questo potrebbe causare difetti grafici"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Forza le bilinear texture filtering anche se il gioco le ha disabilitate.\n"
"Migliora la qualità delle texture (specialmente quando si utilizza una "
"risoluzione interna) ma questo provoca anomalie in alcuni giochi."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Fractional"
msgstr "Fractional"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "Frame S&kipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:418
msgid "Framelimit :"
msgstr "Framelimit :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Free Look"
msgstr "Framelimit :"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "Francese"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "FullScr"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:455
msgid "Fullscreen Display Resolution:"
msgstr "Risoluzione Fullscreen del Display"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"Emulare completamente le copie embedded frame buffer. \n"
"Questa copia è più accurata rispetto all'EFB texture, ed alcuni giochi hanno "
"bisogno di questa impostazione per funzionarecorrettamente, ma il rischio e "
"di rallentare il gioco stesso"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "Gioco ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "Impostazioni di gioco"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "GameConfig"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:949
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
#, fuzzy
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "Impostazioni Gamecube Pad"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Codici Gecko"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:404
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122
msgid "General"
msgstr "Generale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "Tedesco"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:740
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "Grafica"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "Impostazioni Grafiche"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "Maggiore di"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
msgid "Hebrew"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Aiuto"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
msgid "Hide Mouse Cursor"
msgstr "Nascondi il cursore del mouse"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:365
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
"Nascondere il cursore quando si trova sopra la finestra di rendering. \n"
"naturalmente la finestra di rendering deve essere attiva."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "Home"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Configurazione Hotkey"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "Hotkeys"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:524
msgid "IPL Settings"
msgstr "Impostazioni IPL"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR Pointer"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:646
msgid "IR Sensitivity:"
msgstr "Sensibilità IR:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "Dettagli ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
msgid "ISO Directories"
msgstr "ISO Directories"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "ITALIA"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Icon"
msgstr "Icona"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
"Se un gioco si blocca, funziona solo in Interpreter oppre Dolphin va in "
"crash, questa operazione potrebbe risolvere la partita"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:355
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Se si imposta un Framelimit alto (NTSC:60, PAL:50),\n"
"Bisogna disabilitare Audio Throttle in DSP per rendere efficace "
"l'impostazione."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Import Save"
msgstr "Salva Importazione"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "In Game"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:548
msgid "In-Game"
msgstr "In Game"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "In Game"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
msgid "Information"
msgstr "Informazioni"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Input"
msgstr "Ingresso"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "Fonte di ingresso"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Inserisci"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Inserisci il codice criptato o decriptato qui..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:661
msgid "Insert SD Card"
msgstr "Inserisci SD Card"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "Inserire il nome qui..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Installa il Wii Menu"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Install to Wii Menu"
msgstr "Installare al Menu Wii"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
msgid "Installing WAD to Wii Menu..."
msgstr "Installa WAD per Wii Menu..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Integral [recommended]"
msgstr "Integrale [consigliato]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:470
msgid "Interface Settings"
msgstr "Impostazioni Interfaccia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:218
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (Molto lento)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:240
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "GIAPPONE"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:219
msgid "JIT Recompiler (recommended)"
msgstr "JIT Ricompilatore (Consigliato)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:220
msgid "JITIL experimental recompiler"
msgstr "JITIL Ricompilatore sperimentale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
msgid "Japanese"
msgstr "Giapponese"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Tiene traccia della texture in base ai pixel effettivi nelle texture "
"stesse.\n"
"Può causare rallentamenti, ma alcuni giochi necessitano diquesa opzione per "
"funzionare in modo corretto."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "Key"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:258
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
msgid "Korean"
msgstr "Koreano"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "Bottone L"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481
msgid "Language:"
msgstr "Lingua:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
#, fuzzy
msgid "Last Overwritten State"
msgstr "Ultimo sovrascritto\tShift+F12"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "stato dell'ultimo salvataggio"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
msgid "Left"
msgstr "Sinistra"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Click sinistro per rilevare input. \n"
"Centrale del mouse per cancellare.Click destro per altre opzioni."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"sinistro/destro-click per altre opzioni.\n"
"Centrale del mouse per cancellare."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "Di meno"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
msgid "Load"
msgstr "Caricare"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
msgid "Load Hi-Res Textures"
msgstr "Load Hi-Res Textures"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "Load Native Mipmaps"
msgstr "Load Native Mipmaps"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "Caricare lo Script..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "Load State..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Load Wii System Menu (%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "Load high-resolution textures from User/Load/Textures/<game id>/"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Carica Minimaps nativeinvece di generarle. \n"
"Caricare minimaps in modo nativo è il migliore dei modi, ma potrebbe anche "
"diminuire le prestazioni."
