dolphin/Source/Core/DiscIO/Filesystem.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <iterator>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
// file info of an FST entry
class FileInfo
{
friend class const_iterator;
public:
class const_iterator final
{
public:
using iterator_category = std::forward_iterator_tag;
using value_type = const FileInfo;
using difference_type = std::ptrdiff_t;
using pointer = value_type*;
using reference = value_type&;
const_iterator() : m_file_info(nullptr) {}
const_iterator(std::unique_ptr<FileInfo> file_info) : m_file_info(std::move(file_info)) {}
const_iterator(const const_iterator& it) : m_file_info(it.m_file_info->clone()) {}
const_iterator(const_iterator&& it) noexcept : m_file_info(std::move(it.m_file_info)) {}
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~const_iterator() = default;
const_iterator& operator=(const const_iterator& it)
{
m_file_info = it.m_file_info ? it.m_file_info->clone() : nullptr;
return *this;
}
const_iterator& operator=(const_iterator&& it) noexcept
{
m_file_info = std::move(it.m_file_info);
return *this;
}
const_iterator& operator++()
{
++*m_file_info;
return *this;
}
const_iterator operator++(int)
{
const_iterator old = *this;
++*m_file_info;
return old;
}
bool operator==(const const_iterator& it) const
{
return m_file_info ? (it.m_file_info && *m_file_info == *it.m_file_info) : (!it.m_file_info);
}
bool operator!=(const const_iterator& it) const { return !operator==(it); }
// Incrementing or destroying an iterator will invalidate its returned references and
// pointers, but will not invalidate copies of the iterator or file info object.
const FileInfo& operator*() const { return *m_file_info.get(); }
const FileInfo* operator->() const { return m_file_info.get(); }
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private:
std::unique_ptr<FileInfo> m_file_info;
};
virtual ~FileInfo();
bool operator==(const FileInfo& other) const { return GetAddress() == other.GetAddress(); }
bool operator!=(const FileInfo& other) const { return !operator==(other); }
virtual std::unique_ptr<FileInfo> clone() const = 0;
virtual const_iterator cbegin() const { return begin(); }
virtual const_iterator cend() const { return end(); }
virtual const_iterator begin() const = 0;
virtual const_iterator end() const = 0;
// The offset of a file on the disc (inside the partition, if there is one).
// Not guaranteed to return a meaningful value for directories.
virtual u64 GetOffset() const = 0;
// The size of a file.
// Not guaranteed to return a meaningful value for directories.
virtual u32 GetSize() const = 0;
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// For a file, returns its size. For a directory, returns the total size of its contents.
u64 GetTotalSize() const;
virtual bool IsDirectory() const = 0;
// The number of files and directories in a directory, including those in subdirectories.
// Not guaranteed to return a meaningful value for files.
virtual u32 GetTotalChildren() const = 0;
virtual std::string GetName() const = 0;
// GetPath will find the parents of the current object and call GetName on them,
// so it's slower than other functions. If you're traversing through folders
// to get a file and its path, building the path while traversing is faster.
virtual std::string GetPath() const = 0;
protected:
// Only used for comparisons with other file info objects
virtual uintptr_t GetAddress() const = 0;
// Called by iterators
virtual FileInfo& operator++() = 0;
};
class FileSystem
{
public:
virtual ~FileSystem();
// If IsValid is false, GetRoot must not be called.
virtual bool IsValid() const = 0;
// The object returned by GetRoot and all objects created from it
// are only valid for as long as the file system object is valid.
virtual const FileInfo& GetRoot() const = 0;
// Returns nullptr if not found
virtual std::unique_ptr<FileInfo> FindFileInfo(const std::string& path) const = 0;
// Returns nullptr if not found
virtual std::unique_ptr<FileInfo> FindFileInfo(u64 disc_offset) const = 0;
};
// Calling Volume::GetFileSystem instead of manually constructing a filesystem is recommended,
// because it will check IsValid for you, will automatically pick the right type of filesystem,
// and will cache the filesystem in case it's needed again later.
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} // namespace DiscIO