2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include "Globals.h"
|
|
|
|
#include "FramebufferManager.h"
|
|
|
|
|
|
|
|
#include "TextureConverter.h"
|
2009-09-06 13:36:05 +00:00
|
|
|
#include "Render.h"
|
2011-01-31 01:28:32 +00:00
|
|
|
#include "HW/Memmap.h"
|
2011-01-29 20:16:51 +00:00
|
|
|
|
|
|
|
namespace OGL
|
|
|
|
{
|
|
|
|
|
|
|
|
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
int FramebufferManager::m_targetWidth;
|
|
|
|
int FramebufferManager::m_targetHeight;
|
|
|
|
int FramebufferManager::m_msaaSamples;
|
|
|
|
int FramebufferManager::m_msaaCoverageSamples;
|
2009-09-03 20:37:35 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
GLuint FramebufferManager::m_efbFramebuffer;
|
|
|
|
GLuint FramebufferManager::m_efbColor; // Renderbuffer in MSAA mode; Texture otherwise
|
|
|
|
GLuint FramebufferManager::m_efbDepth; // Renderbuffer in MSAA mode; Texture otherwise
|
|
|
|
|
|
|
|
// Only used in MSAA mode.
|
|
|
|
GLuint FramebufferManager::m_resolvedFramebuffer;
|
|
|
|
GLuint FramebufferManager::m_resolvedColorTexture;
|
|
|
|
GLuint FramebufferManager::m_resolvedDepthTexture;
|
|
|
|
|
|
|
|
GLuint FramebufferManager::m_xfbFramebuffer; // Only used in MSAA mode
|
|
|
|
|
|
|
|
FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2010-11-14 23:31:53 +00:00
|
|
|
m_efbFramebuffer = 0;
|
|
|
|
m_efbColor = 0;
|
|
|
|
m_efbDepth = 0;
|
|
|
|
m_resolvedFramebuffer = 0;
|
|
|
|
m_resolvedColorTexture = 0;
|
|
|
|
m_resolvedDepthTexture = 0;
|
|
|
|
m_xfbFramebuffer = 0;
|
|
|
|
|
2009-07-06 02:10:26 +00:00
|
|
|
m_targetWidth = targetWidth;
|
|
|
|
m_targetHeight = targetHeight;
|
2010-11-14 23:31:53 +00:00
|
|
|
|
2009-07-06 02:10:26 +00:00
|
|
|
m_msaaSamples = msaaSamples;
|
|
|
|
m_msaaCoverageSamples = msaaCoverageSamples;
|
|
|
|
|
|
|
|
// The EFB can be set to different pixel formats by the game through the
|
|
|
|
// BPMEM_ZCOMPARE register (which should probably have a different name).
|
|
|
|
// They are:
|
|
|
|
// - 24-bit RGB (8-bit components) with 24-bit Z
|
|
|
|
// - 24-bit RGBA (6-bit components) with 24-bit Z
|
|
|
|
// - Multisampled 16-bit RGB (5-6-5 format) with 16-bit Z
|
|
|
|
// We only use one EFB format here: 32-bit ARGB with 24-bit Z.
|
|
|
|
// Multisampling depends on user settings.
|
|
|
|
// The distinction becomes important for certain operations, i.e. the
|
|
|
|
// alpha channel should be ignored if the EFB does not have one.
|
|
|
|
|
|
|
|
// Create EFB target.
|
|
|
|
|
|
|
|
glGenFramebuffersEXT(1, &m_efbFramebuffer);
|
|
|
|
|
|
|
|
if (m_msaaSamples <= 1)
|
|
|
|
{
|
|
|
|
// EFB targets will be textures in non-MSAA mode.
|
|
|
|
|
|
|
|
GLuint glObj[2];
|
|
|
|
glGenTextures(2, glObj);
|
|
|
|
m_efbColor = glObj[0];
|
|
|
|
m_efbDepth = glObj[1];
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_efbColor);
|
2009-11-02 21:09:48 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_efbDepth);
|
|
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
|
|
|
|
// Bind target textures to the EFB framebuffer.
