dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h"
#include <algorithm>
#include <cstddef>
#include <memory>
#include <string>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
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bool adjusted) const
{
const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
// Return raw values. (used in UI)
if (!adjusted)
{
deadzone = 0.0;
}
const int trigger_count = int(controls.size() / 2);
for (int i = 0; i != trigger_count; ++i)
{
ControlState button_value = controls[i]->control_ref->State();
ControlState analog_value = controls[trigger_count + i]->control_ref->State();
// Apply deadzone:
analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone);
button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone);
// Apply threshold:
if (button_value > threshold)
{
// Fully activate analog:
analog_value = 1.0;
// Activate button:
*digital |= bitmasks[i];
}
analog[i] = analog_value;
}
}
ControlState MixedTriggers::GetDeadzone() const
{
return numeric_settings[SETTING_DEADZONE]->GetValue();
}
ControlState MixedTriggers::GetThreshold() const
{
return numeric_settings[SETTING_THRESHOLD]->GetValue();
}
} // namespace ControllerEmu