dolphin/Source/Core/VideoCommon/HiresTextures.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <string>
#include <utility>
#include <SOIL/SOIL.h>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/VideoConfig.h"
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std::unordered_map<std::string, std::string> HiresTexture::textureMap;
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void HiresTexture::Init(const std::string& gameCode)
{
textureMap.clear();
CFileSearch::XStringVector Directories;
std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
Directories.push_back(szDir);
for (u32 i = 0; i < Directories.size(); i++)
{
File::FSTEntry FST_Temp;
File::ScanDirectoryTree(Directories[i], FST_Temp);
for (auto& entry : FST_Temp.children)
{
if (entry.isDirectory)
{
bool duplicate = false;
for (auto& Directory : Directories)
{
if (Directory == entry.physicalName)
{
duplicate = true;
break;
}
}
if (!duplicate)
Directories.push_back(entry.physicalName);
}
}
}
CFileSearch::XStringVector Extensions = {
"*.png",
"*.bmp",
"*.tga",
"*.dds",
"*.jpg" // Why not? Could be useful for large photo-like textures
};
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
const std::string code = StringFromFormat("%s_", gameCode.c_str());
if (rFilenames.size() > 0)
{
for (auto& rFilename : rFilenames)
{
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
if (FileName.substr(0, code.length()).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilename));
}
}
}
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format)
{
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
u64 tlut_hash = 0;
u64 hash = tex_hash;
if (tlut_size)
{
tlut_hash = GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
hash ^= tlut_hash;
}
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HiresTexture* ret = nullptr;
std::string base_filename = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)hash, format);
for (int level = 0;; level++)
{
std::string filename = base_filename;
if (level)
{
filename += StringFromFormat("_mip%u", level);
}
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if (textureMap.find(filename) != textureMap.end())
{
Level l;
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File::IOFile file;
file.Open(textureMap[filename], "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
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int channels;
l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA);
l.data_size = (size_t)l.width * l.height * 4;
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if (l.data == nullptr)
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
break;
}
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if (!level)
{
if (l.width * height != l.height * width)
ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.",
l.width, l.height, filename.c_str(), width, height);
if (l.width % width || l.height % height)
WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.",
l.width, l.height, filename.c_str(), width, height);
width = l.width;
height = l.height;
}
else if (width != l.width || height != l.height)
{
ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
l.width, l.height, filename.c_str(), width, height);
SOIL_free_image_data(l.data);
break;
}
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// calculate the size of the next mipmap
width >>= 1;
height >>= 1;
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if (!ret)
ret = new HiresTexture();
ret->m_levels.push_back(l);
}
else
{
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break;
}
}
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return ret;
}
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HiresTexture::~HiresTexture()
{
for (auto& l : m_levels)
{
SOIL_free_image_data(l.data);
}
}
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