dolphin/Source/Core/VideoCommon/Statistics.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
struct Statistics
{
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesUploaded;
int numTexturesAlive;
int numVertexLoaders;
float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14,
gproj_15;
float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13,
g2proj_14, g2proj_15;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numPrims;
int numDLPrims;
int numShaderChanges;
int numPrimitiveJoins;
int numDrawCalls;
int numDListsCalled;
int bytesVertexStreamed;
int bytesIndexStreamed;
int bytesUniformStreamed;
int numTrianglesClipped;
int numTrianglesIn;
int numTrianglesRejected;
int numTrianglesCulled;
int numDrawnObjects;
int rasterizedPixels;
int numTrianglesDrawn;
int numVerticesLoaded;
int tevPixelsIn;
int tevPixelsOut;
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int numEFBPeeks;
int numEFBPokes;
};
ThisFrame thisFrame;
void ResetFrame();
static void SwapDL();
static void Display();
static void DisplayProj();
};
extern Statistics stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define DECSTAT(a) (a)--;
#define ADDSTAT(a, b) (a) += (b);
#define SETSTAT(a, x) (a) = (int)(x);
#define SETSTAT_UINT(a, x) (a) = (u32)(x);
#define SETSTAT_FT(a, x) (a) = (float)(x);
#else
#define INCSTAT(a) ;
#define ADDSTAT(a, b) ;
#define SETSTAT(a, x) ;
#endif