2014-02-10 18:54:46 +00:00
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-04-02 02:48:24 +00:00
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#include "SDL.h"
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2010-06-05 05:30:23 +00:00
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#include <StringUtil.h>
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2010-04-02 02:48:24 +00:00
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2013-06-17 00:07:10 +00:00
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#include <map>
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#include <sstream>
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#include <algorithm>
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2010-04-02 02:48:24 +00:00
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#ifdef _WIN32
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2013-10-19 09:27:57 +00:00
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#pragma comment(lib, "SDL2.lib")
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2010-04-02 02:48:24 +00:00
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#endif
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namespace ciface
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{
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namespace SDL
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{
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2013-10-29 05:23:17 +00:00
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2013-02-06 03:07:09 +00:00
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std::string GetJoystickName(int index)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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return SDL_JoystickNameForIndex(index);
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#else
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return SDL_JoystickName(index);
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#endif
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}
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2010-04-02 02:48:24 +00:00
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2013-06-17 00:07:10 +00:00
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void Init( std::vector<Core::Device*>& devices )
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2013-10-29 05:23:17 +00:00
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{
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2010-06-06 03:52:11 +00:00
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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2010-06-12 02:08:01 +00:00
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std::map<std::string, int> name_counts;
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2010-06-06 03:52:11 +00:00
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if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
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2013-04-15 02:53:10 +00:00
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{
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2010-04-02 02:48:24 +00:00
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// joysticks
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2010-06-06 03:52:11 +00:00
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for(int i = 0; i < SDL_NumJoysticks(); ++i)
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2010-04-02 02:48:24 +00:00
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{
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2010-06-06 03:52:11 +00:00
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SDL_Joystick* dev = SDL_JoystickOpen(i);
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2011-03-14 01:20:11 +00:00
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if (dev)
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2010-04-02 02:48:24 +00:00
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{
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2013-02-06 03:07:09 +00:00
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Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
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2010-04-02 02:48:24 +00:00
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// only add if it has some inputs/outputs
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2011-03-14 01:20:11 +00:00
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if (js->Inputs().size() || js->Outputs().size())
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2010-04-02 02:48:24 +00:00
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devices.push_back( js );
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else
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delete js;
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}
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}
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2013-04-15 02:53:10 +00:00
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}
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2010-04-02 02:48:24 +00:00
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}
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2010-06-06 03:52:11 +00:00
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Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
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: m_joystick(joystick)
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, m_sdl_index(sdl_index)
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, m_index(index)
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2010-04-02 02:48:24 +00:00
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{
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2010-06-06 03:52:11 +00:00
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// really bad HACKS:
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// to not use SDL for an XInput device
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// too many people on the forums pick the SDL device and ask:
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// "why don't my 360 gamepad triggers/rumble work correctly"
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2010-06-06 06:28:18 +00:00
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#ifdef _WIN32
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// checking the name is probably good (and hacky) enough
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2013-04-15 02:53:10 +00:00
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// but I'll double check with the num of buttons/axes
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2010-06-06 06:28:18 +00:00
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std::string lcasename = GetName();
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std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
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2010-06-06 03:52:11 +00:00
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2010-06-06 06:28:18 +00:00
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if ((std::string::npos != lcasename.find("xbox 360"))
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&& (10 == SDL_JoystickNumButtons(joystick))
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&& (5 == SDL_JoystickNumAxes(joystick))
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&& (1 == SDL_JoystickNumHats(joystick))
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&& (0 == SDL_JoystickNumBalls(joystick))
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)
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{
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// this device won't be used
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return;
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}
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#endif
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2010-06-06 03:52:11 +00:00
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2010-04-02 02:48:24 +00:00
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// get buttons
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2011-03-14 01:20:11 +00:00
