2015-05-24 04:32:32 +00:00
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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2015-12-21 02:49:49 +00:00
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#include <memory>
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2016-01-17 21:54:31 +00:00
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#include "Common/BitSet.h"
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#include "Common/ChunkFile.h"
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2016-01-17 21:54:31 +00:00
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#include "Common/Logging/Log.h"
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2014-02-17 10:18:15 +00:00
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2016-01-17 21:54:31 +00:00
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/Debugger.h"
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2014-12-14 20:23:13 +00:00
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#include "VideoCommon/GeometryShaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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2015-01-23 14:15:09 +00:00
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#include "VideoCommon/VertexLoaderManager.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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2010-10-03 08:20:24 +00:00
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2015-12-21 02:49:49 +00:00
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std::unique_ptr<VertexManagerBase> g_vertex_manager;
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2010-10-03 08:20:24 +00:00
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2014-01-15 20:44:46 +00:00
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static const PrimitiveType primitive_from_gx[8] = {
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2016-06-24 08:43:46 +00:00
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
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PRIMITIVE_LINES, // GX_DRAW_LINES
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PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
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PRIMITIVE_POINTS, // GX_DRAW_POINTS
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2014-01-15 20:44:46 +00:00
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};
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2015-11-01 21:54:41 +00:00
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VertexManagerBase::VertexManagerBase()
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2010-10-03 08:20:24 +00:00
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{
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}
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2015-11-01 21:54:41 +00:00
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VertexManagerBase::~VertexManagerBase()
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2013-04-24 13:21:54 +00:00
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{
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}
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2010-10-03 08:20:24 +00:00
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2016-08-22 03:02:37 +00:00
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u32 VertexManagerBase::GetRemainingSize() const
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2010-10-03 08:20:24 +00:00
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{
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2016-08-22 03:02:37 +00:00
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return static_cast<u32>(m_end_buffer_pointer - m_cur_buffer_pointer);
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2013-02-27 04:47:50 +00:00
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}
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2016-06-24 08:43:46 +00:00
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DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count, u32 stride,
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bool cullall)
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2013-10-29 05:23:17 +00:00
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{
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2016-06-24 08:43:46 +00:00
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// The SSE vertex loader can write up to 4 bytes past the end
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u32 const needed_vertex_bytes = count * stride + 4;
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// We can't merge different kinds of primitives, so we have to flush here
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2016-08-22 03:02:37 +00:00
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if (m_current_primitive_type != primitive_from_gx[primitive])
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2016-06-24 08:43:46 +00:00
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Flush();
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2016-08-22 03:02:37 +00:00
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m_current_primitive_type = primitive_from_gx[primitive];
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2016-06-24 08:43:46 +00:00
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// Check for size in buffer, if the buffer gets full, call Flush()
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2016-08-22 03:02:37 +00:00
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if (!m_is_flushed &&
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2016-06-24 08:43:46 +00:00
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(count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) ||
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needed_vertex_bytes > GetRemainingSize()))
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{
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Flush();
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if (count > IndexGenerator::GetRemainingIndices())
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ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
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if (count > GetRemainingIndices(primitive))
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ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all indices! "
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"Increase MAXIBUFFERSIZE or we need primitive breaking after all.");
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if (needed_vertex_bytes > GetRemainingSize())
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ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
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"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
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}
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2016-08-22 03:02:37 +00:00
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m_cull_all = cullall;
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2016-06-24 08:43:46 +00:00
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// need to alloc new buffer
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2016-08-22 03:02:37 +00:00
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if (m_is_flushed)
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2016-06-24 08:43:46 +00:00
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{
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g_vertex_manager->ResetBuffer(stride);
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2016-08-22 03:02:37 +00:00
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m_is_flushed = false;
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2016-06-24 08:43:46 +00:00
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}
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2016-08-22 03:02:37 +00:00
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return DataReader(m_cur_buffer_pointer, m_end_buffer_pointer);
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2014-12-09 07:35:04 +00:00
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}
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2015-11-01 21:54:41 +00:00
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void VertexManagerBase::FlushData(u32 count, u32 stride)
