dolphin/Source/Core/VideoCommon/Src/Debugger.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _GFX_DEBUGGER_H_
#define _GFX_DEBUGGER_H_
class GFXDebuggerBase
{
public:
virtual ~GFXDebuggerBase() {}
// if paused, debugging functions can be enabled
virtual void OnPause() {};
virtual void OnContinue() {};
void DumpPixelShader(const char* path);
void DumpVertexShader(const char* path);
void DumpPixelShaderConstants(const char* path);
void DumpVertexShaderConstants(const char* path);
void DumpTextures(const char* path);
void DumpFrameBuffer(const char* path);
void DumpGeometry(const char* path);
void DumpVertexDecl(const char* path);
void DumpMatrices(const char* path);
void DumpStats(const char* path);
};
enum PauseEvent {
NOT_PAUSE = 0,
NEXT_FRAME = 1<<0,
NEXT_FLUSH = 1<<1,
NEXT_PIXEL_SHADER_CHANGE = 1<<2,
NEXT_VERTEX_SHADER_CHANGE = 1<<3,
NEXT_TEXTURE_CHANGE = 1<<4,
NEXT_NEW_TEXTURE = 1<<5,
NEXT_XFB_CMD = 1<<6, // TODO
NEXT_EFB_CMD = 1<<7, // TODO
NEXT_MATRIX_CMD = 1<<8, // TODO
NEXT_VERTEX_CMD = 1<<9, // TODO
NEXT_TEXTURE_CMD = 1<<10, // TODO
NEXT_LIGHT_CMD = 1<<11, // TODO
NEXT_FOG_CMD = 1<<12, // TODO
NEXT_SET_TLUT = 1<<13, // TODO
NEXT_ERROR = 1<<14, // TODO
};
extern GFXDebuggerBase *g_pdebugger;
extern volatile bool GFXDebuggerPauseFlag;
extern volatile PauseEvent GFXDebuggerToPauseAtNext;
extern volatile int GFXDebuggerEventToPauseCount;
void ContinueGFXDebugger();
void GFXDebuggerCheckAndPause(bool update);
void GFXDebuggerToPause(bool update);
void GFXDebuggerUpdateScreen();
#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
#endif // _GFX_DEBUGGER_H_