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for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
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AddInput(new Button(i, m_joystick));
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2013-10-29 05:23:17 +00:00
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2010-04-02 02:48:24 +00:00
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// get hats
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2011-03-14 01:20:11 +00:00
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for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
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2010-04-02 02:48:24 +00:00
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{
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// each hat gets 4 input instances associated with it, (up down left right)
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2011-03-14 01:20:11 +00:00
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for (u8 d = 0; d != 4; ++d)
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AddInput(new Hat(i, m_joystick, d));
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2010-04-02 02:48:24 +00:00
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}
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// get axes
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2011-03-14 01:20:11 +00:00
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for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
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2010-04-02 02:48:24 +00:00
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{
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// each axis gets a negative and a positive input instance associated with it
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2013-01-17 21:41:18 +00:00
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AddAnalogInputs(new Axis(i, m_joystick, -32768),
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new Axis(i, m_joystick, 32767));
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2010-04-02 02:48:24 +00:00
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}
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#ifdef USE_SDL_HAPTIC
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// try to get supported ff effects
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m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
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2011-04-01 23:57:06 +00:00
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if (m_haptic)
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2010-04-02 02:48:24 +00:00
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{
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//SDL_HapticSetGain( m_haptic, 1000 );
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//SDL_HapticSetAutocenter( m_haptic, 0 );
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const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
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// constant effect
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2011-04-01 23:57:06 +00:00
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if (supported_effects & SDL_HAPTIC_CONSTANT)
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2010-04-02 02:48:24 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_state_out.push_back(EffectIDState());
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AddOutput(new ConstantEffect(m_state_out.back()));
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2010-04-02 02:48:24 +00:00
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}
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// ramp effect
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2011-04-01 23:57:06 +00:00
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if (supported_effects & SDL_HAPTIC_RAMP)
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2010-04-02 02:48:24 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_state_out.push_back(EffectIDState());
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AddOutput(new RampEffect(m_state_out.back()));
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2010-04-02 02:48:24 +00:00
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}
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2012-07-11 20:48:15 +00:00
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// sine effect
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if (supported_effects & SDL_HAPTIC_SINE)
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{
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m_state_out.push_back(EffectIDState());
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AddOutput(new SineEffect(m_state_out.back()));
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}
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2013-08-15 20:18:40 +00:00
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#ifdef SDL_HAPTIC_SQUARE
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2012-07-11 20:48:15 +00:00
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// square effect
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if (supported_effects & SDL_HAPTIC_SQUARE)
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{
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m_state_out.push_back(EffectIDState());
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AddOutput(new SquareEffect(m_state_out.back()));
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}
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2013-08-15 20:18:40 +00:00
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#endif // defined(SDL_HAPTIC_SQUARE)
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2012-07-11 20:48:15 +00:00
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// triangle effect
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if (supported_effects & SDL_HAPTIC_TRIANGLE)
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{
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m_state_out.push_back(EffectIDState());
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AddOutput(new TriangleEffect(m_state_out.back()));
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}
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2010-04-02 02:48:24 +00:00
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}
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#endif
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}
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Joystick::~Joystick()
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{
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#ifdef USE_SDL_HAPTIC
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2011-03-14 01:20:11 +00:00
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if (m_haptic)
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2013-10-29 05:23:17 +00:00
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{
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2010-04-02 02:48:24 +00:00
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// stop/destroy all effects
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2011-03-14 01:20:11 +00:00
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SDL_HapticStopAll(m_haptic);
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2013-11-14 07:19:15 +00:00
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for (auto &i : m_state_out)
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{
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if (i.id != -1)
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{
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SDL_HapticDestroyEffect(m_haptic, i.id);
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}
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}
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2010-04-02 02:48:24 +00:00
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// close haptic first
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2011-03-14 01:20:11 +00:00
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SDL_HapticClose(m_haptic);
