dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp

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// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
#include <cstddef>
#include <memory>
#include <string>
#include <utility>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
#include "VideoCommon/OnScreenDisplay.h"
namespace ControllerEmu
{
ModifySettingsButton::ModifySettingsButton(std::string button_name)
: Buttons(std::move(button_name))
{
}
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
ControlGroup::AddInput(Translatability::Translate, std::move(button_name));
m_threshold_exceeded.emplace_back(false);
m_associated_settings.emplace_back(false);
m_associated_settings_toggle.emplace_back(toggle);
}
void ModifySettingsButton::UpdateState()
{
for (size_t i = 0; i < controls.size(); ++i)
{
const bool state = controls[i]->GetState<bool>();
if (!m_associated_settings_toggle[i])
{
// not toggled
m_associated_settings[i] = state;
}
else
{
// toggle (loading savestates does not en-/disable toggle)
// after we passed the threshold, we en-/disable. but after that, we don't change it
// anymore
if (!m_threshold_exceeded[i] && state)
{
m_associated_settings[i] = !m_associated_settings[i];
if (m_associated_settings[i])
OSD::AddMessage(controls[i]->ui_name + ": on");
else
OSD::AddMessage(controls[i]->ui_name + ": off");
m_threshold_exceeded[i] = true;
}
if (!state)
m_threshold_exceeded[i] = false;
}
}
}
const std::vector<bool>& ModifySettingsButton::IsSettingToggled() const
{
return m_associated_settings_toggle;
}
const std::vector<bool>& ModifySettingsButton::GetSettingsModifier() const
{
return m_associated_settings;
}
} // namespace ControllerEmu