dolphin/Source/Plugins/Plugin_Wiimote_Test/Src/FillReport.cpp

420 lines
9.9 KiB
C++
Raw Normal View History

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/msgdlg.h>
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "Common.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuDefinitions.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
//extern void __Log(int log, const char *format, ...);
//extern void __Log(int log, int v, const char *format, ...);
namespace WiiMoteEmu
{
//******************************************************************************
// Subroutines
//******************************************************************************
bool toggleSideWays = false;
void FillReportInfo(wm_core& _core)
{
memset(&_core, 0x00, sizeof(wm_core));
#ifdef _WIN32
// allow both mouse buttons and keyboard to press a and b
if(GetAsyncKeyState(VK_LBUTTON) ? 1 : 0 || GetAsyncKeyState('A') ? 1 : 0)
_core.a = 1;
if(GetAsyncKeyState(VK_RBUTTON) ? 1 : 0 || GetAsyncKeyState('B') ? 1 : 0)
_core.b = 1;
_core.one = GetAsyncKeyState('1') ? 1 : 0;
_core.two = GetAsyncKeyState('2') ? 1 : 0;
_core.plus = GetAsyncKeyState('P') ? 1 : 0;
_core.minus = GetAsyncKeyState('M') ? 1 : 0;
_core.home = GetAsyncKeyState('H') ? 1 : 0;
/* Sideways controls (for example for Wario Land) was not enabled automatically
so I have to use this function. I'm not sure how it works on the actual Wii.
*/
if(g_Config.bSidewaysDPad)
{
_core.left = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
_core.up = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
_core.right = GetAsyncKeyState(VK_UP) ? 1 : 0;
_core.down = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
}
else
{
_core.left = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
_core.up = GetAsyncKeyState(VK_UP) ? 1 : 0;
_core.right = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
_core.down = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
}
#else
// TODO: fill in
#endif
}
// -----------------------------
// Global declarations for FillReportAcc. The accelerometer x, y and z values range from
// 0x00 to 0xff with [y = 0x80, x = 0x80, z ~ 0xa0] being neutral and 0x00 being (-)
// and 0xff being (+). Or does it not? It's important that all values are not 0x80,
// the the mouse pointer can disappear from the screen permanently, until z is adjusted
// back.
// ----------
// the variables are global so they can be changed during debugging
//int A = 0, B = 128, C = 64; // for debugging
//int a = 1, b = 1, c = 2, d = -2; // for debugging
//int consoleDisplay = 0;
int X = 0x80, Y = 0x80, Z = 160; // neutral values
u8 x = 0x0, y = 0x0, z = 0x00;
int shake = -1, yhistsize = 15; // for the shake function
std::vector<u8> yhist(15); // for the tilt function
void FillReportAcc(wm_accel& _acc)
{
// -----------------------------
// Wiimote to Gamepad translations
// ----------
// Tilting Wiimote (Wario Land aiming, Mario Kart steering) : For some reason 150 and 40
// seemed like decent starting values.
if(GetAsyncKeyState('3'))
{
//if(a < 128) // for debugging
if(y < 250)
{
y += 4; // aim left
//a += c; // debugging values
//y = A + a; // aim left
}
}
else if(GetAsyncKeyState('4'))
{
// if(b < 128) // for debugging
if(y > 5)
{
y -= 4; // aim right
//b -= d; // debugging values
//y = B + b;
}
}
// Single shake of Wiimote while holding it sideways (Wario Land pound ground)
/*
if(GetAsyncKeyState('S'))
z = 0;
else
z = Z;
*/
if(GetAsyncKeyState('S'))
{
z = 0;
y = 0;
shake = 2;
}
else if(shake == 2)
{
z = 128;
y = 0;
shake = 1;
}
else if(shake == 1)
{
z = Z;
y = Y;
shake = -1;
}
// ----------
// -----------------------------
// For tilting: add new value and move all back
// ----------
bool ypressed = false;
yhist[yhist.size() - 1] = (
GetAsyncKeyState('3') ? true : false
|| GetAsyncKeyState('4') ? true : false
|| shake > 0
);
if(yhistsize > yhist.size()) yhistsize = yhist.size();
for (int i = 1; i < yhistsize; i++)
{
yhist[i-1] = yhist[i];
if(yhist[i]) ypressed = true;
}
if(!ypressed) // y was not pressed a single time
{
y = Y;
//a = 0; // for debugging
//b = 0;
}
else if(!GetAsyncKeyState('3') && !GetAsyncKeyState('4'))
{
// perhaps start dropping acceleration back?
