// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "FileUtil.h" #include "DX9_D3DBase.h" #include "Fifo.h" #include "Statistics.h" #include "Profiler.h" #include "DX9_VertexManager.h" #include "OpcodeDecoding.h" #include "IndexGenerator.h" #include "VertexShaderManager.h" #include "DX9_VertexShaderCache.h" #include "PixelShaderManager.h" #include "DX9_PixelShaderCache.h" #include "NativeVertexFormat.h" #include "NativeVertexWriter.h" #include "DX9_TextureCache.h" #include "../Main.h" #include "BPStructs.h" #include "XFStructs.h" //#include "debugger/debugger.h" namespace DX9 { using namespace D3D; // internal state for loading vertices extern NativeVertexFormat *g_nativeVertexFmt; inline void DumpBadShaders() { #if defined(_DEBUG) || defined(DEBUGFAST) std::string error_shaders; error_shaders.append(VertexShaderCache::GetCurrentShaderCode()); error_shaders.append(PixelShaderCache::GetCurrentShaderCode()); char filename[512] = "bad_shader_combo_0.txt"; int which = 0; while (File::Exists(filename)) { which++; sprintf(filename, "bad_shader_combo_%i.txt", which); } File::WriteStringToFile(true, error_shaders, filename); PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename); #endif } void VertexManager::Draw(u32 stride, bool alphapass) { if (alphapass) { DWORD write = 0; if (false == g_pixel_shader_cache->SetShader(true)) { //DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); //goto shader_fail; return; } // update alpha only D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA); D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false); } if (IndexGenerator::GetNumTriangles() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(), TIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumLines() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_LINELIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(), LIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumPoints() > 0) { if (FAILED(D3D::dev->DrawIndexedPrimitiveUP( D3DPT_POINTLIST, 0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(), PIBuffer, D3DFMT_INDEX16, LocalVBuffer, stride))) { DumpBadShaders(); } INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (alphapass) { D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE); D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE); } } } // namespace