2015-05-24 04:55:12 +00:00
|
|
|
// Copyright 2008 Dolphin Emulator Project
|
2015-05-17 23:08:10 +00:00
|
|
|
// Licensed under GPLv2+
|
2013-04-18 02:43:11 +00:00
|
|
|
// Refer to the license.txt file included.
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
// Core
|
|
|
|
|
|
|
|
// The external interface to the emulator core. Plus some extras.
|
|
|
|
// This is another part of the emu that needs cleaning - Core.cpp really has
|
|
|
|
// too much random junk inside.
|
|
|
|
|
2014-02-10 18:54:46 +00:00
|
|
|
#pragma once
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2016-05-12 01:18:30 +00:00
|
|
|
#include <functional>
|
2017-05-27 13:43:40 +00:00
|
|
|
#include <memory>
|
2008-12-08 04:46:09 +00:00
|
|
|
#include <string>
|
2019-07-03 22:41:43 +00:00
|
|
|
#include <string_view>
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "Common/CommonTypes.h"
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2017-05-27 13:43:40 +00:00
|
|
|
struct BootParameters;
|
2018-10-03 13:03:22 +00:00
|
|
|
struct WindowSystemInfo;
|
2017-05-27 13:43:40 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
namespace Core
|
|
|
|
{
|
2015-12-15 23:10:47 +00:00
|
|
|
bool GetIsThrottlerTempDisabled();
|
|
|
|
void SetIsThrottlerTempDisabled(bool disable);
|
2013-03-19 00:41:45 +00:00
|
|
|
|
2020-04-08 22:21:04 +00:00
|
|
|
void Callback_FramePresented();
|
|
|
|
void Callback_NewField();
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2017-02-06 06:13:04 +00:00
|
|
|
enum class State
|
2011-03-15 23:09:12 +00:00
|
|
|
{
|
2017-02-05 12:39:58 +00:00
|
|
|
Uninitialized,
|
|
|
|
Paused,
|
|
|
|
Running,
|
2017-07-01 21:08:58 +00:00
|
|
|
Stopping,
|
|
|
|
Starting,
|
2011-03-15 23:09:12 +00:00
|
|
|
};
|
2009-01-18 01:45:53 +00:00
|
|
|
|
2020-03-30 13:24:42 +00:00
|
|
|
// Console type values based on:
|
|
|
|
// - YAGCD 4.2.1.1.2
|
|
|
|
// - OSInit (GameCube ELF from Finding Nemo)
|
|
|
|
// - OSReportInfo (Wii ELF from Rayman Raving Rabbids)
|
|
|
|
enum class ConsoleType : u32
|
|
|
|
{
|
|
|
|
// 0x0XXXXXXX Retail units - Gamecube
|
|
|
|
HW1 = 1,
|
|
|
|
HW2 = 2,
|
|
|
|
LatestProductionBoard = 3,
|
|
|
|
Reserved = 4,
|
|
|
|
|
|
|
|
// 0x0XXXXXXX Retail units - Wii
|
|
|
|
PreProductionBoard0 = 0x10, // Pre-production board 0
|
|
|
|
PreProductionBoard1 = 0x11, // Pre-production board 1
|
|
|
|
PreProductionBoard2_1 = 0x12, // Pre-production board 2-1
|
|
|
|
PreProductionBoard2_2 = 0x20, // Pre-production board 2-2
|
|
|
|
RVL_Retail1 = 0x21,
|
|
|
|
RVL_Retail2 = 0x22,
|
|
|
|
RVL_Retail3 = 0x23,
|
|
|
|
RVA1 = 0x100, // Revolution Arcade
|
|
|
|
|
|
|
|
// 0x1XXXXXXX Devkits - Gamecube
|
|
|
|
// Emulators
|
|
|
|
MacEmulator = 0x10000000, // Mac Emulator
|
|
|
|
PcEmulator = 0x10000001, // PC Emulator
|
|
|
|
|
|
|
|
// Embedded PowerPC series
|
|
|
|
Arthur = 0x10000002, // EPPC Arthur
|
|
|
|
Minnow = 0x10000003, // EPPC Minnow
|
|
|
|
|
|
|
|
// Development HW
|
|
|
|
// Version = (console_type & 0x0fffffff) - 3
|
|
|
|
FirstDevkit = 0x10000004,
|
|
|
|
SecondDevkit = 0x10000005,
|
|
|
|
LatestDevkit = 0x10000006,
|
|
|
|
ReservedDevkit = 0x10000007,
|
|
|
|
|
|
|
|
// 0x1XXXXXXX Devkits - Wii
|
|
|
|
RevolutionEmulator = 0x10000008, // Revolution Emulator
|
|
|
|
NDEV1_0 = 0x10000010, // NDEV 1.0
|
|
|
|
NDEV1_1 = 0x10000011, // NDEV 1.1
|
|
|
|
NDEV1_2 = 0x10000012, // NDEV 1.2
|
|
|
|
NDEV2_0 = 0x10000020, // NDEV 2.0
|
|
|
|
NDEV2_1 = 0x10000021, // NDEV 2.1
|
|
|
|
|
|
|
|
// 0x2XXXXXXX TDEV-based emulation HW
|
|
|
|
// Version = (console_type & 0x0fffffff) - 3
|
|
|
|
HW2TDEVSystem = 0x20000005,
|
|
|
|
LatestTDEVSystem = 0x20000006,
|
|
|
|
ReservedTDEVSystem = 0x20000007,
|
|
|
|
};
|
|
|
|
|
2018-10-03 13:03:22 +00:00
|
|
|
bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi);
|
2011-03-15 23:09:12 +00:00
|
|
|
void Stop();
|
2015-06-06 12:52:09 +00:00
|
|
|
void Shutdown();
|
2010-06-06 03:52:11 +00:00
|
|
|
|
2015-06-06 05:41:26 +00:00
|
|
|
void DeclareAsCPUThread();
|
|
|
|
void UndeclareAsCPUThread();
|
|
|
|
|
2019-07-03 22:41:43 +00:00
|
|
|
std::string StopMessage(bool main_thread, std::string_view message);
|
2010-07-16 14:14:57 +00:00
|
|
|
|
2011-03-15 23:09:12 +00:00
|
|
|
bool IsRunning();
|
2014-11-14 02:28:27 +00:00
|
|
|
bool IsRunningAndStarted(); // is running and the CPU loop has been entered
|
|
|
|
bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
|
|
|
|
bool IsCPUThread(); // this tells us whether we are the CPU thread.
