dolphin/Languages/dolphin-emu.pot

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-04 22:24-0600\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:460
msgid " &JIT LoadStore lXz off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:458
msgid " &JIT LoadStore lbzx off"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:260
#: Source/Core/DolphinWX/Src/NetWindow.cpp:442
msgid " Game : "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:109
msgid " Graphics Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1226
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1254
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1329
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr ""
#: Source/Core/DebuggerUICommon/Src/CodeView.cpp:366
msgid "&Add function"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:499
msgid "&Automatic start"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:446
msgid "&Clear JIT cache"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:164
msgid "&Clear symbols"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:180
msgid "&Create signature file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:487
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:985
msgid "&Delete ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002
msgid "&Delete selected ISOs..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:443
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:97
msgid "&Dump EXRAM"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:96
msgid "&Dump MRAM"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:509
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen\t"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:166
msgid "&Generate symbol map"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:103
msgid "&Hex"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:431
msgid "&Interpreter core"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:477
msgid "&JIT"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:439
msgid "&JIT Block Linking off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:468
msgid "&JIT FloatingPoint off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:470
msgid "&JIT Integer off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:464
msgid "&JIT LoadStore Floating off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:466
msgid "&JIT LoadStore Paired off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:462
msgid "&JIT LoadStore lwz off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:456
msgid "&JIT LoadStore off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:472
msgid "&JIT Paired off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:474
msgid "&JIT SystemRegisters off"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:453
msgid "&JIT off (JIT core)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:168
msgid "&Load symbol map"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:449
msgid "&Log JIT instruction coverage"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open...\tCtrl+O"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:183
msgid "&Patch HLE functions"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause\t"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play\t"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:188
msgid "&Profile blocks"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:191
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:968
msgid "&Properties"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:84
msgid "&Refresh"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:184
msgid "&Rename symbols from file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr ""
#: Source/Core/DebuggerUICommon/Src/CodeView.cpp:365
msgid "&Run To Here"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:169
msgid "&Save symbol map"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:450
msgid "&Search for an op"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop\t"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:185
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:181
msgid "&Use signature file..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:190
msgid "&Write to profile.txt, show"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:580
msgid "*.*"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219
msgid "3D Vision (Requires Fullscreen)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:219
msgid "<No resolutions found>"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "A"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:414
msgid "A match was found. Placing viewer at the offset."
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr ""
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
msgid "Accurate Texture Cache"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:292
msgid "Accurate texture cache"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:49
msgid "Active"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146
msgid "Adapter:"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
msgid "Add"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1223
msgid "Add ActionReplay Code"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:162
msgid "Add BP..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:163
msgid "Add BPs..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:168
msgid "Add MC..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:169
msgid "Add MCs..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1152
msgid "Add Patch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:681
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:52
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:255
msgid "Address"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:65
msgid "Address Range"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342
msgid "Advanced"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
msgid "Advanced Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292
msgid "All Gamecube GCM files (gcm)|*.gcm"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "All Wii ISO files (iso)|*.iso"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:186
msgid "Anisotropic Filtering:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:191
msgid "Anti-Aliasing:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Apploader:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:277
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:637
msgid "Aspect Ratio:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
msgid "Aspect ratio:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162
msgid "Auto [recommended]"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:444
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
msgid "Back"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:126
msgid "Basic"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:396
msgid "Basic Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
msgid "Blocks"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:494
msgid "Boot to pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Bottom"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:55
msgid "Break On"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointDlg.h:35
msgid "BreakPoint"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.h:49
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Browse"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Browse for an ISO directory..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1185
msgid "Browse for output directory"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:317
msgid "Buffer:"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
msgid "CPU Emulator Engine"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:47
#: Source/Core/DebuggerWX/Src/BreakpointDlg.cpp:57
msgid "Cancel"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:521
msgid "Change"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:507
msgid "Change Game"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
msgid "Choose a DVD root directory:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686
msgid "Choose a default ISO:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1080
msgid "Choose a directory to add"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:929
msgid "Choose a file to open"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:692
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:788
msgid "Choose the folder to extract to"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:749
msgid "Choose the folder where to extract to"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
msgid "Clear"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:160
msgid "Clear P Shaders"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:157
msgid "Clear Screen"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:158
msgid "Clear Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:159
msgid "Clear V Shaders"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:160
msgid "Clear all"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459
msgid "Close"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.h:52
msgid "Code"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
