dolphin/Source/Core/UICommon/NetPlayIndex.cpp

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "UICommon/NetPlayIndex.h"
#include <chrono>
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#include <numeric>
#include <string>
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#include <picojson/picojson.h>
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#include "Common/Common.h"
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#include "Common/HttpRequest.h"
#include "Common/Thread.h"
#include "Common/Version.h"
#include "Core/Config/NetplaySettings.h"
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NetPlayIndex::NetPlayIndex() = default;
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NetPlayIndex::~NetPlayIndex()
{
if (!m_secret.empty())
Remove();
}
static std::optional<picojson::value> ParseResponse(const std::vector<u8>& response)
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{
const std::string response_string(reinterpret_cast<const char*>(response.data()),
response.size());
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picojson::value json;
const auto error = picojson::parse(json, response_string);
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if (!error.empty())
return {};
return json;
}
std::optional<std::vector<NetPlaySession>>
NetPlayIndex::List(const std::map<std::string, std::string>& filters)
{
Common::HttpRequest request;
std::string list_url = Config::Get(Config::NETPLAY_INDEX_URL) + "/v0/list";
if (!filters.empty())
{
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list_url += '?';
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for (const auto& filter : filters)
{
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list_url += filter.first + '=' + request.EscapeComponent(filter.second) + '&';
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}
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list_url.pop_back();
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}
auto response =
request.Get(list_url, {{"X-Is-Dolphin", "1"}}, Common::HttpRequest::AllowedReturnCodes::All);
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if (!response)
{
m_last_error = "NO_RESPONSE";
return {};
}
auto json = ParseResponse(response.value());
if (!json)
{
m_last_error = "BAD_JSON";
return {};
}
const auto& status = json->get("status");
if (status.to_str() != "OK")
{
m_last_error = status.to_str();
return {};
}
const auto& entries = json->get("sessions");
std::vector<NetPlaySession> sessions;
for (const auto& entry : entries.get<picojson::array>())
{
const auto& name = entry.get("name");
const auto& region = entry.get("region");
const auto& method = entry.get("method");
const auto& game_id = entry.get("game");
const auto& server_id = entry.get("server_id");
const auto& has_password = entry.get("password");
const auto& player_count = entry.get("player_count");
const auto& port = entry.get("port");
const auto& in_game = entry.get("in_game");
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const auto& version = entry.get("version");
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if (!name.is<std::string>() || !region.is<std::string>() || !method.is<std::string>() ||
!server_id.is<std::string>() || !game_id.is<std::string>() || !has_password.is<bool>() ||
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!player_count.is<double>() || !port.is<double>() || !in_game.is<bool>() ||
!version.is<std::string>())
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{
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continue;
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}
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NetPlaySession session;
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session.name = name.to_str();
session.region = region.to_str();
session.game_id = game_id.to_str();
session.server_id = server_id.to_str();
session.method = method.to_str();
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session.version = version.to_str();
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session.has_password = has_password.get<bool>();
session.player_count = static_cast<int>(player_count.get<double>());
session.port = static_cast<int>(port.get<double>());
session.in_game = in_game.get<bool>();
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sessions.push_back(std::move(session));
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}
return sessions;
}
void NetPlayIndex::NotificationLoop()
{
while (!m_session_thread_exit_event.WaitFor(std::chrono::seconds(5)))
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{
Common::HttpRequest request;
auto response = request.Get(
Config::Get(Config::NETPLAY_INDEX_URL) + "/v0/session/active?secret=" + m_secret +
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"&player_count=" + std::to_string(m_player_count) +
"&game=" + request.EscapeComponent(m_game) + "&in_game=" + std::to_string(m_in_game),
{{"X-Is-Dolphin", "1"}}, Common::HttpRequest::AllowedReturnCodes::All);
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if (!response)
continue;
auto json = ParseResponse(response.value());
if (!json)
{
m_last_error = "BAD_JSON";
m_secret.clear();
m_error_callback();
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return;
}
std::string status = json->get("status").to_str();
if (status != "OK")
{
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m_last_error = std::move(status);
m_secret.clear();
m_error_callback();
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return;