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "Carica il file specificato (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:546
msgid "Local"
msgstr "Locale"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:426
msgid "Lock threads to cores"
msgstr "Lock threads to cores"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Lua Script Console"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "Bottone M"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "Maker ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "Maker:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
#, fuzzy
msgid "Memory Card"
msgstr "Memory Card %c"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420
msgid "Misc"
msgstr "Misc"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
msgid "Misc Settings"
msgstr "Impostazioni Misc"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Modifica le textures per mostrare il formato che stanno usando.\n"
"Utile solo per il debug."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr "Font a spaziatura fissa"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Moltiplicare"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "Aggiungi NP"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimale"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "Elimina NP"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "Dividi NP"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP Fine"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Enter"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr "Nome: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "New &Lua Console"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
msgid "Next Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
msgid "None"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
msgid "Normal"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
msgid "Norwegian Bokmaal"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
msgid "Not Set"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:655
msgid "Not connected"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
msgid "Off"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Open &containing folder"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
msgid "Open Wii &save folder"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "Opens the debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "Opens the logger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Options"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Output"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Pad "
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
msgid "Paths"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1392
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1393
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Pixel Depth"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Pixel Lighting"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Play"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:910
msgid "Please confirm..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
msgid "Plugins"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
#, fuzzy
msgid "Polish"
msgstr "Inglese"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435
msgid "Post-Processing Shader:"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Previous Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
msgid "Print"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Profile"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Projection Stats"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "RUSSIA"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
msgid "Range"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Real"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:465
msgid "Render to Main Window"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:366
msgid "Render to main window."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348
msgid "Rendering"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:368
msgid "Required for using the Japanese ROM font."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
msgid "Reset"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
msgid "Return"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
msgid "Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:358
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
msgid "Russian"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301
msgid "Safe"
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save compressed GCM/ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "Save decompressed GCM/ISO"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240
msgid "Scale:"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:697
msgid "Search Subfolders"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
msgid "Select"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:995
msgid "Select The Recording File"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:361
msgid "Select resolution for fullscreen mode"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1163
msgid "Select the save file"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1247
msgid "Select the state to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1261
msgid "Select the state to save"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:644
msgid "Sensor Bar Position:"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:384
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "Set"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:467
msgid "Set Console as NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Set as &default ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
#, c-format
msgid "Set as default Memcard %c"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
msgid "Show FPS"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Show Shader Errors"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:371
msgid "Show a confirmation box before stopping a game."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:372
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save banner"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
msgid "Show save blocks"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save comment"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save icon"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save title"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid "Show the number of frames rendered per second."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Show this help message"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
msgid "Simplified Chinese"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:424
msgid "Skip GC BIOS"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
#, fuzzy
msgid "Sound Settings"
msgstr "&Impostazioni DSP"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
msgid "Space"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "Specify a video plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "Specify an audio plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
msgid "Start"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:463
msgid "Start Renderer in Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
msgid "Start the rendering window in fullscreen mode."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Stretch to Window"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656
msgid "System Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Test"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263
msgid "Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Texture Format"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102
msgid "The chosen directory is already in the list"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid "The file "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:475
msgid "Theme"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:388
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:354
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:247
msgid "Top"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:257
msgid "Traditional Chinese"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
#, fuzzy
msgid "Undo Load State"
msgstr "&Load Stato"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
msgid "Up"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:653
msgid "Use EuRGB60 Mode (PAL60)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
msgid "Use FPS For Limiting"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:472
msgid "Use Panic Handlers"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
msgid "Utility"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "V-Sync"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Virtual"
msgstr ""
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:660
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Warning"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
msgid "Widescreen Hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1165
msgid "Wii save files (*.bin)|*.bin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:657
msgid "Wiimote Connected"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:648
msgid "Wiimote Motor"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:643
msgid "Wiimote Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:367
msgid "Will enable progressive scan option if supported by software."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:457
msgid "Window Size:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
msgid "Window height for windowed mode"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:362
msgid "Window width for windowed mode"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
msgid "Working..."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377
msgid "XFB"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
msgid "[ waiting ]"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529
msgid "^ ADD"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:710
#, fuzzy
msgid "apploader (.img)"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
msgid "| OR"
msgstr "| OR"
#~ msgid " &JIT LoadStore lXz off"
#~ msgstr " &JIT LoadStore lXz off"
#~ msgid " &JIT LoadStore lbzx off"
#~ msgstr " &JIT LoadStore lbzx off"
#~ msgid " Play "
#~ msgstr "Gioca"
#~ msgid "&Add function"
#~ msgstr "&Aggiunge funzione"
#~ msgid "&Automatic start"
#~ msgstr "&Avvio automatico"
#~ msgid "&Clear JIT cache"
#~ msgstr "&Clear JIT cache"
#~ msgid "&Clear symbols"
#~ msgstr "&Clear simboli"
#~ msgid "&Create signature file..."