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2010-04-02 02:48:24 +00:00
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}
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#endif
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// close joystick
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2011-03-14 01:20:11 +00:00
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SDL_JoystickClose(m_joystick);
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2010-04-02 02:48:24 +00:00
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}
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#ifdef USE_SDL_HAPTIC
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std::string Joystick::ConstantEffect::GetName() const
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{
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return "Constant";
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}
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std::string Joystick::RampEffect::GetName() const
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{
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return "Ramp";
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}
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2012-07-11 20:48:15 +00:00
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std::string Joystick::SineEffect::GetName() const
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{
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return "Sine";
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}
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2013-08-15 20:18:40 +00:00
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#ifdef SDL_HAPTIC_SQUARE
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2012-07-11 20:48:15 +00:00
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std::string Joystick::SquareEffect::GetName() const
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{
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return "Square";
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}
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2013-08-15 20:18:40 +00:00
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#endif // defined(SDL_HAPTIC_SQUARE)
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2012-07-11 20:48:15 +00:00
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std::string Joystick::TriangleEffect::GetName() const
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{
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return "Triangle";
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}
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2013-10-19 09:27:57 +00:00
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void Joystick::ConstantEffect::SetState(ControlState state)
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2010-04-02 02:48:24 +00:00
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{
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2011-03-14 01:20:11 +00:00
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if (state)
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2010-04-02 02:48:24 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_effect.effect.type = SDL_HAPTIC_CONSTANT;
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m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
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2010-04-02 02:48:24 +00:00
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}
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else
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2013-04-15 02:53:10 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_effect.effect.type = 0;
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2013-04-15 02:53:10 +00:00
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}
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2010-04-02 02:48:24 +00:00
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2011-04-01 23:57:06 +00:00
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const Sint16 old = m_effect.effect.constant.level;
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2013-11-14 07:19:15 +00:00
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m_effect.effect.constant.level = (Sint16)(state * 0x7FFF);
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2011-04-01 23:57:06 +00:00
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if (old != m_effect.effect.constant.level)
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m_effect.changed = true;
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2010-04-02 02:48:24 +00:00
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}
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2013-10-19 09:27:57 +00:00
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void Joystick::RampEffect::SetState(ControlState state)
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2010-04-02 02:48:24 +00:00
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{
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2011-03-14 01:20:11 +00:00
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if (state)
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2010-04-02 02:48:24 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_effect.effect.type = SDL_HAPTIC_RAMP;
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m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
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2010-04-02 02:48:24 +00:00
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}
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else
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2013-04-15 02:53:10 +00:00
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{
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2011-04-01 23:57:06 +00:00
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m_effect.effect.type = 0;
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2013-04-15 02:53:10 +00:00
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}
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2012-07-11 20:48:15 +00:00
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2011-04-01 23:57:06 +00:00
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const Sint16 old = m_effect.effect.ramp.start;
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2013-11-14 07:19:15 +00:00
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m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF);
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2011-04-01 23:57:06 +00:00
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if (old != m_effect.effect.ramp.start)
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m_effect.changed = true;
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2010-04-02 02:48:24 +00:00
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}
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2012-07-11 20:48:15 +00:00
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2013-10-19 09:27:57 +00:00
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void Joystick::SineEffect::SetState(ControlState state)
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2012-07-11 20:48:15 +00:00
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{
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if (state)
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{
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m_effect.effect.type = SDL_HAPTIC_SINE;
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m_effect.effect.periodic.length = 250;
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}
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2013-04-15 02:53:10 +00:00
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else
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{
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2012-07-11 20:48:15 +00:00
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.periodic.magnitude;
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2013-04-15 02:53:10 +00:00
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m_effect.effect.periodic.period = 5;
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2013-11-14 07:19:15 +00:00
