dolphin/Data/Sys/Shaders/32bit.glsl

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

80 lines
1.4 KiB
Plaintext
Raw Normal View History

2013-03-07 18:51:57 +00:00
void main()
{
//Change this number to increase the pixel size.
float pixelSize = 2.0;
2010-07-05 22:31:03 +00:00
2014-05-21 20:36:46 +00:00
float red = 0.0;
float green = 0.0;
float blue = 0.0;
2010-07-05 22:31:03 +00:00
float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
2010-07-05 22:31:03 +00:00
float4 c0 = SampleLocation(pos);
2010-07-05 22:31:03 +00:00
if (c0.r < 0.06)
red = 0.06;
else if (c0.r < 0.13)
red = 0.13;
else if (c0.r < 0.26)
red = 0.26;
else if (c0.r < 0.33)
red = 0.33;
else if (c0.r < 0.46)
red = 0.46;
else if (c0.r < 0.60)
red = 0.60;
else if (c0.r < 0.73)
red = 0.73;
else if (c0.r < 0.80)
red = 0.80;
else if (c0.r < 0.93)
red = 0.93;
else
red = 1.0;
2010-07-05 22:31:03 +00:00
if (c0.b < 0.06)
blue = 0.06;
else if (c0.b < 0.13)
blue = 0.13;
else if (c0.b < 0.26)
blue = 0.26;
else if (c0.b < 0.33)
blue = 0.33;
else if (c0.b < 0.46)
blue = 0.46;
else if (c0.b < 0.60)
blue = 0.60;
else if (c0.b < 0.73)
blue = 0.73;
else if (c0.b < 0.80)
blue = 0.80;
else if( c0.b < 0.93)
blue = 0.93;
else
blue = 1.0;
if (c0.g < 0.06)
green = 0.06;
else if (c0.g < 0.13)
green = 0.13;
else if (c0.g < 0.26)
green = 0.26;
else if (c0.g < 0.33)
green = 0.33;
else if (c0.g < 0.46)
green = 0.46;
else if (c0.g < 0.60)
green = 0.60;
else if (c0.g < 0.73)
green = 0.73;
else if (c0.g < 0.80)
green = 0.80;
else if( c0.g < 0.93)
green = 0.93;
else
green = 1.0;
SetOutput(float4(red, green, blue, c0.a));
}