|
|
|
|
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
|
|
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_efbColor, 0);
|
|
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_RECTANGLE_ARB, m_efbDepth, 0);
|
|
|
|
|
|
|
|
GL_REPORT_FBO_ERROR();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// EFB targets will be renderbuffers in MSAA mode (required by OpenGL).
|
|
|
|
// Resolve targets will be created to transfer EFB to RAM textures.
|
|
|
|
// XFB framebuffer will be created to transfer EFB to XFB texture.
|
|
|
|
|
|
|
|
// Create EFB target renderbuffers.
|
|
|
|
|
|
|
|
GLuint glObj[2];
|
|
|
|
glGenRenderbuffersEXT(2, glObj);
|
|
|
|
m_efbColor = glObj[0];
|
|
|
|
m_efbDepth = glObj[1];
|
|
|
|
|
|
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_efbColor);
|
|
|
|
if (m_msaaCoverageSamples)
|
|
|
|
glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT, m_msaaCoverageSamples, m_msaaSamples, GL_RGBA8, m_targetWidth, m_targetHeight);
|
|
|
|
else
|
|
|
|
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, m_msaaSamples, GL_RGBA8, m_targetWidth, m_targetHeight);
|
|
|
|
|
|
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_efbDepth);
|
|
|
|
if (m_msaaCoverageSamples)
|
|
|
|
glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER_EXT, m_msaaCoverageSamples, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight);
|
|
|
|
else
|
|
|
|
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight);
|
|
|
|
|
|
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
|
|
|
|
|
|
// Bind target renderbuffers to EFB framebuffer.
|
|
|
|
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
|
|
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, m_efbColor);
|
|
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_efbDepth);
|
|
|
|
|
|
|
|
GL_REPORT_FBO_ERROR();
|
|
|
|
|
|
|
|
// Create resolved targets for transferring multisampled EFB to texture.
|
|
|
|
|
|
|
|
glGenFramebuffersEXT(1, &m_resolvedFramebuffer);
|
|
|
|
|
|
|
|
glGenTextures(2, glObj);
|
|
|
|
m_resolvedColorTexture = glObj[0];
|
|
|
|
m_resolvedDepthTexture = glObj[1];
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_resolvedColorTexture);
|
2009-11-02 21:09:48 +00:00
|
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, m_targetWidth, m_targetHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, m_resolvedDepthTexture);
|
|
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
|
|
|
|
// Bind resolved textures to resolved framebuffer.
|
|
|
|
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
|
|
|
|
|
|
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, m_resolvedColorTexture, 0);
|
|
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_RECTANGLE_ARB, m_resolvedDepthTexture, 0);
|
|
|
|
|
|
|
|
GL_REPORT_FBO_ERROR();
|
|
|
|
|
|
|
|
// Return to EFB framebuffer.
|
|
|
|
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create XFB framebuffer; targets will be created elsewhere.
|
|
|
|
|
|
|
|
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
|
2013-01-07 19:47:34 +00:00
|
|
|
|
2010-12-28 16:16:27 +00:00
|
|
|
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
|
|
|
|
glViewport(0, 0, m_targetWidth, m_targetHeight);
|
|
|
|
glScissor(0, 0, m_targetWidth, m_targetHeight);
|
|
|
|
glClearColor(0.f, 0.f, 0.f, 1.f);
|
|
|
|
glClearDepth(1.0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
FramebufferManager::~FramebufferManager()
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
|
|
|
|
GLuint glObj[3];
|
|
|
|
|
|
|
|
// Note: OpenGL deletion functions silently ignore parameters of "0".
