dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/nJoy.h

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//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
// Set this if you want to use the new wxWidgets GUI
#define USE_WXWIDGETS
// Set this if you want to use the rumble 'hack' for controller one
//#define USE_RUMBLE_DINPUT_HACK
#ifdef _WIN32
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#include <tchar.h>
#include <math.h>
#ifdef USE_RUMBLE_DINPUT_HACK
#include <dinput.h> // used for rumble
#endif
#endif
#include <vector>
#include <stdio.h>
#include <time.h>
#include <SDL.h>
#ifdef _WIN32
#define SLEEP(x) Sleep(x)
#else
#include <unistd.h>
#include <sys/ioctl.h>
#define SLEEP(x) usleep(x*1000)
#endif
#ifdef __linux__
#include <linux/input.h>
#endif
#ifdef USE_WXWIDGETS
#include "GUI/AboutBox.h"
#include "GUI/ConfigBox.h"
#else
#include "config.h"
#endif
#include "Common.h"
#include "pluginspecs_pad.h"
#include "IniFile.h"
#ifdef _WIN32
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
// Required for the rumble part
#ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Define
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define INPUT_VERSION "0.3"
#define INPUT_STATE "PUBLIC RELEASE"
#define RELDAY "21"
#define RELMONTH "07"
#define RELYEAR "2008"
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
//////////////////////////////////////////////////////////////////////////////////////////
// Structures
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct CONTROLLER_STATE{ // GC PAD INFO/STATE
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
int dpad; // 1 HAT (8 directions + neutral)
int dpad2[4]; // d-pad using buttons
int axis[4]; // 2 x 2 Axes (Main & Sub)
int halfpress; // ...
SDL_Joystick *joy; // SDL joystick device
};
struct CONTROLLER_MAPPING{ // GC PAD MAPPING
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
int dpad; // 1 HAT (8 directions + neutral)
int dpad2[4]; // d-pad using buttons
int axis[4]; // 2 x 2 Axes (Main & Sub)
int enabled; // Pad attached?
int deadzone; // Deadzone... what else?
int halfpress; // Halfpress... you know, like not fully pressed ;)...
int ID; // SDL joystick device ID
int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later)
int eventnum; // Linux Event Number, Can't be found dynamically yet
};
struct CONTROLLER_INFO{ // CONNECTED WINDOWS DEVICES INFO
int NumAxes; // Amount of Axes
int NumButtons; // Amount of Buttons
int NumBalls; // Amount of Balls
int NumHats; // Amount of Hats (POV)
const char *Name; // Joypad/stickname
int ID; // SDL joystick device ID
SDL_Joystick *joy; // SDL joystick device
};
enum
{
CTL_MAIN_X = 0,
CTL_MAIN_Y,
CTL_SUB_X,
CTL_SUB_Y,
};
enum
{
CTL_L_SHOULDER = 0,
CTL_R_SHOULDER,
CTL_A_BUTTON,
CTL_B_BUTTON,
CTL_X_BUTTON,
CTL_Y_BUTTON,
CTL_Z_TRIGGER,
CTL_START
};
enum
{
CTL_TYPE_JOYSTICK = 0,
CTL_TYPE_JOYSTICK_NO_HAT,
CTL_TYPE_JOYSTICK_XBOX360,
CTL_TYPE_KEYBOARD
};
enum
{
CTL_D_PAD_UP = 0,
CTL_D_PAD_DOWN,
CTL_D_PAD_LEFT,
CTL_D_PAD_RIGHT
};
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void GetJoyState(int controller);
int Search_Devices();
void DEBUG_INIT();
void DEBUG_QUIT();
void SaveConfig();
void LoadConfig();