2014-02-10 18:54:46 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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2010-04-02 02:48:24 +00:00
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2010-07-03 08:04:10 +00:00
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#define DINPUT_SOURCE_NAME "DInput"
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2010-04-02 02:48:24 +00:00
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <dinput.h>
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2010-06-21 03:12:16 +00:00
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#include <list>
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2014-02-19 01:17:31 +00:00
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#include <windows.h>
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#include "InputCommon/ControllerInterface/Device.h"
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2010-04-02 02:48:24 +00:00
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namespace ciface
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{
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2010-07-03 08:04:10 +00:00
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namespace DInput
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2010-04-02 02:48:24 +00:00
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{
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2010-06-21 03:12:16 +00:00
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//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
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BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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2013-06-17 00:07:10 +00:00
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void Init(std::vector<Core::Device*>& devices, HWND hwnd);
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2010-04-02 02:48:24 +00:00
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}
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}
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