dolphin/Source/Plugins/Plugin_VideoOGL/Src/Render.h

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#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace OGL
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) {}
void RestoreState() {}
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugInfo();
void FlipImageData(u8 *data, int w, int h);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void ReinterpretPixelData(unsigned int convtype);
void UpdateViewport(Matrix44& vpCorrection);
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};
}
#endif