2015-05-24 04:55:12 +00:00
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// Copyright 2009 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-07-06 16:16:07 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-07-06 16:16:07 +00:00
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2017-02-18 08:14:30 +00:00
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#include <memory>
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2015-10-09 18:50:36 +00:00
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#include <vector>
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2014-12-22 16:25:05 +00:00
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2010-07-06 16:16:07 +00:00
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/Software/NativeVertexFormat.h"
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2016-09-18 16:05:10 +00:00
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#include "VideoBackends/Software/SetupUnit.h"
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2010-07-06 16:16:07 +00:00
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2015-10-09 18:50:36 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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2014-12-07 20:51:45 +00:00
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2017-09-09 19:28:08 +00:00
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class SWVertexLoader final : public VertexManagerBase
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2010-07-06 16:16:07 +00:00
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{
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2015-10-09 18:50:36 +00:00
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public:
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2016-06-24 08:43:46 +00:00
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SWVertexLoader();
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~SWVertexLoader();
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2013-04-14 03:54:02 +00:00
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2018-11-27 07:16:53 +00:00
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protected:
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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2017-09-09 19:23:16 +00:00
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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2017-09-09 19:13:17 +00:00
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InputVertexData m_vertex;
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SetupUnit m_setup_unit;
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2010-07-06 16:16:07 +00:00
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2017-09-09 19:13:17 +00:00
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bool m_tex_gen_special_case;
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2010-07-06 16:16:07 +00:00
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};
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