2009-02-23 06:15:48 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "nJoy.h"
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#include "Common.h"
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Config g_Config;
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#if defined(HAVE_WX) && HAVE_WX
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extern ConfigBox* m_frame;
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#endif
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//////////////////////////////////
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// Run when created
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Config::Config()
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{
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// Clear the memory
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//memset(this, 0, sizeof(Config));
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}
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// Enable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_INIT()
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{
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if (pFile)
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return;
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#ifdef _WIN32
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char dateStr [9];
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_strdate( dateStr);
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char timeStr [9];
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_strtime( timeStr );
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#endif
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pFile = fopen ("nJoy-debug.txt","wt");
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fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
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#ifdef _WIN32
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fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
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#endif
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fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
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}
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// Disable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_QUIT()
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{
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if (!pFile)
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return;
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#ifdef _WIN32
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char timeStr [9];
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_strtime(timeStr);
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fprintf(pFile, "_______________\n");
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fprintf(pFile, "Time: %s", timeStr);
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#endif
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fclose(pFile);
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// Save settings to file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Save(int Slot)
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{
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// If there are no good pads don't save
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if (NumGoodPads == 0) return;
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// Load ini file
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IniFile file;
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2009-02-26 08:42:18 +00:00
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file.Load(FULL_CONFIG_DIR "nJoy.ini");
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2009-02-23 06:15:48 +00:00
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
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file.Set("General", "SaveByID", g_Config.bSaveByID);
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file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
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file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
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#ifdef RERECORDING
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file.Set("General", "Recording", g_Config.bRecording);
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file.Set("General", "Playback", g_Config.bPlayback);
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#endif
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// ========================
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for (int i = 0; i < 4; i++)
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{
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// Should we save this slot?
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if (Slot != -1 && Slot != i) continue;
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// ==================================================================
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// Slot specific settings only
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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file.Set(SectionName.c_str(), "enabled", PadMapping[i].enabled);
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// Save the physical device ID
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file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
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// ===================
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
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avoid reading a joyinfo that does't exist */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a new section name after the joypad name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
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file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
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file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
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file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
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file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
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file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
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file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
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file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
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file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
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file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
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file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
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file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
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file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
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file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
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file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
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file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
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file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
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file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
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file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
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file.Set(SectionName.c_str(), "controllertype", PadMapping[i].controllertype);
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file.Set(SectionName.c_str(), "TriggerType", PadMapping[i].triggertype);
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file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
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file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
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file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
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// ======================================
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// Debugging
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//if(m_frame) m_frame->LogMsg("Saved: %s %i\n", SectionName.c_str(), PadMapping[i].triggertype);
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}
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Console::Print("%i: Save: %i\n", 0, PadMapping[0].halfpress);
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2009-02-26 08:42:18 +00:00
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file.Save(FULL_CONFIG_DIR "nJoy.ini");
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2009-02-23 06:15:48 +00:00
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}
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// Load settings from file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void Config::Load(bool ChangePad, bool ChangeSaveByID)
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{
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// If there are no good pads don't load
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if (NumGoodPads == 0) return;
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// Load file
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IniFile file;
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2009-02-26 08:42:18 +00:00
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file.Load(FULL_CONFIG_DIR "nJoy.ini");
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2009-02-23 06:15:48 +00:00
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bool Tmp; // Tmp storage
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// ==================================================================
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// Global settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
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file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
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file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
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#ifdef RERECORDING
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file.Get("General", "Recording", &g_Config.bRecording, false);
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file.Get("General", "Playback", &g_Config.bPlayback, false);
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#endif
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if(!ChangeSaveByID)
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{
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file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
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}
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// =============
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for (int i = 0; i < 4; i++)
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{
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std::string SectionName = StringFromFormat("PAD%i", i+1);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
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file.Get(SectionName.c_str(), "enabled", &PadMapping[i].enabled, 1);
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}
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// ==================================================================
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// Joypad or slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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if(g_Config.bSaveByID)
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{
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected pads */
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if(PadMapping[i].ID >= joyinfo.size()) continue;
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// Create a section name
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SectionName = joyinfo[PadMapping[i].ID].Name;
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}
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file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
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file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
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file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
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file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
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file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
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file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
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file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
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file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
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file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
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file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
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file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
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file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
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file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
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file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
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file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
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file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
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file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
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file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
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file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
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file.Get(SectionName.c_str(), "controllertype", &PadMapping[i].controllertype, 0);
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file.Get(SectionName.c_str(), "TriggerType", &PadMapping[i].triggertype, 0);
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file.Get(SectionName.c_str(), "eventnum", &PadMapping[i].eventnum, 0);
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file.Get(SectionName.c_str(), "Diagonal", &PadMapping[i].SDiagonal, "100%");
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file.Get(SectionName.c_str(), "SquareToCircle", &Tmp, false); PadMapping[i].bSquareToCircle = Tmp;
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// =============================
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// Debugging
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//if(m_frame) m_frame->LogMsg("%i: Enabled: %i\n", i, PadMapping[i].buttons[CTL_X_BUTTON]);
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}
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Console::Print("%i: Load: %i\n", 0, PadMapping[0].halfpress);
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}
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