2022-03-05 06:41:14 +00:00
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include <string>
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#include <string_view>
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#include <variant>
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#include "Common/Logging/Log.h"
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2023-01-28 00:35:05 +00:00
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#include "Common/StringUtil.h"
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2022-03-05 06:41:14 +00:00
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#include "Common/VariantUtil.h"
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2023-01-29 16:01:05 +00:00
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#include "Core/ConfigManager.h"
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2022-03-05 06:41:14 +00:00
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#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
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#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h"
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#include "VideoCommon/TextureInfo.h"
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#include "VideoCommon/VideoConfig.h"
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std::unique_ptr<GraphicsModManager> g_graphics_mod_manager;
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class GraphicsModManager::DecoratedAction final : public GraphicsModAction
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{
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public:
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DecoratedAction(std::unique_ptr<GraphicsModAction> action, GraphicsModConfig mod)
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: m_action_impl(std::move(action)), m_mod(std::move(mod))
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{
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}
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2022-07-02 19:49:51 +00:00
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void OnDrawStarted(GraphicsModActionData::DrawStarted* draw_started) override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnDrawStarted(draw_started);
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}
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void OnEFB(GraphicsModActionData::EFB* efb) override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnEFB(efb);
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}
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void OnProjection(GraphicsModActionData::Projection* projection) override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnProjection(projection);
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}
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void OnProjectionAndTexture(GraphicsModActionData::Projection* projection) override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnProjectionAndTexture(projection);
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}
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void OnTextureLoad(GraphicsModActionData::TextureLoad* texture_load) override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnTextureLoad(texture_load);
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}
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void OnFrameEnd() override
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{
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if (!m_mod.m_enabled)
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return;
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m_action_impl->OnFrameEnd();
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}
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private:
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std::unique_ptr<GraphicsModAction> m_action_impl;
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GraphicsModConfig m_mod;
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};
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2023-01-29 16:01:05 +00:00
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bool GraphicsModManager::Initialize()
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{
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if (g_ActiveConfig.bGraphicMods)
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{
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// If a config change occurred in a previous session,
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// remember the old change count value. By setting
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// our current change count to the old value, we
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// avoid loading the stale data when we
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// check for config changes.
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const u32 old_game_mod_changes = g_ActiveConfig.graphics_mod_config ?
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g_ActiveConfig.graphics_mod_config->GetChangeCount() :
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0;
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g_ActiveConfig.graphics_mod_config = GraphicsModGroupConfig(SConfig::GetInstance().GetGameID());
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g_ActiveConfig.graphics_mod_config->Load();
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g_ActiveConfig.graphics_mod_config->SetChangeCount(old_game_mod_changes);
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g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
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2023-01-30 11:46:10 +00:00
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m_end_of_frame_event = AfterFrameEvent::Register([this] { EndOfFrame(); }, "ModManager");
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}
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return true;
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}
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const std::vector<GraphicsModAction*>&
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GraphicsModManager::GetProjectionActions(ProjectionType projection_type) const
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{
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if (const auto it = m_projection_target_to_actions.find(projection_type);
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it != m_projection_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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const std::vector<GraphicsModAction*>&
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GraphicsModManager::GetProjectionTextureActions(ProjectionType projection_type,
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const std::string& texture_name) const
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{
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const auto lookup = fmt::format("{}_{}", texture_name, static_cast<int>(projection_type));
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if (const auto it = m_projection_texture_target_to_actions.find(lookup);
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it != m_projection_texture_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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const std::vector<GraphicsModAction*>&
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GraphicsModManager::GetDrawStartedActions(const std::string& texture_name) const
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{
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if (const auto it = m_draw_started_target_to_actions.find(texture_name);
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it != m_draw_started_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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const std::vector<GraphicsModAction*>&
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GraphicsModManager::GetTextureLoadActions(const std::string& texture_name) const
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{
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if (const auto it = m_load_texture_target_to_actions.find(texture_name);
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it != m_load_texture_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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const std::vector<GraphicsModAction*>& GraphicsModManager::GetEFBActions(const FBInfo& efb) const
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{
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if (const auto it = m_efb_target_to_actions.find(efb); it != m_efb_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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const std::vector<GraphicsModAction*>& GraphicsModManager::GetXFBActions(const FBInfo& xfb) const
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{
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if (const auto it = m_efb_target_to_actions.find(xfb); it != m_efb_target_to_actions.end())
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{
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return it->second;
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}
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return m_default;
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}
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void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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{
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Reset();
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const auto& mods = config.GetMods();
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std::map<std::string, std::vector<GraphicsTargetConfig>> group_to_targets;
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for (const auto& mod : mods)
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{
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for (const GraphicsTargetGroupConfig& group : mod.m_groups)
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{
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if (m_groups.find(group.m_name) != m_groups.end())