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m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
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2013-04-15 02:53:10 +00:00
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 500;
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2012-07-11 20:48:15 +00:00
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if (old != m_effect.effect.periodic.magnitude)
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m_effect.changed = true;
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}
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2013-08-15 20:18:40 +00:00
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#ifdef SDL_HAPTIC_SQUARE
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2013-10-19 09:27:57 +00:00
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void Joystick::SquareEffect::SetState(ControlState state)
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2012-07-11 20:48:15 +00:00
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{
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if (state)
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{
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m_effect.effect.type = SDL_HAPTIC_SQUARE;
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m_effect.effect.periodic.length = 250;
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}
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2013-04-15 02:53:10 +00:00
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else
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{
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2012-07-11 20:48:15 +00:00
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m_effect.effect.type = 0;
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}
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const Sint16 old = m_effect.effect.periodic.magnitude;
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2013-04-15 02:53:10 +00:00
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m_effect.effect.periodic.period = 5;
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2012-07-11 20:48:15 +00:00
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m_effect.effect.periodic.magnitude = state * 0x5000;
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2013-04-15 02:53:10 +00:00
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m_effect.effect.periodic.attack_length = 0;
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m_effect.effect.periodic.fade_length = 100;
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2012-07-11 20:48:15 +00:00
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if (old != m_effect.effect.periodic.magnitude)
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m_effect.changed = true;
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}
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2013-08-15 20:18:40 +00:00
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#endif // defined(SDL_HAPTIC_SQUARE)
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2012-07-11 20:48:15 +00:00
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2013-10-19 09:27:57 +00:00
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void Joystick::TriangleEffect::SetState(ControlState state)
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2012-07-11 20:48:15 +00:00
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{
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if (state)
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{
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m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
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m_effect.effect.periodic.length = 250;
|
|
|
|
}
|
2013-04-15 02:53:10 +00:00
|
|
|
else
|
|
|
|
{
|
2012-07-11 20:48:15 +00:00
|
|
|
m_effect.effect.type = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const Sint16 old = m_effect.effect.periodic.magnitude;
|
2013-04-15 02:53:10 +00:00
|
|
|
m_effect.effect.periodic.period = 5;
|
2013-11-14 07:19:15 +00:00
|
|
|
m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
|
2013-04-15 02:53:10 +00:00
|
|
|
m_effect.effect.periodic.attack_length = 0;
|
|
|
|
m_effect.effect.periodic.fade_length = 100;
|
|
|
|
|
2012-07-11 20:48:15 +00:00
|
|
|
if (old != m_effect.effect.periodic.magnitude)
|
|
|
|
m_effect.changed = true;
|
|
|
|
}
|
2010-04-02 02:48:24 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
bool Joystick::UpdateInput()
|
|
|
|
{
|
|
|
|
// each joystick is doin this, o well
|
|
|
|
SDL_JoystickUpdate();
|
2013-10-29 05:23:17 +00:00
|
|
|
|
2010-04-02 02:48:24 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Joystick::UpdateOutput()
|
|
|
|
{
|
|
|
|
#ifdef USE_SDL_HAPTIC
|
2013-11-14 07:19:15 +00:00
|
|
|
for (auto &i : m_state_out)
|
2011-04-01 23:57:06 +00:00
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
if (i.changed) // if SetState was called on this output
|
2010-04-02 02:48:24 +00:00
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
if (-1 == i.id) // effect isn't currently uploaded
|
2010-04-02 02:48:24 +00:00
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
if (i.effect.type) // if outputstate is >0 this would be true
|
|
|
|
{
|
|
|
|
if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect
|
|
|
|
{
|
|
|
|
SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect
|
|
|
|
}
|
|
|
|
}
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
else // effect is already uploaded
|
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
if (i.effect.type) // if ouputstate >0
|
2013-04-15 02:53:10 +00:00
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect
|
2013-04-15 02:53:10 +00:00
|
|
|
}
|
2010-04-02 02:48:24 +00:00
|
|
|
else
|
|
|
|
{
|
2013-11-14 07:19:15 +00:00
|
|
|
SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect
|
|
|
|
SDL_HapticDestroyEffect(m_haptic, i.id);
|
|
|
|
i.id = -1; // mark it as not uploaded
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-11-14 07:19:15 +00:00
|
|
|
i.changed = false;
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
2011-04-01 23:57:06 +00:00
|
|
|
}
|
2010-04-02 02:48:24 +00:00
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Joystick::GetName() const
|
|
|
|
{
|
2013-02-06 03:07:09 +00:00
|
|
|
return StripSpaces(GetJoystickName(m_sdl_index));
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
std::string Joystick::GetSource() const
|
|
|
|
{
|
|
|
|
return "SDL";
|
|
|
|
}
|
|
|
|
|
|
|
|
int Joystick::GetId() const
|
|
|
|
{
|
|
|
|
return m_index;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Joystick::Button::GetName() const
|
|
|
|
{
|
|
|
|
std::ostringstream ss;
|
2011-03-14 21:07:28 +00:00
|
|
|
ss << "Button " << (int)m_index;
|
2010-04-02 02:48:24 +00:00
|
|
|
return ss.str();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Joystick::Axis::GetName() const
|
|
|
|
{
|
|
|
|
std::ostringstream ss;
|
2011-03-14 21:07:28 +00:00
|
|
|
ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
|
2010-04-02 02:48:24 +00:00
|
|
|
return ss.str();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Joystick::Hat::GetName() const
|
|
|
|
{
|
2010-07-16 03:43:11 +00:00
|
|
|
static char tmpstr[] = "Hat . .";
|
|
|
|
// I don't think more than 10 hats are supported
|
|
|
|
tmpstr[4] = (char)('0' + m_index);
|
|
|
|
tmpstr[6] = "NESW"[m_direction];
|
|
|
|
return tmpstr;
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
2011-03-14 01:20:11 +00:00
|
|
|
ControlState Joystick::Button::GetState() const
|
2010-04-02 02:48:24 +00:00
|
|
|
{
|
2011-03-14 01:20:11 +00:00
|
|
|
return SDL_JoystickGetButton(m_js, m_index);
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
2011-03-14 01:20:11 +00:00
|
|
|
ControlState Joystick::Axis::GetState() const
|
2010-04-02 02:48:24 +00:00
|
|
|
{
|
2011-03-14 01:20:11 +00:00
|
|
|
return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
2011-03-14 01:20:11 +00:00
|
|
|
ControlState Joystick::Hat::GetState() const
|
2010-04-02 02:48:24 +00:00
|
|
|
{
|
2011-03-14 01:20:11 +00:00
|
|
|
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
|
2010-04-02 02:48:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|