2009-10-12 00:48:24 +00:00
|
|
|
// Copyright (C) 2003-2009 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include "Common.h"
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#include "TransformUnit.h"
|
|
|
|
#include "XFMemLoader.h"
|
|
|
|
#include "CPMemLoader.h"
|
|
|
|
#include "NativeVertexFormat.h"
|
|
|
|
|
|
|
|
#include "../../Plugin_VideoDX9/Src/Vec3.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace TransformUnit
|
|
|
|
{
|
|
|
|
|
|
|
|
void MultiplyVec2Mat24(const float *vec, const float *mat, float *result)
|
|
|
|
{
|
|
|
|
result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3];
|
|
|
|
result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7];
|
|
|
|
}
|
|
|
|
|
|
|
|
void MultiplyVec2Mat34(const float *vec, const float *mat, float *result)
|
|
|
|
{
|
|
|
|
result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3];
|
|
|
|
result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7];
|
|
|
|
result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] + mat[11];
|
|
|
|
}
|
|
|
|
|
|
|
|
void MultiplyVec3Mat33(const float *vec, const float *mat, float *result)
|
|
|
|
{
|
|
|
|
result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2];
|
|
|
|
result[1] = mat[3] * vec[0] + mat[4] * vec[1] + mat[5] * vec[2];
|
|
|
|
result[2] = mat[6] * vec[0] + mat[7] * vec[1] + mat[8] * vec[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void MultiplyVec3Mat34(const float *vec, const float *mat, float *result)
|
|
|
|
{
|
|
|
|
result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2] + mat[3];
|
|
|
|
result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] * vec[2] + mat[7];
|
|
|
|
result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] * vec[2] + mat[11];
|
|
|
|
}
|
|
|
|
|
|
|
|
void MultipleVec3Perspective(const float *vec, const float *proj, float *result)
|
|
|
|
{
|
|
|
|
result[0] = proj[0] * vec[0] + proj[1] * vec[2];
|
|
|
|
result[1] = proj[2] * vec[1] + proj[3] * vec[2];
|
|
|
|
//result[2] = (proj[4] * vec[2] + proj[5]);
|
|
|
|
result[2] = (proj[4] * vec[2] + proj[5]) * (1.0f - (float)1e-7);
|
|
|
|
result[3] = -vec[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
void MultipleVec3Ortho(const float *vec, const float *proj, float *result)
|
|
|
|
{
|
|
|
|
result[0] = proj[0] * vec[0] + proj[1];
|
|
|
|
result[1] = proj[2] * vec[1] + proj[3];
|
|
|
|
result[2] = proj[4] * vec[2] + proj[5];
|
|
|
|
result[3] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
|
|
|
|
{
|
|
|
|
const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4];
|
|
|
|
MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
|
|
|
|
|
|
|
|
if (xfregs.projection[6] == 0)
|
|
|
|
{
|
|
|
|
MultipleVec3Perspective(dst->mvPosition, xfregs.projection, dst->projectedPosition);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MultipleVec3Ortho(dst->mvPosition, xfregs.projection, dst->projectedPosition);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst)
|
|
|
|
{
|
|
|
|
const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31) * 3];
|
|
|
|
|
|
|
|
if (nbt)
|
|
|
|
{
|
|
|
|
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
|
|
|
|
MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
|
|
|
|
MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
|
|
|
|
Vec3 *norm0 = (Vec3*)dst->normal[0];
|
|
|
|
norm0->normalize();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
|
|
|
|
Vec3 *norm0 = (Vec3*)dst->normal[0];
|
|
|
|
norm0->normalize();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
|
|
|
|
{
|
|
|
|
const float *src;
|
|
|
|
switch (texinfo.sourcerow)
