dolphin/Source/Core/DolphinWX/Src/Frame.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef __FRAME_H_
#define __FRAME_H_
#include <wx/wx.h> // wxWidgets
#include <wx/busyinfo.h>
#include <wx/mstream.h>
#include <wx/listctrl.h>
////////////////////////////////
#include "CDUtils.h"
#include "LogWindow.h"
//////////////////////////////////////////////////////////////////////////
// A shortcut to access the bitmaps
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Class declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class CGameListCtrl;
class CLogWindow;
class CFrame : public wxFrame
{
public:
CFrame(bool showLogWindow,
wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle()
{
#ifdef _WIN32
return(m_Panel->GetHandle());
#else
return this;
#endif
}
virtual ~CFrame();
// These have to be public
wxStatusBar* m_pStatusBar;
void InitBitmaps();
void DoStop();
bool bRenderToMain;
void UpdateGUI();
void ToggleLogWindow(bool check);
void ToggleConsole(bool check);
// ---------------------------------------
// Wiimote leds
// ---------------
void ModifyStatusBar();
void CreateDestroy(int Case);
void CreateLeds(); void CreateSpeakers();
void UpdateLeds(); void UpdateSpeakers();
wxBitmap CreateBitmapForLeds(bool On);
wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On);
void DoMoveIcons(); void MoveLeds(); void MoveSpeakers();
bool HaveLeds; bool HaveSpeakers;
wxStaticBitmap *m_StatBmp[7];
u8 g_Leds[4]; u8 g_Leds_[4];
u8 g_Speakers[3]; u8 g_Speakers_[3];
// ---------------
private:
wxBoxSizer* sizerPanel;
wxBoxSizer* sizerFrame;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
wxToolBar* TheToolBar;
wxToolBarToolBase* m_ToolPlay;
bool m_bLogWindow;
CLogWindow* m_LogWindow;
char **drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_PluginOptions,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_Wiimote,
Toolbar_Help,
EToolbar_Max
};
enum EBitmapsThemes
{
BOOMY,
VISTA,
XPLASTIK,
KDE,
THEMES_MAX
};
enum WiimoteBitmaps // Wiimote speaker bitmaps
{
CREATELEDS,
DESTROYLEDS,
CREATESPEAKERS,
DESTROYSPEAKERS
};
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event); void DoOpen(bool Boot); // File menu
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnChangeDisc(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleLogWindow(wxCommandEvent& event);
void OnToggleConsole(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); void OnKeyUp(wxKeyEvent& event);
void OnDoubleClick(wxMouseEvent& event); void OnMotion(wxMouseEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnShow_InfoWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
// MenuBar
// File - Drive
wxMenuItem* m_pSubMenuDrive;
// Emulation
wxMenuItem* m_pSubMenuLoad;
wxMenuItem* m_pSubMenuSave;
void BootGame();
// Double click and mouse move options
double m_fLastClickTime, m_iLastMotionTime;
int LastMouseX, LastMouseY;
#if wxUSE_TIMER
void Update();
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
// Event table
DECLARE_EVENT_TABLE();
};
////////////////////////////////
#endif // __FRAME_H_