2008-07-17 21:09:18 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#ifndef _PIXELSHADERMANAGER_H
|
|
|
|
#define _PIXELSHADERMANAGER_H
|
|
|
|
|
|
|
|
#include "PixelShader.h"
|
|
|
|
|
2008-07-18 19:33:55 +00:00
|
|
|
#include "BPMemory.h"
|
2008-07-17 21:09:18 +00:00
|
|
|
|
2008-07-18 19:33:55 +00:00
|
|
|
#include <map>
|
|
|
|
|
|
|
|
struct FRAGMENTSHADER
|
|
|
|
{
|
|
|
|
FRAGMENTSHADER() : glprogid(0) { }
|
|
|
|
GLuint glprogid; // opengl program id
|
|
|
|
#ifdef _DEBUG
|
|
|
|
std::string strprog;
|
|
|
|
#endif
|
|
|
|
};
|
2008-08-08 19:46:04 +00:00
|
|
|
|
2008-07-17 21:09:18 +00:00
|
|
|
class PixelShaderMngr
|
|
|
|
{
|
|
|
|
class PIXELSHADERUID
|
|
|
|
{
|
|
|
|
public:
|
2008-08-08 19:46:04 +00:00
|
|
|
PIXELSHADERUID() {
|
|
|
|
values = new u32[4+32+6+11];
|
|
|
|
memset(values, 0, (4+32+6+11) * 4);
|
|
|
|
tevstages = indstages = 0;
|
|
|
|
}
|
2008-08-31 13:36:52 +00:00
|
|
|
~PIXELSHADERUID() { delete[] values; values = NULL;}
|
2008-07-17 21:09:18 +00:00
|
|
|
PIXELSHADERUID(const PIXELSHADERUID& r)
|
|
|
|
{
|
|
|
|
values = new u32[4+32+6+11];
|
|
|
|
tevstages = r.tevstages; indstages = r.indstages;
|
|
|
|
int N = tevstages + indstages + 3;
|
|
|
|
_assert_(N <= 4+32+6+11);
|
|
|
|
for(int i = 0; i < N; ++i)
|
|
|
|
values[i] = r.values[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
bool operator <(const PIXELSHADERUID& _Right) const
|
|
|
|
{
|
|
|
|
if( values[0] < _Right.values[0] )
|
|
|
|
return true;
|
|
|
|
else if( values[0] > _Right.values[0] )
|
|
|
|
return false;
|
|
|
|
|
2008-08-08 19:46:04 +00:00
|
|
|
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
2008-07-17 21:09:18 +00:00
|
|
|
int i = 1;
|
|
|
|
for(; i < N; ++i) {
|
|
|
|
if( values[i] < _Right.values[i] )
|
|
|
|
return true;
|
|
|
|
else if( values[i] > _Right.values[i] )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool operator ==(const PIXELSHADERUID& _Right) const
|
|
|
|
{
|
|
|
|
if( values[0] != _Right.values[0] )
|
|
|
|
return false;
|
|
|
|
|
2008-08-08 19:46:04 +00:00
|
|
|
int N = tevstages + indstages + 3; // numTevStages*3/2+1
|
2008-07-17 21:09:18 +00:00
|
|
|
int i = 1;
|
|
|
|
for(; i < N; ++i) {
|
|
|
|
if( values[i] != _Right.values[i] )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32* values;
|
|
|
|
u16 tevstages, indstages;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct PSCacheEntry
|
|
|
|
{
|
|
|
|
FRAGMENTSHADER shader;
|
|
|
|
int frameCount;
|
|
|
|
PSCacheEntry() : frameCount(0) {}
|
|
|
|
~PSCacheEntry() {}
|
|
|
|
void Destroy() {
|
2008-08-08 20:38:08 +00:00
|
|
|
// printf("Destroying ps %i\n", shader.glprogid);
|
2008-07-17 21:09:18 +00:00
|
|
|
glDeleteProgramsARB(1, &shader.glprogid);
|
2008-08-08 19:46:04 +00:00
|
|
|
shader.glprogid = 0;
|
2008-07-17 21:09:18 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
|
|
|
|
|
|
|
static FRAGMENTSHADER* pShaderLast; // last used shader
|
|
|
|
static PSCache pshaders;
|
|
|
|
|
|
|
|
static void GetPixelShaderId(PIXELSHADERUID&);
|
|
|
|
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
|
|
|
|
|
2008-07-18 19:33:55 +00:00
|
|
|
static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
|
|
|
static void SetPSConstant4fv(int const_number, const float *f);
|
2008-10-02 03:26:08 +00:00
|
|
|
|
|
|
|
static void SetPSTextureDims(int texid);
|
|
|
|
|
2008-07-17 21:09:18 +00:00
|
|
|
public:
|
|
|
|
static void Init();
|
|
|
|
static void Cleanup();
|
|
|
|
static void Shutdown();
|
|
|
|
static FRAGMENTSHADER* GetShader();
|
|
|
|
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
|
|
|
|
|
|
|
static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
|
|
|
|
|
|
|
|
// constant management, should be called after memory is committed
|
|
|
|
static void SetColorChanged(int type, int index);
|
|
|
|
static void SetAlpha(const AlphaFunc& alpha);
|
|
|
|
static void SetDestAlpha(const ConstantAlpha& alpha);
|
|
|
|
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
|
|
|
static void SetZTetureBias(u32 bias);
|
|
|
|
static void SetIndTexScaleChanged();
|
|
|
|
static void SetIndMatrixChanged(int matrixidx);
|
|
|
|
|
|
|
|
static void SetGenModeChanged();
|
|
|
|
static void SetTevCombinerChanged(int id);
|
|
|
|
static void SetTevKSelChanged(int id);
|
|
|
|
static void SetTevOrderChanged(int id);
|
|
|
|
static void SetTevIndirectChanged(int id);
|
|
|
|
static void SetZTetureOpChanged();
|
|
|
|
static void SetTexturesUsed(u32 nonpow2tex);
|
|
|
|
static void SetTexDimsChanged(int texmapid);
|
|
|
|
|
|
|
|
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
|
|
|
|
static GLuint GetColorMatrixProgram();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|