2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-06-13 19:50:06 +00:00
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2017-07-20 05:25:31 +00:00
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#include <d3d11.h>
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2017-12-03 01:06:25 +00:00
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#include <array>
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2017-02-18 08:14:30 +00:00
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#include <memory>
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2017-12-03 01:06:25 +00:00
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#include <vector>
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2017-07-20 05:25:31 +00:00
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#include "VideoCommon/NativeVertexFormat.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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2010-06-13 19:50:06 +00:00
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2017-02-01 04:29:29 +00:00
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struct ID3D11Buffer;
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2010-10-03 00:41:06 +00:00
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namespace DX11
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{
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2017-07-20 05:25:31 +00:00
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class D3DBlob;
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class D3DVertexFormat : public NativeVertexFormat
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{
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public:
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D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
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~D3DVertexFormat();
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2017-09-08 09:42:56 +00:00
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ID3D11InputLayout* GetInputLayout(D3DBlob* vs_bytecode);
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2017-07-20 05:25:31 +00:00
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private:
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std::array<D3D11_INPUT_ELEMENT_DESC, 32> m_elems{};
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UINT m_num_elems = 0;
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ID3D11InputLayout* m_layout = nullptr;
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};
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2015-11-01 21:54:41 +00:00
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class VertexManager : public VertexManagerBase
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2010-10-03 00:41:06 +00:00
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{
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public:
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2016-06-24 08:43:46 +00:00
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VertexManager();
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~VertexManager();
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2010-10-03 00:41:06 +00:00
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2017-02-18 08:14:30 +00:00
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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2016-06-24 08:43:46 +00:00
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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2012-10-20 13:22:15 +00:00
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2014-01-23 14:27:18 +00:00
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protected:
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2016-06-24 08:43:46 +00:00
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void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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2012-10-20 13:22:15 +00:00
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private:
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2016-06-24 08:43:46 +00:00
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void PrepareDrawBuffers(u32 stride);
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void Draw(u32 stride);
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// temp
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2016-12-28 00:37:41 +00:00
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void vFlush() override;
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2016-06-24 08:43:46 +00:00
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u32 m_vertexDrawOffset;
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u32 m_indexDrawOffset;
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u32 m_currentBuffer;
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u32 m_bufferCursor;
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enum
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{
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MAX_BUFFER_COUNT = 2
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};
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ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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2010-10-03 00:41:06 +00:00
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};
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2010-06-13 19:50:06 +00:00
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} // namespace
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