dolphin/Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.cpp

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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include <fmt/format.h>
namespace ControllerEmu
{
NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
{
}
// Explicit instantiations so generic definitions can exist outside of the header.
template class NumericSetting<int>;
template class NumericSetting<double>;
template class NumericSetting<bool>;
const char* NumericSettingBase::GetININame() const
{
return m_details.ini_name;
}
const char* NumericSettingBase::GetUIName() const
{
return m_details.ui_name;
}
const char* NumericSettingBase::GetUISuffix() const
{
return m_details.ui_suffix;
}
const char* NumericSettingBase::GetUIDescription() const
{
return m_details.ui_description;
}
SettingVisibility NumericSettingBase::GetVisibility() const
{
return m_details.visibility;
}
template <typename T>
void NumericSetting<T>::SetExpressionFromValue()
{
// Always include -/+ sign to prevent CoalesceExpression binding.
// e.g. 1 is a valid input name for keyboard devices, +1 is not.
m_value.m_input.SetExpression(fmt::format("{:+g}", ControlState(GetValue())));
}
template <typename T>
void NumericSetting<T>::SimplifyIfPossible()
{
ValueType value;
if (TryParse(std::string(StripWhitespace(m_value.m_input.GetExpression())), &value))
m_value.SetValue(value);
}
template <>
SettingType NumericSetting<int>::GetType() const
{
return SettingType::Int;
}
template <>
SettingType NumericSetting<double>::GetType() const
{
return SettingType::Double;
}
template <>
SettingType NumericSetting<bool>::GetType() const
{
return SettingType::Bool;
}
} // namespace ControllerEmu