dolphin/Source/Plugins/Plugin_VideoMerge/Src/DX9/DX9_VertexManager.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#include "DX9_D3DBase.h"
#include "Fifo.h"
#include "Statistics.h"
#include "Profiler.h"
#include "DX9_VertexManager.h"
#include "OpcodeDecoding.h"
#include "IndexGenerator.h"
#include "VertexShaderManager.h"
#include "DX9_VertexShaderCache.h"
#include "PixelShaderManager.h"
#include "DX9_PixelShaderCache.h"
#include "NativeVertexFormat.h"
#include "NativeVertexWriter.h"
#include "DX9_TextureCache.h"
#include "../Main.h"
#include "BPStructs.h"
#include "XFStructs.h"
//#include "debugger/debugger.h"
namespace DX9
{
using namespace D3D;
// internal state for loading vertices
extern NativeVertexFormat *g_nativeVertexFmt;
inline void DumpBadShaders()
{
#if defined(_DEBUG) || defined(DEBUGFAST)
std::string error_shaders;
error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
char filename[512] = "bad_shader_combo_0.txt";
int which = 0;
while (File::Exists(filename))
{
which++;
sprintf(filename, "bad_shader_combo_%i.txt", which);
}
File::WriteStringToFile(true, error_shaders, filename);
PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
#endif
}
void VertexManager::Draw(u32 stride, bool alphapass)
{
if (alphapass)
{
DWORD write = 0;
if (false == g_pixel_shader_cache->SetShader(true))
{
//DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
//goto shader_fail;
return;
}
// update alpha only
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
}
if (IndexGenerator::GetNumTriangles() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_TRIANGLELIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
TIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
stride)))
{
DumpBadShaders();
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (IndexGenerator::GetNumLines() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_LINELIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
LIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
stride)))
{
DumpBadShaders();
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (IndexGenerator::GetNumPoints() > 0)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_POINTLIST,
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
PIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
stride)))
{
DumpBadShaders();
}
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
}
if (alphapass)
{
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
}
}
} // namespace