}
// ----------
// Write values
_acc.x = X;
_acc.y = y;
_acc.z = z;
// ----------------------------
// Debugging for translating Wiimote to Keyboard (or Gamepad)
// ----------
/*
// Toogle console display
if(GetAsyncKeyState('U'))
{
if(consoleDisplay < 2)
consoleDisplay ++;
else
consoleDisplay = 0;
}
if(GetAsyncKeyState('5'))
A-=1;
else if(GetAsyncKeyState('6'))
A+=1;
if(GetAsyncKeyState('7'))
B-=1;
else if(GetAsyncKeyState('8'))
B+=1;
if(GetAsyncKeyState('9'))
C-=1;
else if(GetAsyncKeyState('0'))
C+=1;
else if(GetAsyncKeyState(VK_INSERT))
a-=1;
else if(GetAsyncKeyState(VK_DELETE))
a+=1;
else if(GetAsyncKeyState(VK_HOME))
b-=1;
else if(GetAsyncKeyState(VK_END))
b+=1;
else if(GetAsyncKeyState(VK_SHIFT))
c-=1;
else if(GetAsyncKeyState(VK_CONTROL))
c+=1;
else if(GetAsyncKeyState(VK_NUMPAD3))
d-=1;
else if(GetAsyncKeyState(VK_NUMPAD6))
d+=1;
else if(GetAsyncKeyState(VK_ADD))
yhistsize-=1;
else if(GetAsyncKeyState(VK_SUBTRACT))
yhistsize+=1;
if(GetAsyncKeyState(VK_NUMPAD1))
X+=1;
else if(GetAsyncKeyState(VK_NUMPAD2))
X-=1;
if(GetAsyncKeyState(VK_NUMPAD4))
Y+=1;
else if(GetAsyncKeyState(VK_NUMPAD5))
Y-=1;
if(GetAsyncKeyState(VK_NUMPAD7))
Z+=1;
else if(GetAsyncKeyState(VK_NUMPAD8))
Z-=1;
/*
if(GetAsyncKeyState('S'))
{
z = Z + C;
}
else
{
z = Z;
}
if(GetAsyncKeyState('D'))
{
y = Y + B;
}
else
{
y = Y;
}
if(GetAsyncKeyState('F'))
{
z = Z + C;
y = Y + B;
}
else if(!GetAsyncKeyState('S') && !GetAsyncKeyState('D'))
{
z = Z;
y = Y;
}
if(consoleDisplay == 0)
wprintf("x: %03i | y: %03i | z: %03i | A:%i B:%i C:%i a:%i b:%i c:%i d:%i X:%i Y:%i Z:%i\n", _acc.x, _acc.y, _acc.z,
A, B, C,
a, b, c, d,
X, Y, Z);
*/
}
bool toggleWideScreen = false, toggleCursor = true;
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
{
/* DESCRIPTION: The calibration is controlled by these values, their absolute value and
the relative distance between between them control the calibration. WideScreen mode
has its own settings. */
/**/
int Top, Left, Right, Bottom, SensorBarRadius;
if(g_Config.bWideScreen)
{
Top = wTOP; Left = wLEFT; Right = wRIGHT;
Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
}
else
{
Top = TOP; Left = LEFT; Right = RIGHT;
Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;
}
memset(&_ir0, 0xFF, sizeof(wm_ir_extended));
memset(&_ir1, 0xFF, sizeof(wm_ir_extended));
float MouseX, MouseY;
GetMousePos(MouseX, MouseY);
int y0 = Top + (MouseY * (Bottom - Top));
int y1 = Top + (MouseY * (Bottom - Top));
int x0 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
int x1 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
x0 = 1023 - x0;
_ir0.x = x0 & 0xFF;
_ir0.y = y0 & 0xFF;
_ir0.size = 10;
_ir0.xHi = x0 >> 8;
_ir0.yHi = y0 >> 8;
x1 = 1023 - x1;
_ir1.x = x1;
_ir1.y = y1 & 0xFF;
_ir1.size = 10;
_ir1.xHi = x1 >> 8;
_ir1.yHi = y1 >> 8;
// ----------------------------
// Debugging for calibration
// ----------
/**/
if(GetAsyncKeyState(VK_NUMPAD1))
Right +=1;
else if(GetAsyncKeyState(VK_NUMPAD2))
Right -=1;
if(GetAsyncKeyState(VK_NUMPAD4))
Left +=1;
else if(GetAsyncKeyState(VK_NUMPAD5))
Left -=1;
if(GetAsyncKeyState(VK_NUMPAD7))
Top += 1;
else if(GetAsyncKeyState(VK_NUMPAD8))
Top -= 1;
if(GetAsyncKeyState(VK_NUMPAD6))
Bottom += 1;
else if(GetAsyncKeyState(VK_NUMPAD3))
Bottom -= 1;
if(GetAsyncKeyState(VK_INSERT))
SensorBarRadius += 1;
else if(GetAsyncKeyState(VK_DELETE))
SensorBarRadius -= 1;
//ClearScreen();
//if(consoleDisplay == 1)
wprintf("x0:%03i x1:%03i y0:%03i y1:%03i irx0:%03i y0:%03i x1:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
x0, x1, y0, y1, _ir0.x, _ir0.y, _ir1.x, _ir1.y, Top, Left, Right, Bottom, SensorBarRadius
);
}
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
{
memset(&_ir0, 0xFF, sizeof(wm_ir_basic));
memset(&_ir1, 0xFF, sizeof(wm_ir_basic));
float MouseX, MouseY;
GetMousePos(MouseX, MouseY);
int y1 = TOP + (MouseY * (BOTTOM - TOP));
int y2 = TOP + (MouseY * (BOTTOM - TOP));
int x1 = LEFT + (MouseX * (RIGHT - LEFT)) - SENSOR_BAR_RADIUS;
int x2 = LEFT + (MouseX * (RIGHT - LEFT)) + SENSOR_BAR_RADIUS;
x1 = 1023 - x1;
_ir0.x1 = x1 & 0xFF;
_ir0.y1 = y1 & 0xFF;
_ir0.x1High = (x1 >> 8) & 0x3;
_ir0.y1High = (y1 >> 8) & 0x3;
x2 = 1023 - x2;
_ir1.x2 = x2 & 0xFF;
_ir1.y2 = y2 & 0xFF;
_ir1.x2High = (x2 >> 8) & 0x3;
_ir1.y2High = (y2 >> 8) & 0x3;
//ClearScreen();
/*
wprintf("x0:%03i | y0:%03i || x1:%03i | 0.y: %03i || 1.x: %03i | 1.y %03i\n", _ir0.x1, _ir0.y1,
_ir1.x2, _ir1.y2
);
*/
}
} // end of namespace