dolphin/Source/Core/VideoBackends/Software/Src/SWVideoConfig.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "FileUtil.h"
#include "IniFile.h"
#include "SWVideoConfig.h"
SWVideoConfig g_SWVideoConfig;
SWVideoConfig::SWVideoConfig()
{
bFullscreen = false;
bHideCursor = false;
renderToMainframe = false;
bHwRasterizer = false;
bShowStats = false;
bDumpTextures = false;
bDumpObjects = false;
bDumpFrames = false;
bZComploc = true;
bZFreeze = true;
bDumpTevStages = false;
bDumpTevTextureFetches = false;
drawStart = 0;
drawEnd = 100000;
}
void SWVideoConfig::Load(const char* ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
iniFile.Get("Info", "ShowStats", &bShowStats, false);
iniFile.Get("Utility", "DumpTexture", &bDumpTextures, false);
iniFile.Get("Utility", "DumpObjects", &bDumpObjects, false);
iniFile.Get("Utility", "DumpFrames", &bDumpFrames, false);
iniFile.Get("Utility", "DumpTevStages", &bDumpTevStages, false);
iniFile.Get("Utility", "DumpTevTexFetches", &bDumpTevTextureFetches, false);
iniFile.Get("Misc", "DrawStart", &drawStart, 0);
iniFile.Get("Misc", "DrawEnd", &drawEnd, 100000);
}
void SWVideoConfig::Save(const char* ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
iniFile.Set("Rendering", "ZComploc", bZComploc);
iniFile.Set("Rendering", "ZFreeze", bZFreeze);
iniFile.Set("Info", "ShowStats", bShowStats);
iniFile.Set("Utility", "DumpTexture", bDumpTextures);
iniFile.Set("Utility", "DumpObjects", bDumpObjects);
iniFile.Set("Utility", "DumpFrames", bDumpFrames);
iniFile.Set("Utility", "DumpTevStages", bDumpTevStages);
iniFile.Set("Utility", "DumpTevTexFetches", bDumpTevTextureFetches);
iniFile.Set("Misc", "DrawStart", drawStart);
iniFile.Set("Misc", "DrawEnd", drawEnd);
iniFile.Save(ini_file);
}