2011-12-01 03:00:21 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2011-12-26 05:15:54 +00:00
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#pragma once
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2011-12-01 03:00:21 +00:00
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#include "GLUtil.h"
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#include "VertexShaderCache.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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2011-12-21 06:15:48 +00:00
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#include "LinearDiskCache.h"
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#include "ConfigManager.h"
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2011-12-26 07:58:52 +00:00
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namespace OGL
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2011-12-26 05:15:54 +00:00
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{
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2011-12-01 03:00:21 +00:00
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2011-12-26 07:58:52 +00:00
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const int NUM_UNIFORMS = 27;
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extern const char *UniformNames[NUM_UNIFORMS];
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class ProgramShaderCache
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2011-12-01 03:00:21 +00:00
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{
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public:
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2011-12-26 07:58:52 +00:00
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typedef std::pair<u32, u32> ShaderUID;
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2011-12-11 10:08:18 +00:00
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2011-12-26 07:58:52 +00:00
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struct PCacheEntry
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2011-12-11 10:08:18 +00:00
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{
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2011-12-26 07:58:52 +00:00
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GLuint prog_id;
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2011-12-29 15:25:03 +00:00
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static GLenum prog_format;
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2011-12-26 07:58:52 +00:00
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u8 *binary;
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GLint binary_size;
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GLuint vsid, psid;
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ShaderUID uid;
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GLint UniformLocations[NUM_UNIFORMS];
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2011-12-26 09:54:44 +00:00
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PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { }
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2011-12-26 07:58:52 +00:00
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~PCacheEntry()
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{
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FreeProgram();
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}
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2011-12-26 05:15:54 +00:00
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2011-12-26 07:58:52 +00:00
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void Create(const GLuint pix_id, const GLuint vert_id)
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{
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psid = pix_id;
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vsid = vert_id;
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uid = std::make_pair(psid, vsid);
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prog_id = glCreateProgram();
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}
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2011-12-01 03:00:21 +00:00
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2011-12-26 07:58:52 +00:00
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void Destroy()
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{
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glDeleteProgram(prog_id);
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prog_id = 0;
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}
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2011-12-26 05:15:54 +00:00
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2011-12-26 07:58:52 +00:00
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void UpdateSize()
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{
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if (binary_size == 0)
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glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
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}
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2011-12-01 03:00:21 +00:00
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2011-12-29 15:25:03 +00:00
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// No idea how necessary this is
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static GLenum SetProgramFormat()
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{
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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GLint *Formats = new GLint[Supported];
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glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
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// We don't really care about format
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GLenum prog_format = (GLenum)Formats[0];
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delete[] Formats;
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return prog_format;
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}
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u8 *GetProgram()
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{
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UpdateSize();
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FreeProgram();
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binary = new u8[binary_size];
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2011-12-29 15:25:03 +00:00
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glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary);
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2011-12-26 07:58:52 +00:00
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return binary;
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2011-12-11 10:14:02 +00:00
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}
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2011-12-26 05:15:54 +00:00
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2011-12-26 07:58:52 +00:00
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void FreeProgram()
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{
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2011-12-26 07:58:52 +00:00
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delete [] binary;
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2011-12-26 15:27:18 +00:00
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binary = NULL;
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2011-12-21 06:15:48 +00:00
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}
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2011-12-26 05:15:54 +00:00
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2011-12-21 06:15:48 +00:00
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GLint Size()
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{
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UpdateSize();
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return binary_size;
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2011-12-21 06:15:48 +00:00
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}
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};
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2011-12-26 05:15:54 +00:00
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2011-12-26 07:58:52 +00:00
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static PCacheEntry GetShaderProgram(void);
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static void SetBothShaders(GLuint PS, GLuint VS);
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static GLuint GetCurrentProgram(void);
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static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
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static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
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2013-01-14 12:58:11 +00:00
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static void UploadConstants();
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2011-12-26 07:58:52 +00:00
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static void Init(void);
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static void Shutdown(void);
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private:
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class ProgramShaderCacheInserter : public LinearDiskCacheReader<ShaderUID, u8>
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2011-12-21 06:15:48 +00:00
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{
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public:
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2011-12-26 07:58:52 +00:00
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void Read(const ShaderUID &key, const u8 *value, u32 value_size)
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{
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// The two shaders might not even exist anymore
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// But it is fine, no need to worry about that
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PCacheEntry entry;
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entry.Create(key.first, key.second);
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2011-12-29 15:25:03 +00:00
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glProgramBinary(entry.prog_id, entry.prog_format, value, value_size);
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2011-12-26 05:15:54 +00:00
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GLint success;
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glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success);
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if (success)
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{
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pshaders[key] = entry;
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glUseProgram(entry.prog_id);
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SetProgramVariables(entry);
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2011-12-21 06:15:48 +00:00
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}
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2011-12-26 05:15:54 +00:00
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}
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2011-12-11 10:08:18 +00:00
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};
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2011-12-26 05:15:54 +00:00
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2011-12-26 07:58:52 +00:00
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typedef std::map<ShaderUID, PCacheEntry> PCache;
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2011-12-11 10:08:18 +00:00
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static PCache pshaders;
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2013-01-15 16:10:43 +00:00
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static GLuint CurrentProgram;
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static ShaderUID CurrentShaderProgram;
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2011-12-11 12:02:04 +00:00
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static GLuint s_ps_vs_ubo;
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static GLintptr s_vs_data_offset;
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static float *s_ubo_buffer;
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static u32 s_ubo_buffer_size;
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static bool s_ubo_dirty;
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static void SetProgramVariables(PCacheEntry &entry);
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2012-12-31 01:34:27 +00:00
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static void SetProgramBindings(PCacheEntry &entry);
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2011-12-01 03:00:21 +00:00
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};
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} // namespace OGL
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