|
|
|
|
{
|
|
|
|
case XF_SRCGEOM_INROW:
|
|
|
|
src = srcVertex->position;
|
|
|
|
break;
|
|
|
|
case XF_SRCNORMAL_INROW:
|
|
|
|
src = srcVertex->normal[0];
|
|
|
|
break;
|
|
|
|
case XF_SRCBINORMAL_T_INROW:
|
|
|
|
src = srcVertex->normal[1];
|
|
|
|
break;
|
|
|
|
case XF_SRCBINORMAL_B_INROW:
|
|
|
|
src = srcVertex->normal[2];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
_assert_(texinfo.sourcerow >= XF_SRCTEX0_INROW && texinfo.sourcerow <= XF_SRCTEX7_INROW);
|
|
|
|
src = srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
|
|
|
|
float *dst = dstVertex->texCoords[coordNum];
|
|
|
|
|
|
|
|
if (texinfo.inputform == XF_TEXINPUT_AB11)
|
|
|
|
{
|
|
|
|
MultiplyVec2Mat34(src, mat, dst);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MultiplyVec3Mat34(src, mat, dst);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (xfregs.dualTexTrans)
|
|
|
|
{
|
|
|
|
float tempCoord[3];
|
|
|
|
|
|
|
|
// normalize
|
|
|
|
const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
|
|
|
|
if (postInfo.normalize)
|
|
|
|
{
|
|
|
|
float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
|
|
|
|
float invL = 1.0f / length;
|
|
|
|
tempCoord[0] = invL * dst[0];
|
|
|
|
tempCoord[1] = invL * dst[1];
|
|
|
|
tempCoord[2] = invL * dst[2];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tempCoord[0] = dst[0];
|
|
|
|
tempCoord[1] = dst[1];
|
|
|
|
tempCoord[2] = dst[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
|
|
|
|
MultiplyVec3Mat34(tempCoord, postMat, dst);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
struct LightPointer
|
|
|
|
{
|
|
|
|
u32 reserved[3];
|
|
|
|
u8 color[4];
|
|
|
|
Vec3 cosatt;
|
|
|
|
Vec3 distatt;
|
|
|
|
Vec3 pos;
|
|
|
|
Vec3 dir;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline void AddIntegerColor(const u8 *src, Vec3 &dst)
|
|
|
|
{
|
|
|
|
dst.x += src[1];
|
|
|
|
dst.y += src[2];
|
|
|
|
dst.z += src[3];
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void AddScaledIntegerColor(const u8 *src, float scale, Vec3 &dst)
|
|
|
|
{
|
|
|
|
dst.x += src[1] * scale;
|
|
|
|
dst.y += src[2] * scale;
|
|
|
|
dst.z += src[3] * scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline float Clamp(float val, float a, float b)
|
|
|
|
{
|
|
|
|
return val<a?a:val>b?b:val;
|
|
|
|
}
|
|
|
|
|
2009-10-28 03:01:07 +00:00
|
|
|
inline float SafeDivide(float n, float d)
|
|
|
|
{
|
|
|
|
return (d==0)?(n>0?1:0):n/d;
|
|
|
|
}
|
|
|
|
|
2009-10-12 00:48:24 +00:00
|
|
|
void LightColor(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol)
|
|
|
|
{
|
|
|
|
// must be the size of 3 32bit floats for the light pointer to be valid
|
|
|
|
_assert_(sizeof(Vec3) == 12);
|
|
|
|
|
|
|
|
const Vec3 *pos = (const Vec3*)vertexPos;
|
|
|
|
const Vec3 *norm0 = (const Vec3*)normal;
|
|
|
|
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
|
|
|
|
|
|
|
|
if (!(chan.attnfunc & 1)) {
|
|
|
|
// atten disabled
|
|
|
|
switch (chan.diffusefunc) {
|
|
|
|
case LIGHTDIF_NONE:
|
|
|
|
AddIntegerColor(light->color, lightCol);
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_SIGN:
|
|
|
|
{
|
|
|
|
Vec3 ldir = (light->pos - *pos).normalized();
|
|
|
|
float diffuse = ldir * (*norm0);
|
|
|
|
AddScaledIntegerColor(light->color, diffuse, lightCol);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_CLAMP:
|
|
|
|
{
|
|
|
|
Vec3 ldir = (light->pos - *pos).normalized();
|
|
|
|
float diffuse = max(0.0f, ldir * (*norm0));
|
|
|
|
AddScaledIntegerColor(light->color, diffuse, lightCol);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default: _assert_(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { // spec and spot