}
}
}
bool NetPlayIndex::Add(const NetPlaySession& session)
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{
Common::HttpRequest request;
auto response = request.Get(
Config::Get(Config::NETPLAY_INDEX_URL) +
"/v0/session/add?name=" + request.EscapeComponent(session.name) +
"&region=" + request.EscapeComponent(session.region) +
"&game=" + request.EscapeComponent(session.game_id) +
"&password=" + std::to_string(session.has_password) + "&method=" + session.method +
"&server_id=" + session.server_id + "&in_game=" + std::to_string(session.in_game) +
"&port=" + std::to_string(session.port) + "&player_count=" +
std::to_string(session.player_count) + "&version=" + Common::scm_desc_str,
{{"X-Is-Dolphin", "1"}}, Common::HttpRequest::AllowedReturnCodes::All);
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if (!response.has_value())
{
m_last_error = "NO_RESPONSE";
return false;
}
auto json = ParseResponse(response.value());
if (!json)
{
m_last_error = "BAD_JSON";
return false;
}
std::string status = json->get("status").to_str();
if (status != "OK")
{
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m_last_error = std::move(status);
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return false;
}
m_secret = json->get("secret").to_str();
m_in_game = session.in_game;
m_player_count = session.player_count;
m_game = session.game_id;
m_session_thread_exit_event.Set();
if (m_session_thread.joinable())
m_session_thread.join();
m_session_thread_exit_event.Reset();
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m_session_thread = std::thread([this] { NotificationLoop(); });
return true;
}
void NetPlayIndex::SetInGame(bool in_game)
{
m_in_game = in_game;
}
void NetPlayIndex::SetPlayerCount(int player_count)
{
m_player_count = player_count;
}
void NetPlayIndex::SetGame(std::string game)
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{
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m_game = std::move(game);
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}
void NetPlayIndex::Remove()
{
if (m_secret.empty())
return;
m_session_thread_exit_event.Set();
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if (m_session_thread.joinable())
m_session_thread.join();
// We don't really care whether this fails or not
Common::HttpRequest request;
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request.Get(Config::Get(Config::NETPLAY_INDEX_URL) + "/v0/session/remove?secret=" + m_secret,
{{"X-Is-Dolphin", "1"}}, Common::HttpRequest::AllowedReturnCodes::All);
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m_secret.clear();
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}
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std::vector<std::pair<std::string, std::string>> NetPlayIndex::GetRegions()
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{
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return {
{"EA", _trans("East Asia")}, {"CN", _trans("China")}, {"EU", _trans("Europe")},
{"NA", _trans("North America")}, {"SA", _trans("South America")}, {"OC", _trans("Oceania")},
{"AF", _trans("Africa")},
};
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}
// This encryption system uses simple XOR operations and a checksum
// It isn't very secure but is preferable to adding another dependency on mbedtls
// The encrypted data is encoded as nibbles with the character 'A' as the base offset
bool NetPlaySession::EncryptID(std::string_view password)
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{
if (password.empty())
return false;
std::string to_encrypt = server_id;
// Calculate and append checksum to ID
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const u8 sum = std::accumulate(to_encrypt.begin(), to_encrypt.end(), u8{0});
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to_encrypt += sum;
std::string encrypted_id;
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u8 i = 0;
for (const char byte : to_encrypt)
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{
char c = byte ^ password[i % password.size()];
c += i;
encrypted_id += 'A' + ((c & 0xF0) >> 4);
encrypted_id += 'A' + (c & 0x0F);
++i;
}
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server_id = std::move(encrypted_id);
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return true;
}
std::optional<std::string> NetPlaySession::DecryptID(std::string_view password) const
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{
if (password.empty())
return {};
// If the length of an encrypted session id is not divisble by two, it's invalid
if (server_id.empty() || server_id.size() % 2 != 0)
return {};
std::string decoded;
for (size_t i = 0; i < server_id.size(); i += 2)
{
char c = (server_id[i] - 'A') << 4 | (server_id[i + 1] - 'A');
decoded.push_back(c);
}
u8 i = 0;
for (auto& c : decoded)
{
c -= i;
c ^= password[i % password.size()];
++i;
}
// Verify checksum
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const u8 expected_sum = decoded[decoded.size() - 1];
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decoded.pop_back();
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const u8 sum = std::accumulate(decoded.begin(), decoded.end(), u8{0});
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if (sum != expected_sum)
return {};
return decoded;
}
const std::string& NetPlayIndex::GetLastError() const
{
return m_last_error;
}
bool NetPlayIndex::HasActiveSession() const
{
return !m_secret.empty();
}
void NetPlayIndex::SetErrorCallback(std::function<void()> callback)
{
m_error_callback = std::move(callback);
}