dolphin/Source/Core/DolphinQt/Config/ControllersWindow.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include <array>
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class MappingWindow;
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class QDialogButtonBox;
class QCheckBox;
class QComboBox;
class QHBoxLayout;
class QGridLayout;
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class QGroupBox;
class QLabel;
class QVBoxLayout;
class QPushButton;
class QRadioButton;
class ControllersWindow final : public QDialog
{
Q_OBJECT
public:
explicit ControllersWindow(QWidget* parent);
private:
void OnEmulationStateChanged(bool running);
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void OnWiimoteModeChanged(bool passthrough);
void OnWiimoteTypeChanged(int state);
void OnGCTypeChanged(int state);
void SaveSettings();
void OnBluetoothPassthroughSyncPressed();
void OnBluetoothPassthroughResetPressed();
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void OnWiimoteRefreshPressed();
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void OnGCPadConfigure();
void OnWiimoteConfigure();
void OnControllerInterfaceConfigure();
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void CreateGamecubeLayout();
void CreateWiimoteLayout();
void CreateCommonLayout();
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void CreateMainLayout();
void ConnectWidgets();
void LoadSettings();
// Main
QDialogButtonBox* m_button_box;
// Gamecube
QGroupBox* m_gc_box;
QGridLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
std::array<QPushButton*, 4> m_gc_buttons;
std::array<QHBoxLayout*, 4> m_gc_groups;
// Wii Remote
QGroupBox* m_wiimote_box;
QGridLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
std::array<QComboBox*, 4> m_wiimote_boxes;
std::array<QPushButton*, 4> m_wiimote_buttons;
std::array<QHBoxLayout*, 4> m_wiimote_groups;
std::array<QLabel*, 2> m_wiimote_pt_labels;
QRadioButton* m_wiimote_emu;
QRadioButton* m_wiimote_passthrough;
QPushButton* m_wiimote_sync;
QPushButton* m_wiimote_reset;
QCheckBox* m_wiimote_continuous_scanning;
QCheckBox* m_wiimote_real_balance_board;
QCheckBox* m_wiimote_speaker_data;
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QPushButton* m_wiimote_refresh;
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// Common
QGroupBox* m_common_box;
QVBoxLayout* m_common_layout;
QCheckBox* m_common_bg_input;
QPushButton* m_common_configure_controller_interface;
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};