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2014-12-09 07:35:04 +00:00
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{
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2016-08-22 03:02:37 +00:00
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m_cur_buffer_pointer += count * stride;
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2013-02-22 07:41:52 +00:00
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}
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2015-11-01 21:54:41 +00:00
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u32 VertexManagerBase::GetRemainingIndices(int primitive)
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2010-10-03 08:20:24 +00:00
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{
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2016-06-24 08:43:46 +00:00
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u32 index_len = MAXIBUFFERSIZE - IndexGenerator::GetIndexLen();
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if (g_Config.backend_info.bSupportsPrimitiveRestart)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_QUADS_2:
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return index_len / 5 * 4;
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case GX_DRAW_TRIANGLES:
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return index_len / 4 * 3;
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case GX_DRAW_TRIANGLE_STRIP:
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return index_len / 1 - 1;
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case GX_DRAW_TRIANGLE_FAN:
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return index_len / 6 * 4 + 1;
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case GX_DRAW_LINES:
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return index_len;
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case GX_DRAW_LINE_STRIP:
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return index_len / 2 + 1;
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case GX_DRAW_POINTS:
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return index_len;
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default:
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return 0;
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}
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}
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else
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_QUADS_2:
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return index_len / 6 * 4;
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case GX_DRAW_TRIANGLES:
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return index_len;
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case GX_DRAW_TRIANGLE_STRIP:
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return index_len / 3 + 2;
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case GX_DRAW_TRIANGLE_FAN:
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return index_len / 3 + 2;
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case GX_DRAW_LINES:
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return index_len;
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case GX_DRAW_LINE_STRIP:
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return index_len / 2 + 1;
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case GX_DRAW_POINTS:
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return index_len;
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default:
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return 0;
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}
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}
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2010-10-03 08:20:24 +00:00
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}
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2015-11-01 21:54:41 +00:00
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void VertexManagerBase::Flush()
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2010-10-03 08:20:24 +00:00
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{
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2016-08-22 03:02:37 +00:00
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if (m_is_flushed)
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2016-06-24 08:43:46 +00:00
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return;
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2013-03-20 01:51:12 +00:00
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2016-06-24 08:43:46 +00:00
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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2013-03-20 01:51:12 +00:00
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2014-01-21 09:47:00 +00:00
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#if defined(_DEBUG) || defined(DEBUGFAST)
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2016-06-24 08:43:46 +00:00
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d",
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g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans,
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xfmem.dualTexTrans.enabled, bpmem.ztex2.op, (int)bpmem.blendmode.colorupdate,
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(int)bpmem.blendmode.alphaupdate, (int)bpmem.zmode.updateenable);
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for (unsigned int i = 0; i < xfmem.numChan.numColorChans; ++i)
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{
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LitChannel* ch = &xfmem.color[i];
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i,
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ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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ch = &xfmem.alpha[i];
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i,
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ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
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{
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TexMtxInfo tinfo = xfmem.texMtxInfo[i];
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP)
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tinfo.hex &= 0x7ff;
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if (tinfo.texgentype != XF_TEXGEN_REGULAR)
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tinfo.projection = 0;
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PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, "
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"postmtx=%d, postnorm=%d",
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i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow,
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tinfo.embosssourceshift, tinfo.embosslightshift, xfmem.postMtxInfo[i].index,
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xfmem.postMtxInfo[i].normalize);
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}
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PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x",
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(int)bpmem.genMode.numtevstages + 1, (int)bpmem.genMode.numindstages,
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(int)bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable,
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(bpmem.alpha_test.hex >> 16) & 0xff);
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2014-01-21 09:47:00 +00:00
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#endif
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2016-06-24 08:43:46 +00:00
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// If the primitave is marked CullAll. All we need to do is update the vertex constants and
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// calculate the zfreeze refrence slope
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2016-08-22 03:02:37 +00:00
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if (!m_cull_all)
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2016-06-24 08:43:46 +00:00
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{
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BitSet32 usedtextures;