|
|
|
|
|
|
|
|
glObj[0] = m_efbFramebuffer;
|
|
|
|
glObj[1] = m_resolvedFramebuffer;
|
|
|
|
glObj[2] = m_xfbFramebuffer;
|
|
|
|
glDeleteFramebuffersEXT(3, glObj);
|
|
|
|
m_efbFramebuffer = 0;
|
|
|
|
m_xfbFramebuffer = 0;
|
|
|
|
|
|
|
|
glObj[0] = m_resolvedColorTexture;
|
|
|
|
glObj[1] = m_resolvedDepthTexture;
|
2010-11-14 23:31:53 +00:00
|
|
|
glDeleteTextures(2, glObj);
|
2009-07-06 02:10:26 +00:00
|
|
|
m_resolvedColorTexture = 0;
|
|
|
|
m_resolvedDepthTexture = 0;
|
|
|
|
|
|
|
|
glObj[0] = m_efbColor;
|
|
|
|
glObj[1] = m_efbDepth;
|
|
|
|
if (m_msaaSamples <= 1)
|
|
|
|
glDeleteTextures(2, glObj);
|
|
|
|
else
|
|
|
|
glDeleteRenderbuffersEXT(2, glObj);
|
|
|
|
m_efbColor = 0;
|
|
|
|
m_efbDepth = 0;
|
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
|
|
|
if (m_msaaSamples <= 1)
|
|
|
|
{
|
|
|
|
return m_efbColor;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
|
|
|
|
// required.
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
|
2009-07-15 00:51:24 +00:00
|
|
|
targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
// Resolve.
|
|
|
|
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
|
|
|
|
glBlitFramebufferEXT(
|
2009-07-15 00:51:24 +00:00
|
|
|
targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
|
|
|
|
targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
|
2009-07-06 02:10:26 +00:00
|
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST
|
|
|
|
);
|
|
|
|
|
|
|
|
// Return to EFB.
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
|
|
|
|
return m_resolvedColorTexture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
GLuint FramebufferManager::GetEFBDepthTexture(const EFBRectangle& sourceRc)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
|
|
|
if (m_msaaSamples <= 1)
|
|
|
|
{
|
|
|
|
return m_efbDepth;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Transfer the EFB to a resolved texture. EXT_framebuffer_blit is
|
|
|
|
// required.
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
|
2009-07-15 00:51:24 +00:00
|
|
|
targetRc.ClampLL(0, 0, m_targetWidth, m_targetHeight);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
// Resolve.
|
|
|
|
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_resolvedFramebuffer);
|
|
|
|
glBlitFramebufferEXT(
|
2009-07-15 00:51:24 +00:00
|
|
|
targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
|
|
|
|
targetRc.left, targetRc.top, targetRc.right, targetRc.bottom,
|
2009-07-06 02:10:26 +00:00
|
|
|
GL_DEPTH_BUFFER_BIT, GL_NEAREST
|
|
|
|
);
|
|
|
|
|
|
|
|
// Return to EFB.
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_efbFramebuffer);
|
|
|
|
|
|
|
|
return m_resolvedDepthTexture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-12-27 03:18:01 +00:00
|
|
|
void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2011-01-31 01:28:32 +00:00
|
|
|
u8* xfb_in_ram = Memory::GetPointer(xfbAddr);
|
2010-09-28 02:15:02 +00:00
|
|
|
if (!xfb_in_ram)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
|
|
|
WARN_LOG(VIDEO, "Tried to copy to invalid XFB address");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-11-18 02:21:26 +00:00
|
|
|
TargetRectangle targetRc = g_renderer->ConvertEFBRectangle(sourceRc);
|
2010-11-14 23:31:53 +00:00
|
|
|
TextureConverter::EncodeToRamYUYV(ResolveAndGetRenderTarget(sourceRc), targetRc, xfb_in_ram, fbWidth, fbHeight);
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
void FramebufferManager::SetFramebuffer(GLuint fb)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb != 0 ? fb : GetEFBFramebuffer());
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
// Apply AA if enabled
|
|
|
|
GLuint FramebufferManager::ResolveAndGetRenderTarget(const EFBRectangle &source_rect)
|
|
|
|
{
|
|
|
|
return GetEFBColorTexture(source_rect);
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_rect)
|
|
|
|
{
|
|
|
|
return GetEFBDepthTexture(source_rect);
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
|
|
|
|
const MathUtil::Rectangle<float> &drawrc, int width, int height) const
|
|
|
|
{
|
|
|
|
// Texture map xfbSource->texture onto the main buffer
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2013-01-07 19:47:34 +00:00
