// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include "Common/CommonTypes.h" #include "Core/ConfigManager.h" #include "Core/Movie.h" #include "Core/NetPlayProto.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/Config/AdvancedConfigPane.h" #include "DolphinWX/Config/AudioConfigPane.h" #include "DolphinWX/Config/ConfigMain.h" #include "DolphinWX/Config/GameCubeConfigPane.h" #include "DolphinWX/Config/GeneralConfigPane.h" #include "DolphinWX/Config/InterfaceConfigPane.h" #include "DolphinWX/Config/PathConfigPane.h" #include "DolphinWX/Config/WiiConfigPane.h" // Sent by child panes to signify that the game list should // be updated when this modal dialog closes. wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent); CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { // Control refreshing of the ISOs list m_refresh_game_list_on_close = false; Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this); Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK); Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this); CreateGUIControls(); } CConfigMain::~CConfigMain() { } void CConfigMain::SetSelectedTab(int tab) { // TODO : this is just a quick and dirty way to do it, possible cleanup switch (tab) { case ID_AUDIOPAGE: Notebook->SetSelection(2); break; } } void CConfigMain::CreateGUIControls() { // Create the notebook and pages Notebook = new wxNotebook(this, ID_NOTEBOOK); wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE); wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE); wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE); wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE); wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE); wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE); wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE); Notebook->AddPage(general_pane, _("General")); Notebook->AddPage(interface_pane, _("Interface")); Notebook->AddPage(audio_pane, _("Audio")); Notebook->AddPage(gamecube_pane, _("GameCube")); Notebook->AddPage(wii_pane, _("Wii")); Notebook->AddPage(path_pane, _("Paths")); Notebook->AddPage(advanced_pane, _("Advanced")); if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning()) advanced_pane->Disable(); wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5); main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); main_sizer->SetMinSize(400, 0); SetSizerAndFit(main_sizer); Center(); SetFocus(); } void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event)) { EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL); } void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event)) { Close(); // Save the config. Dolphin crashes too often to only save the settings on closing SConfig::GetInstance().SaveSettings(); } void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event)) { m_refresh_game_list_on_close = true; }