dolphin/Source/Core/DolphinWX/Config/ConfigMain.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Config/AdvancedConfigPane.h"
#include "DolphinWX/Config/AudioConfigPane.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Config/GameCubeConfigPane.h"
#include "DolphinWX/Config/GeneralConfigPane.h"
#include "DolphinWX/Config/InterfaceConfigPane.h"
#include "DolphinWX/Config/PathConfigPane.h"
#include "DolphinWX/Config/WiiConfigPane.h"
// Sent by child panes to signify that the game list should
// be updated when this modal dialog closes.
wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Control refreshing of the ISOs list
m_refresh_game_list_on_close = false;
Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
CreateGUIControls();
}
CConfigMain::~CConfigMain()
{
}
void CConfigMain::SetSelectedTab(int tab)
{
// TODO : this is just a quick and dirty way to do it, possible cleanup
switch (tab)
{
case ID_AUDIOPAGE:
Notebook->SetSelection(2);
break;
}
}
void CConfigMain::CreateGUIControls()
{
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK);
wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);
Notebook->AddPage(general_pane, _("General"));
Notebook->AddPage(interface_pane, _("Interface"));
Notebook->AddPage(audio_pane, _("Audio"));
Notebook->AddPage(gamecube_pane, _("GameCube"));
Notebook->AddPage(wii_pane, _("Wii"));
Notebook->AddPage(path_pane, _("Paths"));
Notebook->AddPage(advanced_pane, _("Advanced"));
if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
advanced_pane->Disable();
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
main_sizer->SetMinSize(400, 0);
SetSizerAndFit(main_sizer);
Center();
SetFocus();
}
void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
{
EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
}
void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
{
Close();
// Save the config. Dolphin crashes too often to only save the settings on closing
SConfig::GetInstance().SaveSettings();
}
void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
{
m_refresh_game_list_on_close = true;
}