// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoCommon/HiresTextures.h" #include #include #include #include #include "Common/Align.h" #include "VideoCommon/VideoConfig.h" namespace { // From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h // // This header defines constants and structures that are useful when parsing // DDS files. DDS files were originally designed to use several structures // and constants that are native to DirectDraw and are defined in ddraw.h, // such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar // (compatible) constants and structures so that one can use DDS files // without needing to include ddraw.h. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 #pragma pack(push, 1) const uint32_t DDS_MAGIC = 0x20534444; // "DDS " struct DDS_PIXELFORMAT { uint32_t dwSize; uint32_t dwFlags; uint32_t dwFourCC; uint32_t dwRGBBitCount; uint32_t dwRBitMask; uint32_t dwGBitMask; uint32_t dwBBitMask; uint32_t dwABitMask; }; #define DDS_FOURCC 0x00000004 // DDPF_FOURCC #define DDS_RGB 0x00000040 // DDPF_RGB #define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS #define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE #define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS #define DDS_ALPHA 0x00000002 // DDPF_ALPHA #define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8 #define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS #define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV #ifndef MAKEFOURCC #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \ ((uint32_t)(uint8_t)(ch3) << 24)) #endif /* defined(MAKEFOURCC) */ #define DDS_HEADER_FLAGS_TEXTURE \ 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT #define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT #define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH #define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH #define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE #define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT #define DDS_WIDTH 0x00000004 // DDSD_WIDTH #define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE #define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP #define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX #define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX #define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX #define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY #define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY #define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ #define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ #define DDS_CUBEMAP_ALLFACES \ (DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \ DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ) #define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP #define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME // Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION enum DDS_RESOURCE_DIMENSION { DDS_DIMENSION_TEXTURE1D = 2, DDS_DIMENSION_TEXTURE2D = 3, DDS_DIMENSION_TEXTURE3D = 4, }; // Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG enum DDS_RESOURCE_MISC_FLAG { DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L, }; enum DDS_MISC_FLAGS2 { DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L, }; enum DDS_ALPHA_MODE { DDS_ALPHA_MODE_UNKNOWN = 0, DDS_ALPHA_MODE_STRAIGHT = 1, DDS_ALPHA_MODE_PREMULTIPLIED = 2, DDS_ALPHA_MODE_OPAQUE = 3, DDS_ALPHA_MODE_CUSTOM = 4, }; struct DDS_HEADER { uint32_t dwSize; uint32_t dwFlags; uint32_t dwHeight; uint32_t dwWidth; uint32_t dwPitchOrLinearSize; uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags uint32_t dwMipMapCount; uint32_t dwReserved1[11]; DDS_PIXELFORMAT ddspf; uint32_t dwCaps; uint32_t dwCaps2; uint32_t dwCaps3; uint32_t dwCaps4; uint32_t dwReserved2; }; struct DDS_HEADER_DXT10 { uint32_t dxgiFormat; uint32_t resourceDimension; uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG uint32_t arraySize; uint32_t miscFlags2; // see DDS_MISC_FLAGS2 }; #pragma pack(pop) static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch"); static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch"); } // namespace bool HiresTexture::LoadDDSTexture(Level& level, const std::vector& buffer) { u32 magic; std::memcpy(&magic, buffer.data(), sizeof(magic)); // Exit as early as possible for non-DDS textures, since all extensions are currently // passed through this function. if (magic != DDS_MAGIC) return false; DDS_HEADER header; std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header)); if (header.dwSize < sizeof(header)) return false; // Required fields. if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE) return false; // Image should be 2D. if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME) return false; // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE. level.width = header.dwWidth; level.height = header.dwHeight; // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader. // In the future, this could be extended, but these isn't much benefit in doing so currently. // TODO: DX10 extension header handling. u32 block_size = 1; u32 bytes_per_block = 4; bool needs_s3tc = false; if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1')) { level.format = HostTextureFormat::DXT1; block_size = 4; bytes_per_block = 8; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3')) { level.format = HostTextureFormat::DXT3; block_size = 4; bytes_per_block = 16; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5')) { level.format = HostTextureFormat::DXT5; block_size = 4; bytes_per_block = 16; needs_s3tc = true; } else { // Leave all remaining formats to SOIL. return false; } // We also need to ensure the backend supports these formats natively before loading them, // otherwise, fallback to SOIL, which will decompress them to RGBA. if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures) return false; // Mip levels smaller than the block size are padded to multiples of the block size. u32 blocks_wide = std::max(level.width / block_size, 1u); u32 blocks_high = std::max(level.height / block_size, 1u); // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE) { // Convert pitch (in bytes) to texels/row length. if (header.dwPitchOrLinearSize < bytes_per_block) { // Likely a corrupted or invalid file. return false; } level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size; level.data_size = static_cast(level.row_length / block_size) * block_size * blocks_high; } else { // Assume no padding between rows of blocks. level.row_length = blocks_wide * block_size; level.data_size = blocks_wide * static_cast(bytes_per_block) * blocks_high; } // Check for truncated or corrupted files. size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER); if ((data_offset + level.data_size) > buffer.size()) return false; // Copy to the final storage location. The deallocator here is simple, nothing extra is // needed, compared to the SOIL-based loader. level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; }); std::memcpy(level.data.get(), &buffer[data_offset], level.data_size); return true; }