|
|
|
|
// not sure about divide by zero checks
|
|
|
|
Vec3 ldir = light->pos - *pos;
|
|
|
|
float attn;
|
|
|
|
|
|
|
|
if (chan.attnfunc == 3) { // spot
|
|
|
|
float dist2 = ldir.length2();
|
|
|
|
float dist = sqrtf(dist2);
|
|
|
|
ldir = ldir / dist;
|
|
|
|
attn = max(0.0f, ldir * light->dir);
|
|
|
|
|
|
|
|
float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
|
|
|
|
float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
|
2009-10-28 03:01:07 +00:00
|
|
|
attn = SafeDivide(max(0.0f, cosAtt), distAtt);
|
2009-10-12 00:48:24 +00:00
|
|
|
}
|
|
|
|
else if (chan.attnfunc == 1) { // specular
|
2009-10-28 03:01:07 +00:00
|
|
|
// donko - what is going on here? 655.36 is a guess but seems about right.
|
|
|
|
attn = (light->pos * (*norm0)) > -655.36 ? max(0.0f, (light->dir * (*norm0))) : 0;
|
2009-10-12 00:48:24 +00:00
|
|
|
ldir.set(1.0f, attn, attn * attn);
|
|
|
|
|
2009-10-28 03:01:07 +00:00
|
|
|
float cosAtt = max(0.0f, light->cosatt * ldir);
|
2009-10-12 00:48:24 +00:00
|
|
|
float distAtt = light->distatt * ldir;
|
2009-10-28 03:01:07 +00:00
|
|
|
attn = SafeDivide(max(0.0f, cosAtt), distAtt);
|
2009-10-12 00:48:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
switch (chan.diffusefunc) {
|
|
|
|
case LIGHTDIF_NONE:
|
|
|
|
AddScaledIntegerColor(light->color, attn, lightCol);
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_SIGN:
|
|
|
|
{
|
|
|
|
float difAttn = ldir * (*norm0);
|
|
|
|
AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case LIGHTDIF_CLAMP:
|
|
|
|
{
|
|
|
|
float difAttn = max(0.0f, ldir * (*norm0));
|
|
|
|
AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default: _assert_(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void LightAlpha(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, float &lightCol)
|
|
|
|
{
|
|
|
|
// must be the size of 3 32bit floats for the light pointer to be valid
|
|
|
|
_assert_(sizeof(Vec3) == 12);
|
|
|
|
|
|
|
|
const Vec3 *pos = (const Vec3*)vertexPos;
|
|
|
|
const Vec3 *norm0 = (const Vec3*)normal;
|
|
|
|
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
|
|
|
|
|
|
|
|
if (!(chan.attnfunc & 1)) {
|
|
|
|
// atten disabled
|
|
|
|
switch (chan.diffusefunc) {
|
|
|
|
case LIGHTDIF_NONE:
|
|
|
|
lightCol += light->color[0];
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_SIGN:
|
|
|
|
{
|
|
|
|
Vec3 ldir = (light->pos - *pos).normalized();
|
|
|
|
float diffuse = ldir * (*norm0);
|
|
|
|
lightCol += light->color[0] * diffuse;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_CLAMP:
|
|
|
|
{
|
|
|
|
Vec3 ldir = (light->pos - *pos).normalized();
|
|
|
|
float diffuse = max(0.0f, ldir * (*norm0));
|
|
|
|
lightCol += light->color[0] * diffuse;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default: _assert_(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { // spec and spot
|
|
|
|
Vec3 ldir = light->pos - *pos;
|
|
|
|
float attn;
|
|
|
|
|
|
|
|
if (chan.attnfunc == 3) { // spot
|
|
|
|
float dist2 = ldir.length2();
|
|
|
|
float dist = sqrtf(dist2);
|
|
|
|
ldir = ldir / dist;
|
|
|
|
attn = max(0.0f, ldir * light->dir);
|
|
|
|
|
|
|
|
float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
|
|
|
|
float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
|
2009-10-28 03:01:07 +00:00
|
|
|
attn = SafeDivide(max(0.0f, cosAtt), distAtt);
|
2009-10-12 00:48:24 +00:00
|
|
|
}
|
|
|
|
else if (chan.attnfunc == 1) { // specular
|
2009-10-28 03:01:07 +00:00
|
|
|
// donko - what is going on here? 655.36 is a guess but seems about right.