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2f(sourcerc.left, sourcerc.bottom);
|
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
|
|
|
|
glVertex2f(drawrc.left, drawrc.bottom);
|
|
|
|
|
|
|
|
glTexCoord2f(sourcerc.left, sourcerc.top);
|
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
|
|
|
|
glVertex2f(drawrc.left, drawrc.top);
|
|
|
|
|
|
|
|
glTexCoord2f(sourcerc.right, sourcerc.top);
|
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
|
|
|
|
glVertex2f(drawrc.right, drawrc.top);
|
|
|
|
|
|
|
|
glTexCoord2f(sourcerc.right, sourcerc.bottom);
|
|
|
|
glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
|
|
|
|
glVertex2f(drawrc.right, drawrc.bottom);
|
|
|
|
glEnd();
|
2012-10-28 03:50:06 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
GL_REPORT_ERRORD();
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
|
|
|
|
{
|
|
|
|
TextureConverter::DecodeToTexture(xfbAddr, fbWidth, fbHeight, texture);
|
|
|
|
}
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-12-27 03:18:01 +00:00
|
|
|
void XFBSource::CopyEFB(float Gamma)
|
2010-11-14 23:31:53 +00:00
|
|
|
{
|
2010-09-28 02:15:02 +00:00
|
|
|
// Copy EFB data to XFB and restore render target again
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2009-10-26 00:13:12 +00:00
|
|
|
#if 0
|
2009-07-06 02:10:26 +00:00
|
|
|
if (m_msaaSamples <= 1)
|
|
|
|
#else
|
|
|
|
if (!s_bHaveFramebufferBlit)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
// Just copy the EFB directly.
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FramebufferManager::GetEFBFramebuffer());
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
|
|
|
|
glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, 0, 0, texWidth, texHeight, 0);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// OpenGL cannot copy directly from a multisampled framebuffer, so use
|
|
|
|
// EXT_framebuffer_blit.
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, FramebufferManager::GetEFBFramebuffer());
|
|
|
|
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, FramebufferManager::GetXFBFramebuffer());
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
// Bind texture.
|
2010-11-14 23:31:53 +00:00
|
|
|
glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, texture, 0);
|
2009-07-06 02:10:26 +00:00
|
|
|
GL_REPORT_FBO_ERROR();
|
|
|
|
|
|
|
|
glBlitFramebufferEXT(
|
2010-11-14 23:31:53 +00:00
|
|
|
0, 0, texWidth, texHeight,
|
|
|
|
0, 0, texWidth, texHeight,
|
2009-07-06 02:10:26 +00:00
|
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST
|
|
|
|
);
|
|
|
|
|
|
|
|
// Unbind texture.
|
|
|
|
glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
|
|
|
|
|
|
|
// Return to EFB.
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FramebufferManager::GetEFBFramebuffer());
|
2009-07-06 02:10:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height)
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2010-11-14 23:31:53 +00:00
|
|
|
GLuint texture;
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glGenTextures(1, &texture);
|
2010-03-10 06:45:13 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
#if 0// XXX: Some video drivers don't handle glCopyTexImage2D correctly, so use EXT_framebuffer_blit whenever possible.
|
|
|
|
if (m_msaaSamples > 1)
|
|
|
|
#else
|
|
|
|
if (s_bHaveFramebufferBlit)
|
|
|
|
#endif
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
2010-11-14 23:31:53 +00:00
|
|
|
// In MSAA mode, allocate the texture image here. In non-MSAA mode,
|
|
|
|
// the image will be allocated by glCopyTexImage2D (later).
|
2009-07-06 02:10:26 +00:00
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
|
|
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, target_width, target_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
return new XFBSource(texture);
|
2009-09-03 20:37:35 +00:00
|
|
|
}
|
|
|
|
|
2010-11-14 23:31:53 +00:00
|
|
|
void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc)
|
2009-09-03 20:37:35 +00:00
|
|
|
{
|
2010-11-14 23:31:53 +00:00
|
|
|
*width = m_targetWidth;
|
|
|
|
*height = m_targetHeight;
|
2009-09-03 20:37:35 +00:00
|
|
|
}
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2011-01-29 22:48:33 +00:00
|
|
|
} // namespace OGL
|