msgid "Command"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Comment"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "Compress ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004
msgid "Compress selected ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1334
msgid "Compressing ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Config"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
msgid "Config..."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:295
#: Source/Core/DolphinWX/Src/NetWindow.cpp:543
msgid "Configure Pads"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Configure..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Confirm File Overwrite"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Confirm On Stop"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:645
msgid "Connect USB Keyboard"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:825
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1226
msgid "Connected"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:9
msgid "Connected to . Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:145
msgid "Continue"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
msgid "Control"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:257
msgid "Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:261
msgid "Cost"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:164
msgid "Couldn't find GameConfig/BreakPoints.ini file"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:161
msgid "Count"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
msgid "Count:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:361
msgid "Created by KDE-Look.org"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:358
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:359
msgid "Created by VistaIcons.com"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:360
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:424
msgid "Crop"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:727
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "DSP"
msgstr ""
#: Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp:47
msgid "DSP LLE Debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "DSP settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:410
msgid "DSPLLE on thread"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:689
msgid "DVD Root:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:105
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Decompress ISO..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1005
msgid "Decompress selected ISOs..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1334
msgid "Decompressing ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
msgid "Default"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
msgid "Default ISO:"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:159
msgid "Delete"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Delete Save"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Detect"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
msgid "Device"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:512
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:643
msgid "Device Settings"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Dest. Alpha Pass"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Disable Fog"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
msgid "Disable Lighting"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Disable Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:825
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1226
msgid "Disconnected"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:388
msgid "Display"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:915
msgid "Do you want to stop the current emulation?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:796
msgid "Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:67
msgid "Dolphin Wiimote Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
msgid "Down"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:155
msgid "Dump"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
msgid "Dump EFB Target"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump Frames"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:410
msgid "Dump Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:163
msgid "DumpList"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:233
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit\tAlt+F4"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:226
msgid "EFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:118
msgid "EFB Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "EFB Copy Regions"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "EFB Scaled Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:383
msgid "Edit"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:383
msgid "Edit current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Emulate format changes"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
msgid "Emulated Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:437
msgid "Emulator Display Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379
msgid "Enable"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246
msgid "Enable CPU Access"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid "Enable Cheats"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "Enable Display List Caching"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:397
msgid "Enable Dual Core (speedup)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Enable Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid "Enable Idle Skipping (speedup)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
msgid "Enable OpenCL"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:449
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
msgid "Enable Screen Saver (burn-in reduction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:352
msgid "Enable Wireframe"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
msgid "Enable cache"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
msgid "Enable pages"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:57
msgid "End"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:228
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:181
msgid "Enhancements"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "Exit Dolphin with emulator"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
msgid "Export Save"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974
msgid "Export Wii save (Experimental)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Export all saves"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:565
msgid "Export save as.."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:693
msgid "Extracting All Files"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:693
msgid "Extracting Directory"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:695
msgid "Extracting..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311
msgid "Fast"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:639
msgid "First Block"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Fix Checksums"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:53
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:259
msgid "Flags"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:110
msgid "Flush"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:124
msgid "Fog Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 16:9"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 4:3"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Force Bi/Trilinear Filtering"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Fractional"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:109
msgid "Frame"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:169
msgid "Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
msgid "Framelimit :"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Free Look"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:230
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
msgid "FullScr"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:438
msgid "Fullscreen Display Resolution:"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:51
msgid "Function"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "GCPad"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.h:33
msgid "GFX Debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:389
msgid "Gamecube"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:933
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Gamecube Pad settings"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:387
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:121
msgid "General"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:170
msgid "Geometry data"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:229
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
msgid "Graphics"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:366
msgid "Graphics settings"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
msgid "Help"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:447
msgid "Hide Mouse Cursor"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:348
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
