2015-05-24 04:55:12 +00:00
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// Copyright 2011 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2011-01-31 01:28:32 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2011-01-31 01:28:32 +00:00
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2016-02-16 02:29:24 +00:00
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#include <memory>
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2019-07-20 22:57:50 +00:00
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#include <optional>
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2011-01-31 01:28:32 +00:00
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#include <string>
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#include <vector>
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2016-01-17 21:54:31 +00:00
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#include "Common/CommonTypes.h"
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2018-10-03 13:03:22 +00:00
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#include "Common/WindowSystemInfo.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/PerfQueryBase.h"
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2011-01-31 01:28:32 +00:00
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2014-02-02 13:16:43 +00:00
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namespace MMIO
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{
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class Mapping;
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}
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2016-01-17 21:54:31 +00:00
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class PointerWrap;
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2011-03-16 22:48:17 +00:00
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2017-01-23 08:27:13 +00:00
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enum class FieldType
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2011-01-31 01:28:32 +00:00
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{
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2017-01-23 08:27:13 +00:00
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Odd,
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Even,
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2011-01-31 01:28:32 +00:00
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};
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2017-01-23 07:51:46 +00:00
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enum class EFBAccessType
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2011-01-31 01:28:32 +00:00
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{
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2017-01-23 07:51:46 +00:00
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PeekZ,
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PokeZ,
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PeekColor,
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PokeColor
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2011-01-31 01:28:32 +00:00
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};
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2016-01-12 08:35:24 +00:00
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class VideoBackendBase
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2011-01-31 01:28:32 +00:00
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{
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public:
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2016-01-12 08:35:24 +00:00
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virtual ~VideoBackendBase() {}
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2018-10-03 13:03:22 +00:00
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virtual bool Initialize(const WindowSystemInfo& wsi) = 0;
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2014-03-11 05:55:00 +00:00
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virtual void Shutdown() = 0;
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2011-01-31 01:28:32 +00:00
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2014-03-11 05:55:00 +00:00
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const { return GetName(); }
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2016-01-13 20:38:11 +00:00
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virtual void InitBackendInfo() = 0;
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2019-07-20 22:57:50 +00:00
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virtual std::optional<std::string> GetWarningMessage() const { return {}; }
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2011-01-31 01:28:32 +00:00
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2018-11-07 13:10:51 +00:00
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// Prepares a native window for rendering. This is called on the main thread, or the
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// thread which owns the window.
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2020-03-11 13:10:28 +00:00
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virtual void PrepareWindow(WindowSystemInfo& wsi) {}
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2018-11-07 13:10:51 +00:00
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2020-01-24 08:29:38 +00:00
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static std::string BadShaderFilename(const char* shader_stage, int counter);
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2016-01-12 08:35:24 +00:00
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void Video_ExitLoop();
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2017-09-14 04:46:30 +00:00
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2018-05-20 20:20:21 +00:00
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void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
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2011-01-31 01:28:32 +00:00
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2018-05-20 20:20:21 +00:00
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u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 data);
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2016-01-12 08:35:24 +00:00
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u32 Video_GetQueryResult(PerfQueryType type);
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u16 Video_GetBoundingBox(int index);
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2011-01-31 01:28:32 +00:00
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2020-09-06 10:56:45 +00:00
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static std::string GetDefaultBackendName();
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2020-10-21 19:34:38 +00:00
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static const std::vector<std::unique_ptr<VideoBackendBase>>& GetAvailableBackends();
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2011-01-31 01:28:32 +00:00
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static void ActivateBackend(const std::string& name);
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2011-12-31 04:16:12 +00:00
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2018-09-28 04:22:18 +00:00
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// Fills the backend_info fields with the capabilities of the selected backend/device.
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static void PopulateBackendInfo();
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2020-05-03 23:21:51 +00:00
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// Called by the UI thread when the graphics config is opened.
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static void PopulateBackendInfoFromUI();
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2018-09-28 04:22:18 +00:00
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2019-06-29 08:35:12 +00:00
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// Wrapper function which pushes the event to the GPU thread.
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2016-01-12 08:35:24 +00:00
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void DoState(PointerWrap& p);
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2013-09-22 16:09:39 +00:00
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2016-01-02 20:01:12 +00:00
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protected:
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2016-01-12 08:35:24 +00:00
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void InitializeShared();
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2016-01-13 20:14:20 +00:00
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void ShutdownShared();
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2016-01-12 08:35:24 +00:00
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2016-01-02 20:01:12 +00:00
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bool m_initialized = false;
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2011-01-31 01:28:32 +00:00
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};
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2016-01-12 08:35:24 +00:00
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extern VideoBackendBase* g_video_backend;
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