|
|
|
|
attn = (light->pos * (*norm0)) > -655.36 ? max(0.0f, (light->dir * (*norm0))) : 0;
|
2009-10-12 00:48:24 +00:00
|
|
|
ldir.set(1.0f, attn, attn * attn);
|
|
|
|
|
|
|
|
float cosAtt = light->cosatt * ldir;
|
|
|
|
float distAtt = light->distatt * ldir;
|
2009-10-28 03:01:07 +00:00
|
|
|
attn = SafeDivide(max(0.0f, cosAtt), distAtt);
|
2009-10-12 00:48:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
switch (chan.diffusefunc) {
|
|
|
|
case LIGHTDIF_NONE:
|
|
|
|
lightCol += light->color[0] * attn;
|
|
|
|
break;
|
|
|
|
case LIGHTDIF_SIGN:
|
|
|
|
{
|
|
|
|
float difAttn = ldir * (*norm0);
|
|
|
|
lightCol += light->color[0] * attn * difAttn;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case LIGHTDIF_CLAMP:
|
|
|
|
{
|
|
|
|
float difAttn = max(0.0f, ldir * (*norm0));
|
|
|
|
lightCol += light->color[0] * attn * difAttn;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default: _assert_(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransformColor(const InputVertexData *src, OutputVertexData *dst)
|
|
|
|
{
|
|
|
|
for (u32 chan = 0; chan < xfregs.nNumChans; chan++)
|
|
|
|
{
|
|
|
|
// abgr
|
|
|
|
u8 matcolor[4];
|
|
|
|
u8 chancolor[4];
|
|
|
|
|
|
|
|
// color
|
|
|
|
LitChannel &colorchan = xfregs.color[chan];
|
|
|
|
if (colorchan.matsource)
|
|
|
|
*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
|
|
|
|
else
|
|
|
|
*(u32*)matcolor = xfregs.matColor[chan];
|
|
|
|
|
|
|
|
if (colorchan.enablelighting)
|
|
|
|
{
|
|
|
|
Vec3 lightCol;
|
|
|
|
if (colorchan.ambsource)
|
|
|
|
{
|
|
|
|
// vertex
|
|
|
|
lightCol.x = src->color[chan][1];
|
|
|
|
lightCol.y = src->color[chan][2];
|
|
|
|
lightCol.z = src->color[chan][3];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u8 *ambColor = (u8*)&xfregs.ambColor[chan];
|
|
|
|
lightCol.x = ambColor[1];
|
|
|
|
lightCol.y = ambColor[2];
|
|
|
|
lightCol.z = ambColor[3];
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 mask = colorchan.GetFullLightMask();
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
|
|
if (mask&(1<<i))
|
|
|
|
LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
|
|
|
|
}
|
|
|
|
|
|
|
|
float inv = 1.0f / 255.0f;
|
|
|
|
chancolor[1] = (u8)(matcolor[1] * Clamp(lightCol.x * inv, 0.0f, 1.0f));
|
|
|
|
chancolor[2] = (u8)(matcolor[2] * Clamp(lightCol.y * inv, 0.0f, 1.0f));
|
|
|
|
chancolor[3] = (u8)(matcolor[3] * Clamp(lightCol.z * inv, 0.0f, 1.0f));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
*(u32*)chancolor = *(u32*)matcolor;
|
|
|
|
}
|
|
|
|
|
|
|
|
// alpha
|
|
|
|
LitChannel &alphachan = xfregs.alpha[chan];
|
|
|
|
if (alphachan.matsource)
|
|
|
|
matcolor[0] = src->color[chan][0]; // vertex
|
|
|
|
else
|
|
|
|
