// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h" #include #include #include #include #include "Common/Common.h" #include "Common/CommonTypes.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { MixedTriggers::MixedTriggers(const std::string& name_) : ControlGroup(name_, GroupType::MixedTriggers) { numeric_settings.emplace_back(std::make_unique(_trans("Threshold"), 0.9)); numeric_settings.emplace_back(std::make_unique(_trans("Dead Zone"), 0.0, 0, 25)); } void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog, bool adjusted) const { const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue(); ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); // Return raw values. (used in UI) if (!adjusted) { deadzone = 0.0; } const int trigger_count = int(controls.size() / 2); for (int i = 0; i != trigger_count; ++i) { ControlState button_value = controls[i]->control_ref->State(); ControlState analog_value = controls[trigger_count + i]->control_ref->State(); // Apply deadzone: analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone); button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone); // Apply threshold: if (button_value > threshold) { // Fully activate analog: analog_value = 1.0; // Activate button: *digital |= bitmasks[i]; } analog[i] = analog_value; } } ControlState MixedTriggers::GetDeadzone() const { return numeric_settings[SETTING_DEADZONE]->GetValue(); } ControlState MixedTriggers::GetThreshold() const { return numeric_settings[SETTING_THRESHOLD]->GetValue(); } } // namespace ControllerEmu