258 lines
8.8 KiB
C++
258 lines
8.8 KiB
C++
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/HiresTextures.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include "Common/Align.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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//
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// This header defines constants and structures that are useful when parsing
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// DDS files. DDS files were originally designed to use several structures
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// and constants that are native to DirectDraw and are defined in ddraw.h,
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// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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#pragma pack(push, 1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwFourCC;
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uint32_t dwRGBBitCount;
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uint32_t dwRBitMask;
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uint32_t dwGBitMask;
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uint32_t dwBBitMask;
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uint32_t dwABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
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#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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((uint32_t)(uint8_t)(ch3) << 24))
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#endif /* defined(MAKEFOURCC) */
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#define DDS_HEADER_FLAGS_TEXTURE \
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0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
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#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
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#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
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#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
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#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
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#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
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#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
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#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
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#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
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#define DDS_CUBEMAP_ALLFACES \
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(DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \
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DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ)
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#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
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#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
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// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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enum DDS_RESOURCE_DIMENSION
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{
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DDS_DIMENSION_TEXTURE1D = 2,
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DDS_DIMENSION_TEXTURE2D = 3,
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DDS_DIMENSION_TEXTURE3D = 4,
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};
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// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
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enum DDS_RESOURCE_MISC_FLAG
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{
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DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L,
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};
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enum DDS_MISC_FLAGS2
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{
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DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
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};
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enum DDS_ALPHA_MODE
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{
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DDS_ALPHA_MODE_UNKNOWN = 0,
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DDS_ALPHA_MODE_STRAIGHT = 1,
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DDS_ALPHA_MODE_PREMULTIPLIED = 2,
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DDS_ALPHA_MODE_OPAQUE = 3,
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DDS_ALPHA_MODE_CUSTOM = 4,
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};
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struct DDS_HEADER
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwHeight;
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uint32_t dwWidth;
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uint32_t dwPitchOrLinearSize;
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uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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uint32_t dwMipMapCount;
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uint32_t dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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uint32_t dwCaps;
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uint32_t dwCaps2;
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uint32_t dwCaps3;
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uint32_t dwCaps4;
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uint32_t dwReserved2;
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};
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struct DDS_HEADER_DXT10
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{
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uint32_t dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2; // see DDS_MISC_FLAGS2
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};
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#pragma pack(pop)
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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} // namespace
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bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer)
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{
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u32 magic;
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std::memcpy(&magic, buffer.data(), sizeof(magic));
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// passed through this function.
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if (magic != DDS_MAGIC)
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return false;
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DDS_HEADER header;
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std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header));
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if (header.dwSize < sizeof(header))
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return false;
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// Required fields.
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if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
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return false;
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// Image should be 2D.
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if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
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return false;
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// Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
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level.width = header.dwWidth;
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level.height = header.dwHeight;
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// Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
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// In the future, this could be extended, but these isn't much benefit in doing so currently.
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// TODO: DX10 extension header handling.
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u32 block_size = 1;
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u32 bytes_per_block = 4;
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bool needs_s3tc = false;
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if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
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{
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level.format = HostTextureFormat::DXT1;
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block_size = 4;
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bytes_per_block = 8;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
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{
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level.format = HostTextureFormat::DXT3;
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block_size = 4;
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bytes_per_block = 16;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
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{
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level.format = HostTextureFormat::DXT5;
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block_size = 4;
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bytes_per_block = 16;
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needs_s3tc = true;
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}
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else
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{
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// Leave all remaining formats to SOIL.
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return false;
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}
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// We also need to ensure the backend supports these formats natively before loading them,
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// otherwise, fallback to SOIL, which will decompress them to RGBA.
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if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
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return false;
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// Mip levels smaller than the block size are padded to multiples of the block size.
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u32 blocks_wide = std::max(level.width / block_size, 1u);
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u32 blocks_high = std::max(level.height / block_size, 1u);
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// Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
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// compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
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// set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
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if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
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{
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// Convert pitch (in bytes) to texels/row length.
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if (header.dwPitchOrLinearSize < bytes_per_block)
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{
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// Likely a corrupted or invalid file.
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return false;
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}
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level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size;
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level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high;
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}
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else
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{
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// Assume no padding between rows of blocks.
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level.row_length = blocks_wide * block_size;
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level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high;
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}
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// Check for truncated or corrupted files.
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size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER);
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if ((data_offset + level.data_size) > buffer.size())
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return false;
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// Copy to the final storage location. The deallocator here is simple, nothing extra is
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// needed, compared to the SOIL-based loader.
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level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; });
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std::memcpy(level.data.get(), &buffer[data_offset], level.data_size);
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return true;
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}
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