|
2011-12-31 04:16:12 +00:00
|
|
|
bool IsGPUThread();
|
|
|
|
|
2017-04-03 17:30:58 +00:00
|
|
|
bool WantsDeterminism();
|
|
|
|
|
2016-05-12 09:17:17 +00:00
|
|
|
// [NOT THREADSAFE] For use by Host only
|
2017-02-05 12:39:58 +00:00
|
|
|
void SetState(State state);
|
|
|
|
State GetState();
|
2009-02-22 21:16:12 +00:00
|
|
|
|
2020-08-06 19:57:12 +00:00
|
|
|
void SaveScreenShot();
|
|
|
|
void SaveScreenShot(std::string_view name);
|
2011-03-15 23:09:12 +00:00
|
|
|
|
|
|
|
// This displays messages in a user-visible way.
|
2019-07-29 02:46:08 +00:00
|
|
|
void DisplayMessage(std::string message, int time_in_ms);
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2015-06-06 05:20:51 +00:00
|
|
|
void FrameUpdateOnCPUThread();
|
2017-02-26 04:58:33 +00:00
|
|
|
void OnFrameEnd();
|
2015-06-06 05:20:51 +00:00
|
|
|
|
2011-03-15 23:09:12 +00:00
|
|
|
void VideoThrottle();
|
2011-12-14 12:03:05 +00:00
|
|
|
void RequestRefreshInfo();
|
2011-03-15 23:09:12 +00:00
|
|
|
|
2013-01-17 03:52:01 +00:00
|
|
|
void UpdateTitle();
|
|
|
|
|
2017-07-21 06:06:02 +00:00
|
|
|
// Run a function as the CPU thread.
|
|
|
|
//
|
|
|
|
// If called from the Host thread, the CPU thread is paused and the current thread temporarily
|
|
|
|
// becomes the CPU thread while running the function.
|
|
|
|
// If called from the CPU thread, the function will be run directly.
|
|
|
|
//
|
|
|
|
// This should only be called from the CPU thread or the host thread.
|
|
|
|
void RunAsCPUThread(std::function<void()> function);
|
2011-12-31 04:16:12 +00:00
|
|
|
|
2019-06-29 08:18:24 +00:00
|
|
|
// Run a function on the CPU thread, asynchronously.
|
|
|
|
// This is only valid to call from the host thread, since it uses PauseAndLock() internally.
|
|
|
|
void RunOnCPUThread(std::function<void()> function, bool wait_for_completion);
|
|
|
|
|
2014-06-20 00:43:57 +00:00
|
|
|
// for calling back into UI code without introducing a dependency on it in core
|
2017-09-04 17:57:42 +00:00
|
|
|
using StateChangedCallbackFunc = std::function<void(Core::State)>;
|
|
|
|
void SetOnStateChangedCallback(StateChangedCallbackFunc callback);
|
2014-06-20 00:43:57 +00:00
|
|
|
|
2016-05-12 09:17:17 +00:00
|
|
|
// Run on the Host thread when the factors change. [NOT THREADSAFE]
|
2014-09-06 21:26:40 +00:00
|
|
|
void UpdateWantDeterminism(bool initial = false);
|
|
|
|
|
2016-05-12 01:18:30 +00:00
|
|
|
// Queue an arbitrary function to asynchronously run once on the Host thread later.
|
|
|
|
// Threadsafe. Can be called by any thread, including the Host itself.
|
|
|
|
// Jobs will be executed in RELATIVE order. If you queue 2 jobs from the same thread
|
|
|
|
// then they will be executed in the order they were queued; however, there is no
|
|
|
|
// global order guarantee across threads - jobs from other threads may execute in
|
|
|
|
// between.
|
|
|
|
// NOTE: Make sure the jobs check the global state instead of assuming everything is
|
|
|
|
// still the same as when the job was queued.
|
|
|
|
// NOTE: Jobs that are not set to run during stop will be discarded instead.
|
|
|
|
void QueueHostJob(std::function<void()> job, bool run_during_stop = false);
|
|
|
|
|
|
|
|
// Should be called periodically by the Host to run pending jobs.
|
2018-05-28 17:03:29 +00:00
|
|
|
// WMUserJobDispatch will be sent when something is added to the queue.
|
2016-05-12 01:18:30 +00:00
|
|
|
void HostDispatchJobs();
|
|
|
|
|
2017-07-01 20:17:18 +00:00
|
|
|
void DoFrameStep();
|
|
|
|
|
2020-02-07 23:56:13 +00:00
|
|
|
void UpdateInputGate(bool require_focus);
|
2019-11-06 21:59:36 +00:00
|
|
|
|
2018-10-03 13:03:22 +00:00
|
|
|
} // namespace Core
|