dolphin/Externals/WiiUseSrc/Src/wiiuse_internal.h

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/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief General internal wiiuse stuff.
*
* Since Wiiuse is a library, wiiuse.h is a duplicate
* of the API header.
*
* The code that would normally go in that file, but
* which is not needed by third party developers,
* is put here.
*
* So wiiuse_internal.h is included by other files
* internally, wiiuse.h is included only here.
*/
#ifndef WIIUSE_INTERNAL_H_INCLUDED
#define WIIUSE_INTERNAL_H_INCLUDED
#ifdef __linux__
#include <arpa/inet.h> /* htons() */
#include <bluetooth/bluetooth.h>
#endif
#include "definitions.h"
/* wiiuse version */
#define WIIUSE_VERSION "0.12"
/********************
*
* Wiimote internal codes
*
********************/
/* Communication channels */
#define WM_OUTPUT_CHANNEL 0x11
#define WM_INPUT_CHANNEL 0x13
#define WM_SET_REPORT 0x50
/* commands */
#define WM_CMD_LED 0x11
#define WM_CMD_REPORT_TYPE 0x12
#define WM_CMD_RUMBLE 0x13
#define WM_CMD_IR 0x13
#define WM_CMD_CTRL_STATUS 0x15
#define WM_CMD_SPEAKER_ENABLE 0x14// Size 1
#define WM_CMD_WRITE_DATA 0x16
#define WM_CMD_READ_DATA 0x17
#define WM_CMD_SPEAKER_DATA 0x18// Size 21
#define WM_CMD_SPEAKER_MUTE 0x19// Size 1
#define WM_CMD_IR_2 0x1A
/* input report ids */
#define WM_RPT_CTRL_STATUS 0x20
#define WM_RPT_READ 0x21
#define WM_RPT_WRITE 0x22
#define WM_RPT_BTN 0x30
#define WM_RPT_BTN_ACC 0x31
#define WM_RPT_BTN_ACC_IR 0x33
#define WM_RPT_BTN_EXP 0x34
#define WM_RPT_BTN_ACC_EXP 0x35
#define WM_RPT_BTN_IR_EXP 0x36
#define WM_RPT_BTN_ACC_IR_EXP 0x37
#define WM_BT_INPUT 0x01
#define WM_BT_OUTPUT 0x02
/* Identify the wiimote device by its class */
#define WM_DEV_CLASS_0 0x04
#define WM_DEV_CLASS_1 0x25
#define WM_DEV_CLASS_2 0x00
#define WM_VENDOR_ID 0x057E
#define WM_PRODUCT_ID 0x0306
/* controller status stuff */
#define WM_MAX_BATTERY_CODE 0xC8
/* offsets in wiimote memory */
#define WM_MEM_OFFSET_CALIBRATION 0x16
#define WM_EXP_MEM_BASE 0x04A40000
#define WM_EXP_MEM_ENABLE 0x04A40040
#define WM_EXP_MEM_CALIBR 0x04A40020
MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS). Known wiimote issues: 1.) Possible wiimote disconnect on pressing the home button 2.) 1-2 Possible wiimote disconnects directly after starting a game 3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble. 4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment. If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview. Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
#define WM_EXP_MEM_ENABLE1 0x04A400F0
#define WM_EXP_MEM_ENABLE2 0x04A400FB
#define WM_REG_IR 0x04B00030
#define WM_REG_IR_BLOCK1 0x04B00000
#define WM_REG_IR_BLOCK2 0x04B0001A
#define WM_REG_IR_MODENUM 0x04B00033
MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS). Known wiimote issues: 1.) Possible wiimote disconnect on pressing the home button 2.) 1-2 Possible wiimote disconnects directly after starting a game 3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble. 4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment. If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview. Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
#define WM_EXT_MP_MEM_BASE 0x04A60000
#define WM_EXT_MP_MEM_ENABLE1 0x04A600F0
#define WM_EXT_MP_MEM_ENABLE2 0x04A600FE
#define WM_EXT_MP_MEM_ENABLE3 0x04A400FB
/* ir block data */
#define WM_IR_BLOCK1_LEVEL1 "\x02\x00\x00\x71\x01\x00\x64\x00\xfe"
#define WM_IR_BLOCK2_LEVEL1 "\xfd\x05"
#define WM_IR_BLOCK1_LEVEL2 "\x02\x00\x00\x71\x01\x00\x96\x00\xb4"
#define WM_IR_BLOCK2_LEVEL2 "\xb3\x04"
#define WM_IR_BLOCK1_LEVEL3 "\x02\x00\x00\x71\x01\x00\xaa\x00\x64"
#define WM_IR_BLOCK2_LEVEL3 "\x63\x03"
#define WM_IR_BLOCK1_LEVEL4 "\x02\x00\x00\x71\x01\x00\xc8\x00\x36"
#define WM_IR_BLOCK2_LEVEL4 "\x35\x03"
#define WM_IR_BLOCK1_LEVEL5 "\x07\x00\x00\x71\x01\x00\x72\x00\x20"
#define WM_IR_BLOCK2_LEVEL5 "\x1f\x03"
#define WM_IR_TYPE_BASIC 0x01
#define WM_IR_TYPE_EXTENDED 0x03
#define WM_IR_TYPE_FULL 0x05
/* controller status flags for the first message byte */