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{
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WARN_LOG_FMT(
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VIDEO,
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"Specified graphics mod group '{}' for mod '{}' is already specified by another mod.",
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group.m_name, mod.m_title);
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}
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m_groups.insert(group.m_name);
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const auto internal_group = fmt::format("{}.{}", mod.m_title, group.m_name);
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for (const GraphicsTargetConfig& target : group.m_targets)
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{
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group_to_targets[group.m_name].push_back(target);
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group_to_targets[internal_group].push_back(target);
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}
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}
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}
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for (const auto& mod : mods)
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{
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for (const GraphicsModFeatureConfig& feature : mod.m_features)
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{
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const auto create_action =
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[](const std::string_view& action_name, const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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std::string base_path;
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SplitPath(mod_config.GetAbsolutePath(), &base_path, nullptr, nullptr);
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auto action = GraphicsModActionFactory::Create(action_name, json_data, base_path);
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if (action == nullptr)
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{
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return nullptr;
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}
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return std::make_unique<DecoratedAction>(std::move(action), std::move(mod_config));
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};
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const auto internal_group = fmt::format("{}.{}", mod.m_title, feature.m_group);
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const auto add_target = [&](const GraphicsTargetConfig& target,
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GraphicsModConfig mod_config) {
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auto action = create_action(feature.m_action, feature.m_action_data, std::move(mod_config));
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if (action == nullptr)
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{
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WARN_LOG_FMT(VIDEO, "Failed to create action '{}' for group '{}'.", feature.m_action,
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feature.m_group);
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return;
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}
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m_actions.push_back(std::move(action));
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std::visit(
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overloaded{
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[&](const DrawStartedTextureTarget& the_target) {
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m_draw_started_target_to_actions[the_target.m_texture_info_string].push_back(
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m_actions.back().get());
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},
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[&](const LoadTextureTarget& the_target) {
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m_load_texture_target_to_actions[the_target.m_texture_info_string].push_back(
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m_actions.back().get());
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},
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[&](const EFBTarget& the_target) {
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FBInfo info;
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info.m_height = the_target.m_height;
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info.m_width = the_target.m_width;
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info.m_texture_format = the_target.m_texture_format;
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m_efb_target_to_actions[info].push_back(m_actions.back().get());
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},
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[&](const XFBTarget& the_target) {
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FBInfo info;
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info.m_height = the_target.m_height;
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info.m_width = the_target.m_width;
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info.m_texture_format = the_target.m_texture_format;
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m_xfb_target_to_actions[info].push_back(m_actions.back().get());
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},
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[&](const ProjectionTarget& the_target) {
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if (the_target.m_texture_info_string)
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{
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const auto lookup = fmt::format("{}_{}", *the_target.m_texture_info_string,
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static_cast<int>(the_target.m_projection_type));
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m_projection_texture_target_to_actions[lookup].push_back(
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m_actions.back().get());
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}
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else
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{
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m_projection_target_to_actions[the_target.m_projection_type].push_back(
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m_actions.back().get());
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}
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},
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},
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target);
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};
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// Prefer groups in the pack over groups from another pack
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if (const auto local_it = group_to_targets.find(internal_group);
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local_it != group_to_targets.end())
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{
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for (const GraphicsTargetConfig& target : local_it->second)
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{
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add_target(target, mod);
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}
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}
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else if (const auto global_it = group_to_targets.find(feature.m_group);
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global_it != group_to_targets.end())
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{
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for (const GraphicsTargetConfig& target : global_it->second)
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{
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add_target(target, mod);
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}
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}
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else
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{
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WARN_LOG_FMT(VIDEO, "Specified graphics mod group '{}' was not found for mod '{}'",
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feature.m_group, mod.m_title);
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}
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}
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}
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}
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void GraphicsModManager::EndOfFrame()
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{
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for (auto&& action : m_actions)
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{
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action->OnFrameEnd();
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}
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}
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void GraphicsModManager::Reset()
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{
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m_actions.clear();
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m_groups.clear();
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m_projection_target_to_actions.clear();
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m_projection_texture_target_to_actions.clear();
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m_draw_started_target_to_actions.clear();
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m_load_texture_target_to_actions.clear();
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m_efb_target_to_actions.clear();
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m_xfb_target_to_actions.clear();
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}
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