dolphin/Source/Plugins/Plugin_VideoDX9/Src/FramebufferManager.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "D3DBase.h"
#include "Render.h"
#include "FramebufferManager.h"
namespace FBManager
{
static LPDIRECT3DTEXTURE9 s_efb_color_texture;
static LPDIRECT3DSURFACE9 s_efb_color_surface;
static LPDIRECT3DSURFACE9 s_efb_depth_surface;
#undef CHECK
#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc)
{
return s_efb_color_texture;
}
LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle &sourceRc)
{
// Depth textures not supported under DX9. We're gonna fake this
// with a secondary render target later.
return NULL;
}
void Create()
{
// Simplest possible setup to start with.
int target_width = Renderer::GetTargetWidth();
int target_height = Renderer::GetTargetHeight();
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
CHECK(hr);
hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
CHECK(hr);
//D3DFMT_D32F_LOCKABLE and D3DFMT_D16_LOCKABLE must be used to peek_z to work, 16 bits is a crapy z buffer and to allow
// to read directi as a float we need it to be float so using ...
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D32F_LOCKABLE,
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
CHECK(hr);
}
void Destroy()
{
s_efb_depth_surface->Release();
s_efb_depth_surface = NULL;
s_efb_color_surface->Release();
s_efb_color_surface = NULL;
s_efb_color_texture->Release();
s_efb_color_texture = NULL;
}
} // namespace