/* bit 1 is unknown */
#define WM_CTRL_STATUS_BYTE1_ATTACHMENT 0x02
#define WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED 0x04
#define WM_CTRL_STATUS_BYTE1_IR_ENABLED 0x08
#define WM_CTRL_STATUS_BYTE1_LED_1 0x10
#define WM_CTRL_STATUS_BYTE1_LED_2 0x20
#define WM_CTRL_STATUS_BYTE1_LED_3 0x40
#define WM_CTRL_STATUS_BYTE1_LED_4 0x80
/* aspect ratio */
#define WM_ASPECT_16_9_X 660
#define WM_ASPECT_16_9_Y 370
#define WM_ASPECT_4_3_X 560
#define WM_ASPECT_4_3_Y 420
/**
* Expansion stuff
*/
/* encrypted expansion id codes (located at 0x04A400FC) */
MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS). Known wiimote issues: 1.) Possible wiimote disconnect on pressing the home button 2.) 1-2 Possible wiimote disconnects directly after starting a game 3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble. 4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment. If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview. Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
/*#define EXP_ID_CODE_NUNCHUK 0x9A1EFEFE
#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD
#define EXP_ID_CODE_GUITAR 0x9A1EFDFB
MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:) Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS). Known wiimote issues: 1.) Possible wiimote disconnect on pressing the home button 2.) 1-2 Possible wiimote disconnects directly after starting a game 3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble. 4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment. If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview. Apart from that, increase the wiimote read timeout @settings(20-200). If your expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
*/
#define EXP_ID_CODE_NUNCHUK 0xa4200000
#define EXP_ID_CODE_CLASSIC_CONTROLLER 0xa4200101
#define EXP_ID_CODE_GUITAR 0xa4200103 // 4 bytes are not unique enough
#define EXP_ID_CODE_WII_BOARD 0xa4200402
#define EXP_ID_CODE_MOTIONPLUS 0xa4200405
#define EXP_ID_CODE_MOTIONPLUS_EXT 0xa4200505
#define EXP_HANDSHAKE_LEN 224
/********************
*
* End Wiimote internal codes
*
********************/
/* wiimote state flags - (some duplicated in wiiuse.h)*/
#define WIIMOTE_STATE_DEV_FOUND 0x0001
#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_CONNECTED 0x0008
#define WIIMOTE_STATE_RUMBLE 0x0010
#define WIIMOTE_STATE_ACC 0x0020
#define WIIMOTE_STATE_EXP 0x0040
#define WIIMOTE_STATE_IR 0x0080
#define WIIMOTE_STATE_SPEAKER 0x0100
#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
#define WIIMOTE_INIT_STATES (WIIMOTE_STATE_IR_SENS_LVL3)
/* macro to manage states */
#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
#define WIIMOTE_ENABLE_STATE(wm, s) (wm->state |= (s))
#define WIIMOTE_DISABLE_STATE(wm, s) (wm->state &= ~(s))
#define WIIMOTE_TOGGLE_STATE(wm, s) ((wm->state & (s)) ? WIIMOTE_DISABLE_STATE(wm, s) : WIIMOTE_ENABLE_STATE(wm, s))
#define WIIMOTE_IS_FLAG_SET(wm, s) ((wm->flags & (s)) == (s))
#define WIIMOTE_ENABLE_FLAG(wm, s) (wm->flags |= (s))
#define WIIMOTE_DISABLE_FLAG(wm, s) (wm->flags &= ~(s))
#define WIIMOTE_TOGGLE_FLAG(wm, s) ((wm->flags & (s)) ? WIIMOTE_DISABLE_FLAG(wm, s) : WIIMOTE_ENABLE_FLAG(wm, s))
#define NUNCHUK_IS_FLAG_SET(wm, s) ((*(wm->flags) & (s)) == (s))
/* misc macros */
#define WIIMOTE_ID(wm) (wm->unid)
#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
/*
* Smooth tilt calculations are computed with the
* exponential moving average formula:
* St = St_last + (alpha * (tilt - St_last))
* alpha is between 0 and 1
*/
#define WIIUSE_DEFAULT_SMOOTH_ALPHA 0.07f
#define SMOOTH_ROLL 0x01
#define SMOOTH_PITCH 0x02
#include "wiiuse.h"
#ifdef __cplusplus
extern "C" {
#endif
/* not part of the api */
int wiiuse_set_report_type(struct wiimote_t* wm);
void wiiuse_send_next_pending_read_request(struct wiimote_t* wm);
int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len);
int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int offset, unsigned short len);
#ifdef __cplusplus
}
#endif
#endif /* WIIUSE_INTERNAL_H_INCLUDED */