#~ msgstr "&Crea signature file..."
#~ msgid "&Debug"
#~ msgstr "&Debug"
#~ msgid "&Disable JIT Cache"
#~ msgstr "&Disabilita JIT Cache"
#~ msgid "&Dump EXRAM"
#~ msgstr "&Dump EXRAM"
#~ msgid "&Dump MRAM"
#~ msgstr "&Dump MRAM"
#~ msgid "&Font..."
#~ msgstr "&Font..."
#~ msgid "&Generate symbol map"
#~ msgstr "&Genera simbolo mappa"
#~ msgid "&Hex"
#~ msgstr "&Hex"
#~ msgid "&Interpreter core"
#~ msgstr "&Interpreter core"
#~ msgid "&JIT Block Linking off"
#~ msgstr "&JIT Block Linking off"
#~ msgid "&JIT FloatingPoint off"
#~ msgstr "&JIT FloatingPoint off"
#~ msgid "&JIT Integer off"
#~ msgstr "&JIT Integer off"
#~ msgid "&JIT LoadStore Floating off"
#~ msgstr "&JIT LoadStore Floating off"
#~ msgid "&JIT LoadStore Paired off"
#~ msgstr "&JIT LoadStore Paired off"
#~ msgid "&JIT LoadStore lwz off"
#~ msgstr "&JIT LoadStore lwz off"
#~ msgid "&JIT LoadStore off"
#~ msgstr "&JIT LoadStore off"
#~ msgid "&JIT Paired off"
#~ msgstr "&JIT Paired off"
#~ msgid "&JIT SystemRegisters off"
#~ msgstr "&JIT SystemRegisters off"
#~ msgid "&JIT off (JIT core)"
#~ msgstr "&JIT off (JIT core)"
#~ msgid "&Load symbol map"
#~ msgstr "&Load simbolo mappa"
#~ msgid "&Log JIT instruction coverage"
#~ msgstr "&Log JIT instruzioni coverage"
#~ msgid "&Patch HLE functions"
#~ msgstr "&Patch funzioni HLE "
#~ msgid "&Profile blocks"
#~ msgstr "&Profilo blocks"
#~ msgid "&Profiler"
#~ msgstr "&Profiler"
#~ msgid "&Refresh"
#~ msgstr "&Aggiorna"
#~ msgid "&Rename symbols from file..."
#~ msgstr "&Rinomina simboli dal file..."
#~ msgid "&Run To Here"
#~ msgstr "&Esegui da qui"
#~ msgid "&Save symbol map"
#~ msgstr "&Salva simbolo mappa"
#~ msgid "&Search for an op"
#~ msgstr "&Cerca per un op"
#~ msgid "&Symbols"
#~ msgstr "&Simboli"
#~ msgid "&Use signature file..."
#~ msgstr "&Usa signature file..."
#~ msgid "&Write to profile.txt, show"
#~ msgstr "&Scrivi un profilo.txt, mostra"
#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "A match was found. Placing viewer at the offset."