msgid "Home"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
msgid "Host"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:468
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
msgid "Hybrid Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
msgid "IPL Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:629
msgid "IR Sensitivity:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:678
msgid "ISO Directories"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "Icon"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:338
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Import Save"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "In-Game"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361
msgid "Information"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Input"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:27
msgid "Input Source"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:644
msgid "Insert SD Card"
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:994
msgid "Install to Wii Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1144
msgid "Installing WAD to Wii Menu..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233
msgid "Integral [recommended]"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:453
msgid "Interface Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:211
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:232
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.h:49
msgid "JIT block viewer"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
msgid "JITIL experimental recompiler"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:252
msgid "Japanese"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
msgid "Korean"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
msgid "Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State\tShift+F12"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
msgid "Last Saved State"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State\tF11"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
msgid "Left"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:123
msgid "Light Cmd"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
msgid "Load"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
msgid "Load Hi-Res Textures"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211
msgid "Load Native Mipmaps"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
msgid "Local"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
msgid "Lock threads to cores"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:120
msgid "Matrix Cmd"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.h:43
msgid "Memory"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.h:38
msgid "Memory Check"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262
msgid "MemoryChecks.ini file"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:419
msgid "Misc"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
msgid "Misc Settings"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:115
msgid "New Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:144
msgid "Next Frame"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Next Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:310
msgid "No ISOs or WADS found"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:425
msgid "No match was found."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19
#: Source/Core/DolphinWX/Src/NetWindow.cpp:562
msgid "None"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306
msgid "Normal"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:917
msgid "Not Set"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:260
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
msgid "Open"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:976
msgid "Open &containing folder"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Open Wii &save folder"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:356
msgid "Open file..."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "Opens the debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "Opens the logger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Options"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Output"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:256
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:564
msgid "Pad "
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46
msgid "Pair Up"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:409
#: Source/Core/DolphinWX/Src/Frame.cpp:416
msgid "Pane 0"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/FrameAui.cpp:381
#: Source/Core/DolphinWX/Src/FrameAui.cpp:382
#: Source/Core/DolphinWX/Src/FrameAui.cpp:383
#: Source/Core/DolphinWX/Src/FrameAui.cpp:384
#: Source/Core/DolphinWX/Src/FrameAui.cpp:388
#: Source/Core/DolphinWX/Src/FrameAui.cpp:394
#: Source/Core/DolphinWX/Src/LogWindow.cpp:171
#: Source/Core/DolphinWX/Src/LogWindow.cpp:173
#: Source/Core/DolphinWX/Src/LogWindow.cpp:174
#: Source/Core/DolphinWX/Src/LogWindow.cpp:175
msgid "Pane 1"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:391
msgid "Paths"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1406
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1407
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:142
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:143
msgid "Pause At Next"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:147
msgid "PauseAtList"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Pixel Depth"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
msgid "Pixel Lighting"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:112
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:164
msgid "Pixel Shader"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:166
msgid "Pixel Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1415
msgid "Play"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:290
msgid "Players"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:916
msgid "Please confirm..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:392
msgid "Plugins"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432
msgid "Post-Processing Shader:"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
msgid "Previous Page"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
msgid "Print"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Profile"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Projection Stats"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:440
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:145
#: Source/Core/DolphinWX/Src/NetWindow.cpp:305
msgid "Quit"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
msgid "RAM"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
msgid "Range"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:51
msgid "Read"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Real"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:42
msgid "Real Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
#: Source/Core/DolphinWX/Src/FrameTools.cpp:357
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39
msgid "Refresh"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:357
msgid "Refresh game list"
msgstr ""
#: Source/Core/DebuggerWX/Src/RegisterWindow.h:33
msgid "Registers"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:448
msgid "Render to Main Window"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:349
msgid "Render to main window."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:347
msgid "Rendering"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:351
msgid "Required for using the Japanese ROM font."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
msgid "Reset"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
msgid "Return"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
msgid "Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:341
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:300
msgid "Safe"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Save"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:540
msgid "Save GCI as.."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:171
msgid "Save code"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
msgid "Save compressed GCM/ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Save current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1295
msgid "Save decompressed GCM/ISO"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:239
msgid "Scale:"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580
msgid "Scanning for ISOs"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:581
msgid "Scanning..."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
msgid "ScrShot"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:99
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:101
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
msgid "Search Subfolders"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
msgid "Select"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1001
msgid "Select The Recording File"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:529
msgid "Select a save file to import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:344
msgid "Select resolution for fullscreen mode"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1206
