dolphin/Source/Plugins/Plugin_VideoMerge/Src/SConscript

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# -*- python -*-
Import('env')
import os
import sys
name = os.sep + "Plugin_VideoMerge"
files = [
'BPFunctions.cpp',
'FramebufferManager.cpp',
'Main.cpp',
'PixelShaderCache.cpp',
'Renderer.cpp',
'TextureCache.cpp',
'VertexManager.cpp',
'VertexShaderCache.cpp',
'VideoConfigDiag.cpp',
'OGL/OGL_FramebufferManager.cpp',
'OGL/OGL_GLUtil.cpp',
'OGL/OGL_NativeVertexFormat.cpp',
'OGL/OGL_PixelShaderCache.cpp',
'OGL/OGL_PostProcessing.cpp',
'OGL/OGL_RasterFont.cpp',
'OGL/OGL_Render.cpp',
'OGL/OGL_TextureCache.cpp',
'OGL/OGL_TextureConverter.cpp',
'OGL/OGL_VertexManager.cpp',
'OGL/OGL_VertexShaderCache.cpp',
'OGL/OGL_XFB.cpp',
]
if sys.platform == 'win32': files += [
'EmuWindow.cpp',
'DX11/DX11_D3DBase.cpp',
'DX11/DX11_D3DBlob.cpp',
'DX11/DX11_D3DShader.cpp',
'DX11/DX11_D3DTexture.cpp',
'DX11/DX11_D3DUtil.cpp',
'DX11/DX11_FramebufferManager.cpp',
'DX11/DX11_GfxState.cpp',
'DX11/DX11_NativeVertexFormat.cpp',
'DX11/DX11_PixelShaderCache.cpp',
'DX11/DX11_Render.cpp',
'DX11/DX11_TextureCache.cpp',
'DX11/DX11_VertexManager.cpp',
'DX11/DX11_VertexShaderCache.cpp',
'DX9/DX9_D3DBase.cpp',
'DX9/DX9_D3DShader.cpp',
'DX9/DX9_D3DTexture.cpp',
'DX9/DX9_D3DUtil.cpp',
'DX9/DX9_FramebufferManager.cpp',
'DX9/DX9_NativeVertexFormat.cpp',
'DX9/DX9_PixelShaderCache.cpp',
'DX9/DX9_Render.cpp',
'DX9/DX9_TextureCache.cpp',
'DX9/DX9_TextureConverter.cpp',
'DX9/DX9_VertexManager.cpp',
'DX9/DX9_VertexShaderCache.cpp',
]
libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)