..
BPMemLoader.cpp
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
2009-12-28 19:13:06 +00:00
BPMemLoader.h
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2009-11-15 22:26:39 +00:00
CPMemLoader.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
CPMemLoader.h
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2009-11-15 22:26:39 +00:00
Clipper.cpp
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2009-11-15 22:26:39 +00:00
Clipper.h
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2009-11-15 22:26:39 +00:00
CommandProcessor.cpp
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
2009-11-11 03:14:38 +00:00
CommandProcessor.h
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2009-11-15 22:26:39 +00:00
DebugUtil.cpp
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
2009-12-02 04:17:18 +00:00
DebugUtil.h
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2009-11-15 22:26:39 +00:00
EfbCopy.cpp
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2009-11-15 22:26:39 +00:00
EfbCopy.h
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2009-11-15 22:26:39 +00:00
EfbInterface.cpp
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2009-11-15 22:26:39 +00:00
EfbInterface.h
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2009-11-15 22:26:39 +00:00
GLUtil.cpp
fix video software plugin build on osx
2009-12-23 07:37:59 +00:00
GLUtil.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
HwRasterizer.cpp
Started fixing SW video compilation for linux, must go home now
2009-10-12 16:29:32 +00:00
HwRasterizer.h
Started fixing SW video compilation for linux, must go home now
2009-10-12 16:29:32 +00:00
NativeVertexFormat.h
Started fixing SW video compilation for linux, must go home now
2009-10-12 16:29:32 +00:00
NativeVertexWriter.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
OpcodeDecoder.cpp
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2009-11-15 22:26:39 +00:00
OpcodeDecoder.h
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2009-11-15 22:26:39 +00:00
PixelEngine.cpp
SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
2009-10-28 03:01:07 +00:00
PixelEngine.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Rasterizer.cpp
SWV: Software Video now compiles and runs on x64
2009-10-12 17:39:09 +00:00
Rasterizer.h
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2009-11-15 22:26:39 +00:00
Renderer.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Renderer.h
Started fixing SW video compilation for linux, must go home now
2009-10-12 16:29:32 +00:00
SConscript
small opencl build fix on osx
2009-12-23 09:11:12 +00:00
SetupUnit.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
SetupUnit.h
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2009-11-15 22:26:39 +00:00
Statistics.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
Statistics.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
Tev.cpp
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
2009-12-02 04:17:18 +00:00
Tev.h
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2009-11-15 22:26:39 +00:00
TextureEncoder.cpp
EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
2009-11-15 20:14:03 +00:00
TextureEncoder.h
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2009-11-15 22:26:39 +00:00
TextureSampler.cpp
SWV: Software Video now compiles and runs on x64
2009-10-12 17:39:09 +00:00
TextureSampler.h
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2009-11-15 22:26:39 +00:00
TransformUnit.cpp
SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
2009-10-28 03:01:07 +00:00
TransformUnit.h
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2009-11-15 22:26:39 +00:00
VertexFormatConverter.cpp
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2009-11-15 22:26:39 +00:00
VertexFormatConverter.h
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2009-11-15 22:26:39 +00:00
VertexLoader.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
VertexLoader.h
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2009-11-15 22:26:39 +00:00
VertexLoader_Position.h
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2009-11-15 22:26:39 +00:00
VideoConfig.cpp
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
2009-11-11 03:14:38 +00:00
VideoConfig.h
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
2009-11-11 03:14:38 +00:00
Win32.cpp
Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
2010-01-04 03:31:49 +00:00
Win32.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
XFMemLoader.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
XFMemLoader.h
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2009-11-15 22:26:39 +00:00
cocoaGL.h
fix video software plugin build on osx
2009-12-23 07:37:59 +00:00
cocoaGL.m
fix video software plugin build on osx
2009-12-23 07:37:59 +00:00
main.cpp
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
2010-01-06 19:26:52 +00:00
main.h
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
2009-11-11 03:14:38 +00:00
stdafx.cpp
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00
stdafx.h
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
2009-10-12 00:48:24 +00:00