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:587
msgid "Select the file to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1173
msgid "Select the save file"
msgstr ""
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1253
msgid "Select the state to load"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1271
msgid "Select the state to save"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:277
msgid "Send"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:627
msgid "Sensor Bar Position:"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:367
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "Set"
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:93
msgid "Set &Value"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:450
msgid "Set Console as NTSC-J"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:654
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977
msgid "Set as &default ISO"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:366
msgid "Show FPS"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:653
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Show Shader Errors"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:354
msgid "Show a confirmation box before stopping a game."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:355
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save banner"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:821
msgid "Show save blocks"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save comment"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
msgid "Show save icon"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save title"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid "Show the number of frames rendered per second."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Show this help message"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:253
msgid "Simplified Chinese"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:651
msgid "Skip"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Skip GC BIOS"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
msgid "Space"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:231
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "Specify a video plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "Specify an audio plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:311
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:59
msgid "Start"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:446
msgid "Start Renderer in Fullscreen"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:495
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:347
msgid "Start the rendering window in fullscreen mode."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:173
msgid "Statistics"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:649
msgid "Step"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:483
msgid "Step &Into\tF11"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:484
msgid "Step &Over\tF10"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:650
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:314
msgid "Stop"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Strech to Window"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:258
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:639
msgid "System Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:126
msgid "TLUT Cmd"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
msgid "Take Screenshot"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
msgid "Take Screenshot\t"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Test"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:114
msgid "Texture"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:122
msgid "Texture Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Texture Format"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:168
msgid "Textures"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086
msgid "The chosen directory is already in the list"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1253
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1329
msgid "The file "
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:458
msgid "Theme"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:371
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:337
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:485
msgid "Toggle &Breakpoint\tF9"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
msgid "Toggle Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
msgid "Top"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:254
msgid "Traditional Chinese"
msgstr ""
#: Source/Core/DebuggerWX/Src/CodeWindow.cpp:454
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
#: Source/Core/DebuggerWX/Src/BreakpointView.cpp:50
msgid "Type"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr ""
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State\tF12"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
msgid "Up"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:156
msgid "Update Screen"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
msgid "Use EuRGB60 Mode (PAL60)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
msgid "Use FPS For Limiting"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:455
msgid "Use Panic Handlers"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405
msgid "Utility"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "V"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176
msgid "V-Sync"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:121
msgid "Vertex Cmd"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:171
msgid "Vertex Description"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:172
msgid "Vertex Matrices"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:113
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:165
msgid "Vertex Shader"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:167
msgid "Vertex Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381
msgid "Virtual"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:659
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Warning"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174
msgid "Widescreen Hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:390
msgid "Wii"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1175
msgid "Wii save files (*.bin)|*.bin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:631
msgid "Wiimote Motor"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
msgid "Wiimote Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "Wiimote settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:350
msgid "Will enable progressive scan option if supported by software."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:440
msgid "Window Size:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:346
msgid "Window height for windowed mode"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:345
msgid "Window width for windowed mode"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr ""
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1145
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1192
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1335
msgid "Working..."
msgstr ""
#: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:53
msgid "Write"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:376
msgid "XFB"
msgstr ""
#: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:117
msgid "XFB Cmd"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262
msgid "You have no "
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:146
msgid "You have no [BreakPoints] line in your file"
msgstr ""
#: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:191
msgid "You have no [MemoryChecks] line in your file"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
msgid "[ waiting ]"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:165
#: Source/Core/DolphinWX/Src/Main.cpp:197
msgid "audio_plugin"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "b"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:158
#: Source/Core/DolphinWX/Src/Main.cpp:189
msgid "batch"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "d"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:148
#: Source/Core/DolphinWX/Src/Main.cpp:186
msgid "debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "e"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:154
#: Source/Core/DolphinWX/Src/Main.cpp:188
msgid "exec"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:143
msgid "h"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:143
msgid "help"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1054
msgid "ini"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "l"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:151
#: Source/Core/DolphinWX/Src/Main.cpp:187
msgid "logger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:97
msgid "lucida console windows-1252"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1057
msgid "text/plain"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:161
#: Source/Core/DolphinWX/Src/Main.cpp:196
msgid "video_plugin"
msgstr ""
#: Source/Core/DebuggerWX/Src/JitWindow.cpp:257
msgid "x86 Size"
msgstr ""