2014-04-13 23:15:23 +00:00
|
|
|
// Copyright 2014 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
// Multithreaded event class. This allows waiting in a thread for an event to
|
|
|
|
// be triggered in another thread. While waiting, the CPU will be available for
|
|
|
|
// other tasks.
|
|
|
|
// * Set(): triggers the event and wakes up the waiting thread.
|
|
|
|
// * Wait(): waits for the event to be triggered.
|
|
|
|
// * Reset(): tries to reset the event before the waiting thread sees it was
|
|
|
|
// triggered. Usually a bad idea.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
2014-04-14 00:30:40 +00:00
|
|
|
#ifdef _WIN32
|
|
|
|
#include <concrt.h>
|
|
|
|
#endif
|
|
|
|
|
2014-04-13 23:42:03 +00:00
|
|
|
#include "Common/Flag.h"
|
2014-04-13 23:15:23 +00:00
|
|
|
#include "Common/StdConditionVariable.h"
|
|
|
|
#include "Common/StdMutex.h"
|
|
|
|
|
|
|
|
namespace Common {
|
|
|
|
|
2014-04-14 00:30:40 +00:00
|
|
|
// Windows uses a specific implementation because std::condition_variable has
|
|
|
|
// terrible performance for this kind of workload with MSVC++ 2013.
|
|
|
|
#ifndef _WIN32
|
|
|
|
class Event final
|
2014-04-13 23:15:23 +00:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Set()
|
|
|
|
{
|
2014-04-13 23:42:03 +00:00
|
|
|
if (m_flag.TestAndSet())
|
2014-04-13 23:15:23 +00:00
|
|
|
{
|
2014-04-13 23:42:03 +00:00
|
|
|
std::lock_guard<std::mutex> lk(m_mutex);
|
2014-04-13 23:15:23 +00:00
|
|
|
m_condvar.notify_one();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Wait()
|
|
|
|
{
|
2014-04-13 23:42:03 +00:00
|
|
|
if (m_flag.TestAndClear())
|
|
|
|
return;
|
|
|
|
|
2014-04-13 23:15:23 +00:00
|
|
|
std::unique_lock<std::mutex> lk(m_mutex);
|
2014-04-13 23:42:03 +00:00
|
|
|
m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
|
|
|
|
m_flag.Clear();
|
2014-04-13 23:15:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Reset()
|
|
|
|
{
|
|
|
|
// no other action required, since wait loops on
|
|
|
|
// the predicate and any lingering signal will get
|
|
|
|
// cleared on the first iteration
|
2014-04-13 23:42:03 +00:00
|
|
|
m_flag.Clear();
|
2014-04-13 23:15:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
2014-04-13 23:42:03 +00:00
|
|
|
Flag m_flag;
|
2014-04-13 23:15:23 +00:00
|
|
|
std::condition_variable m_condvar;
|
|
|
|
std::mutex m_mutex;
|
|
|
|
};
|
2014-04-14 00:30:40 +00:00
|
|
|
#else
|
|
|
|
class Event final
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Set() { m_event.set(); }
|
|
|
|
void Wait() { m_event.wait(); m_event.reset(); }
|
|
|
|
void Reset() { m_event.reset(); }
|
|
|
|
|
|
|
|
private:
|
|
|
|
concurrency::event m_event;
|
|
|
|
};
|
|
|
|
#endif
|
2014-04-13 23:15:23 +00:00
|
|
|
|
|
|
|
} // namespace Common
|