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for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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usedtextures[bpmem.tevorders[i / 2].getTexMap(i & 1)] = true;
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
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TextureCacheBase::UnbindTextures();
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for (unsigned int i : usedtextures)
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{
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const TextureCacheBase::TCacheEntryBase* tentry = TextureCacheBase::Load(i);
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if (tentry)
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{
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g_renderer->SetSamplerState(i & 3, i >> 2, tentry->is_custom_tex);
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
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}
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else
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{
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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g_texture_cache->BindTextures();
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}
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// set global vertex constants
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VertexShaderManager::SetConstants();
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// Calculate ZSlope for zfreeze
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if (!bpmem.genMode.zfreeze)
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{
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// Must be done after VertexShaderManager::SetConstants()
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CalculateZSlope(VertexLoaderManager::GetCurrentVertexFormat());
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}
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2016-08-22 03:02:37 +00:00
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else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
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2016-06-24 08:43:46 +00:00
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{
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2016-08-22 03:02:37 +00:00
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PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
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m_zslope.dirty = false;
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2016-06-24 08:43:46 +00:00
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}
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2016-08-22 03:02:37 +00:00
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if (!m_cull_all)
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2016-06-24 08:43:46 +00:00
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{
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// set the rest of the global constants
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GeometryShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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if (PerfQueryBase::ShouldEmulate())
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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g_vertex_manager->vFlush(useDstAlpha);
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if (PerfQueryBase::ShouldEmulate())
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g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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if (xfmem.numTexGen.numTexGens != bpmem.genMode.numtexgens)
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ERROR_LOG(VIDEO,
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"xf.numtexgens (%d) does not match bp.numtexgens (%d). Error in command stream.",
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xfmem.numTexGen.numTexGens, bpmem.genMode.numtexgens.Value());
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2016-08-22 03:02:37 +00:00
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m_is_flushed = true;
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m_cull_all = false;
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2010-10-03 08:20:24 +00:00
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}
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2010-10-19 22:24:27 +00:00
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2015-11-01 21:54:41 +00:00
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void VertexManagerBase::DoState(PointerWrap& p)
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2012-01-04 08:42:22 +00:00
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{
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2016-08-22 03:02:37 +00:00
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p.Do(m_zslope);
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2016-06-24 08:43:46 +00:00
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g_vertex_manager->vDoState(p);
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2012-01-04 08:42:22 +00:00
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}
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2014-12-26 08:25:24 +00:00
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2015-11-01 21:54:41 +00:00
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void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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2014-12-26 08:25:24 +00:00
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{
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2016-06-24 08:43:46 +00:00
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float out[12];
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float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
|
|
|
|
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
|
|
|
|
|
2016-08-22 03:02:37 +00:00
|
|
|
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
|
2016-06-24 08:43:46 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
// Global matrix ID.
|
|
|
|
u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
|
|
|
|
const PortableVertexDeclaration vert_decl = format->GetVertexDeclaration();
|
|
|
|
|
|
|
|
// Make sure the buffer contains at least 3 vertices.
|
2016-08-22 03:02:37 +00:00
|
|
|
if ((m_cur_buffer_pointer - m_base_buffer_pointer) < (vert_decl.stride * 3))
|
2016-06-24 08:43:46 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
// Lookup vertices of the last rendered triangle and software-transform them
|
|
|
|
// This allows us to determine the depth slope, which will be used if z-freeze
|
|
|
|
// is enabled in the following flush.
|
|
|
|
for (unsigned int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
// If this vertex format has per-vertex position matrix IDs, look it up.
|
|
|
|
if (vert_decl.posmtx.enable)
|
|
|
|
mtxIdx = VertexLoaderManager::position_matrix_index[2 - i];
|
|
|
|
|
|
|
|
if (vert_decl.position.components == 2)
|
|
|
|
VertexLoaderManager::position_cache[2 - i][2] = 0;
|
|
|
|
|
|
|
|
VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0],
|
|
|
|
&out[i * 4], mtxIdx);
|
|
|
|
|
|
|
|
// Transform to Screenspace
|
|
|
|
float inv_w = 1.0f / out[3 + i * 4];
|
|
|
|
|
|
|
|
out[0 + i * 4] = out[0 + i * 4] * inv_w * xfmem.viewport.wd + viewOffset[0];
|
|
|
|
out[1 + i * 4] = out[1 + i * 4] * inv_w * xfmem.viewport.ht + viewOffset[1];
|
|
|
|
out[2 + i * 4] = out[2 + i * 4] * inv_w * xfmem.viewport.zRange + xfmem.viewport.farZ;
|
|
|
|
}
|
|
|
|
|
|
|
|
float dx31 = out[8] - out[0];
|
|
|
|
float dx12 = out[0] - out[4];
|
|
|
|
float dy12 = out[1] - out[5];
|
|
|
|
float dy31 = out[9] - out[1];
|
|
|
|
|
|
|
|
float DF31 = out[10] - out[2];
|
|
|
|
float DF21 = out[6] - out[2];
|
|
|
|
float a = DF31 * -dy12 - DF21 * dy31;
|
|
|
|
float b = dx31 * DF21 + dx12 * DF31;
|
|
|
|
float c = -dx12 * dy31 - dx31 * -dy12;
|
|
|
|
|
|
|
|
// Sometimes we process de-generate triangles. Stop any divide by zeros
|
|
|
|
if (c == 0)
|
|
|
|
return;
|
|
|
|
|
2016-08-22 03:02:37 +00:00
|
|
|
m_zslope.dfdx = -a / c;
|
|
|
|
m_zslope.dfdy = -b / c;
|
|
|
|
m_zslope.f0 = out[2] - (out[0] * m_zslope.dfdx + out[1] * m_zslope.dfdy);
|
|
|
|
m_zslope.dirty = true;
|
2014-12-26 08:25:24 +00:00
|
|
|
}
|