dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard 32820d2036 Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-22 18:39:46 +00:00
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Debugger Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
GUI added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Logging fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
OS Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. 2008-10-15 21:29:44 +00:00
BPStructs.cpp Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
BPStructs.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
GLInit.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Globals.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
ImageWrite.cpp This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p 2008-10-20 22:31:55 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
OpcodeDecoding.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp dstalpha should is not used to blend fragments. commenting out code fixed missing menu in Metroid Prime, but a proper solution is needed. 2008-10-22 06:54:25 +00:00
PixelShaderManager.h Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
Render.cpp This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p 2008-10-20 22:31:55 +00:00
Render.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
SConscript first step to get dolphin on osx 64 with a no wx version (WIP) 2008-10-20 17:32:15 +00:00
TextureMngr.cpp Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager) 2008-10-21 20:34:56 +00:00
VertexLoader.h Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
VertexLoader_Color.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_TextCoord.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexManager.cpp Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager) 2008-10-21 20:34:56 +00:00
VertexManager.h This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p 2008-10-20 22:31:55 +00:00
VertexShader.cpp Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
VertexShader.h Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks. 2008-10-22 18:39:46 +00:00
VertexShaderManager.cpp Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager) 2008-10-21 20:34:56 +00:00
VertexShaderManager.h Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager) 2008-10-21 20:34:56 +00:00
XFB.cpp Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation. 2008-10-16 22:06:06 +00:00
XFB.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
main.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00