#~ msgstr "Un match è stato trovato. Impostare visualizazzione su offset"
#~ msgid "Accurate texture cache"
#~ msgstr "Accurate Texture Cache"
#~ msgid "Active"
#~ msgstr "Attivo"
#~ msgid "Add BP..."
#~ msgstr "Aggiunge BP..."
#~ msgid "Add BPs..."
#~ msgstr "Aggiunge BPs..."
#~ msgid "Add MC..."
#~ msgstr "Aggiunge MC..."
#~ msgid "Add MCs..."
#~ msgstr "Aggiunge MCs..."
#~ msgid "Address"
#~ msgstr "Indirizzo"
#~ msgid "Address Range"
#~ msgstr "Indirizzi di intervallo"
#~ msgid "Apply signature file"
#~ msgstr "Applica signature file"
#~ msgid "Aspect ratio:"
#~ msgstr "Aspect Ratio:"
#~ msgid ""
#~ "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
#~ "crashing.\n"
#~ "[This option must be selected before a game is started.]"
#~ msgstr ""
#~ "Evitare qualsiasi compensazione involontaria JIT cache, questo può "
#~ "impedire a Zelda TP blocchi di sistema .\n"
#~ "[Questa opzione deve essere scelta prima di iniziare una partita.]"
#~ msgid "Boot to pause"
#~ msgstr "Boot per mettere in pausa"
#~ msgid "Break On"
#~ msgstr "Break On"
#~ msgid "BreakPoint"
#~ msgstr "BreakPoint"
#~ msgid "Breakpoints"
#~ msgstr "Breakpoints"
#~ msgid "Choose the folder where to extract to"
#~ msgstr "Scegli la cartella in cui estrarre"
#~ msgid "Clear P Shaders"
#~ msgstr "Cancella P Shaders"
#~ msgid "Clear Screen"
#~ msgstr "Cancella Screen"
#~ msgid "Clear Textures"
#~ msgstr "Cancella Textures"
#~ msgid "Clear V Shaders"
#~ msgstr "Cancella V Shaders"
#~ msgid "Clear all"
#~ msgstr "Cancella tuttol"
#~ msgid "Code"
#~ msgstr "Codice"
#~ msgid "Continue"
#~ msgstr "Continua"
#~ msgid "Cost"
#~ msgstr "costo"
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "Impossibile trovare GameConfig/BreakPoints.ini file"
#~ msgid "Count"
#~ msgstr "Calcolo"
#~ msgid "Count: %i"
#~ msgstr "Calcolo: %i"
#~ msgid "DSP LLE Debugger"
#~ msgstr "DSP LLE Debugger"
#~ msgid "Data Type"
#~ msgstr "Data Type"
#~ msgid "Dump"
#~ msgstr "Dump"
#~ msgid "DumpList"
#~ msgstr "DumpList"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "Esci\tAlt+F4"
#~ msgid "EFB Cmd"
#~ msgstr "EFB Cmd"
#~ msgid "Flags"
#~ msgstr "Flags"
#~ msgid "Flush"
#~ msgstr "Flush"
#~ msgid "Fog Cmd"
#~ msgstr "Fog Cmd"
#~ msgid "Frame"
#~ msgstr "Frame"
#~ msgid "Frame Buffer"
#~ msgstr "Frame Buffer"
#~ msgid "Function"
#~ msgstr "Funzione"
#~ msgid "GFX Debugger"
#~ msgstr "GFX Debugger"
#~ msgid "Geometry data"
#~ msgstr "Giometria dei dati"
#~ msgid "JIT block viewer"
#~ msgstr "JIT block viewer"
#~ msgid "Last Saved State\tF11"
#~ msgstr "Stato dell'ultimo salvataggio\tF11"
#~ msgid "Light Cmd"
#~ msgstr "Light Cmd"
#~ msgid "Matrix Cmd"
#~ msgstr "Matrix Cmd"
#~ msgid "Memory"
#~ msgstr "Memory"
#~ msgid "Memory Check"
#~ msgstr "v"
#~ msgid "MemoryChecks.ini file"
#~ msgstr "MemoryChecks.ini file"