matcolor[0] = xfregs.matColor[chan] & 0xff;
|
|
|
|
|
|
|
|
if (xfregs.alpha[chan].enablelighting)
|
|
|
|
{
|
|
|
|
float lightCol;
|
|
|
|
if (alphachan.ambsource)
|
|
|
|
lightCol = src->color[chan][0]; // vertex
|
|
|
|
else
|
|
|
|
lightCol = (float)(xfregs.ambColor[chan] & 0xff);
|
|
|
|
|
|
|
|
u8 mask = alphachan.GetFullLightMask();
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
|
|
if (mask&(1<<i))
|
|
|
|
LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
|
|
|
|
}
|
|
|
|
|
|
|
|
chancolor[0] = (u8)(matcolor[0] * Clamp(lightCol / 255.0f, 0.0f, 1.0f));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
chancolor[0] = matcolor[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
// abgr -> rgba
|
|
|
|
*(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst)
|
|
|
|
{
|
|
|
|
for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
|
|
|
|
{
|
|
|
|
const TexMtxInfo &texinfo = xfregs.texMtxInfo[coordNum];
|
|
|
|
|
|
|
|
switch (texinfo.texgentype)
|
|
|
|
{
|
|
|
|
case XF_TEXGEN_REGULAR:
|
|
|
|
TransformTexCoordRegular(texinfo, coordNum, src, dst);
|
|
|
|
break;
|
|
|
|
case XF_TEXGEN_EMBOSS_MAP:
|
|
|
|
{
|
|
|
|
const Vec3 *pos = (const Vec3*)dst->mvPosition;
|
|
|
|
const Vec3 *norm1 = (const Vec3*)dst->normal[1];
|
|
|
|
const Vec3 *norm2 = (const Vec3*)dst->normal[2];
|
|
|
|
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift];
|
|
|
|
|
|
|
|
Vec3 ldir = (light->pos - *pos).normalized();
|
|
|
|
float d1 = ldir * (*norm1);
|
|
|
|
float d2 = ldir * (*norm2);
|
|
|
|
|
|
|
|
dst->texCoords[coordNum][0] = dst->texCoords[texinfo.embosssourceshift][0] + d1;
|
|
|
|
dst->texCoords[coordNum][1] = dst->texCoords[texinfo.embosssourceshift][1] + d2;
|
|
|
|
dst->texCoords[coordNum][2] = dst->texCoords[texinfo.embosssourceshift][2];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case XF_TEXGEN_COLOR_STRGBC0:
|
|
|
|
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
|
|
|
_assert_(texinfo.inputform == XF_TEXINPUT_AB11);
|
|
|
|
dst->texCoords[coordNum][0] = (float)dst->color[0][0] / 255.0f;
|
|
|
|
dst->texCoords[coordNum][1] = (float)dst->color[0][1] / 255.0f;
|
|
|
|
dst->texCoords[coordNum][2] = 1.0f;
|
|
|
|
break;
|
|
|
|
case XF_TEXGEN_COLOR_STRGBC1:
|
|
|
|
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
|
|
|
|
_assert_(texinfo.inputform == XF_TEXINPUT_AB11);
|
|
|
|
dst->texCoords[coordNum][0] = (float)dst->color[1][0] / 255.0f;
|
|
|
|
dst->texCoords[coordNum][1] = (float)dst->color[1][1] / 255.0f;
|
|
|
|
dst->texCoords[coordNum][2] = 1.0f;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ERROR_LOG(VIDEO, "Bad tex gen type %i", texinfo.texgentype);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|