# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-04 22:24-0600\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:460 msgid " &JIT LoadStore lXz off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:458 msgid " &JIT LoadStore lbzx off" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:260 #: Source/Core/DolphinWX/Src/NetWindow.cpp:442 msgid " Game : " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:109 msgid " Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1226 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1254 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1329 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "" #: Source/Core/DebuggerUICommon/Src/CodeView.cpp:366 msgid "&Add function" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:499 msgid "&Automatic start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:446 msgid "&Clear JIT cache" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:164 msgid "&Clear symbols" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:180 msgid "&Create signature file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:487 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:985 msgid "&Delete ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "&Delete selected ISOs..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:443 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:97 msgid "&Dump EXRAM" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:96 msgid "&Dump MRAM" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:509 msgid "&Font..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen\t" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:166 msgid "&Generate symbol map" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:103 msgid "&Hex" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:431 msgid "&Interpreter core" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:477 msgid "&JIT" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:439 msgid "&JIT Block Linking off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:468 msgid "&JIT FloatingPoint off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:470 msgid "&JIT Integer off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:464 msgid "&JIT LoadStore Floating off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:466 msgid "&JIT LoadStore Paired off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:462 msgid "&JIT LoadStore lwz off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:456 msgid "&JIT LoadStore off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:472 msgid "&JIT Paired off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:474 msgid "&JIT SystemRegisters off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:453 msgid "&JIT off (JIT core)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:168 msgid "&Load symbol map" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:449 msgid "&Log JIT instruction coverage" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open...\tCtrl+O" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:183 msgid "&Patch HLE functions" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause\t" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play\t" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:188 msgid "&Profile blocks" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:191 msgid "&Profiler" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:968 msgid "&Properties" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:84 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:184 msgid "&Rename symbols from file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "" #: Source/Core/DebuggerUICommon/Src/CodeView.cpp:365 msgid "&Run To Here" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:169 msgid "&Save symbol map" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:450 msgid "&Search for an op" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop\t" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:185 msgid "&Symbols" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:181 msgid "&Use signature file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:190 msgid "&Write to profile.txt, show" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:580 msgid "*.*" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219 msgid "3D Vision (Requires Fullscreen)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:219 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "A" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:414 msgid "A match was found. Placing viewer at the offset." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Accurate Texture Cache" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:292 msgid "Accurate texture cache" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:49 msgid "Active" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146 msgid "Adapter:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1223 msgid "Add ActionReplay Code" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:162 msgid "Add BP..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:163 msgid "Add BPs..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:168 msgid "Add MC..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:169 msgid "Add MCs..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1152 msgid "Add Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:52 #: Source/Core/DebuggerWX/Src/JitWindow.cpp:255 msgid "Address" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:65 msgid "Address Range" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342 msgid "Advanced" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:406 msgid "Advanced Settings" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 msgid "All Gamecube GCM files (gcm)|*.gcm" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "All Wii ISO files (iso)|*.iso" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:186 msgid "Anisotropic Filtering:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:191 msgid "Anti-Aliasing:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:691 msgid "Apploader:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:277 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:637 msgid "Aspect Ratio:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165 msgid "Aspect ratio:" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162 msgid "Auto [recommended]" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:444 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:126 msgid "Basic" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "Basic Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "Blocks" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:494 msgid "Boot to pause" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "Bottom" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:55 msgid "Break On" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointDlg.h:35 msgid "BreakPoint" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.h:49 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Browse" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Browse for an ISO directory..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1185 msgid "Browse for output directory" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:317 msgid "Buffer:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:408 msgid "CPU Emulator Engine" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:47 #: Source/Core/DebuggerWX/Src/BreakpointDlg.cpp:57 msgid "Cancel" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:521 msgid "Change" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:507 msgid "Change Game" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:690 msgid "Choose a DVD root directory:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 msgid "Choose a default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1080 msgid "Choose a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:929 msgid "Choose a file to open" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:692 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:788 msgid "Choose the folder to extract to" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:749 msgid "Choose the folder where to extract to" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:160 msgid "Clear P Shaders" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:157 msgid "Clear Screen" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:158 msgid "Clear Textures" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:159 msgid "Clear V Shaders" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:160 msgid "Clear all" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459 msgid "Close" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.h:52 msgid "Code" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Comment" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992 msgid "Compress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 msgid "Compress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1334 msgid "Compressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Config" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Config..." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:295 #: Source/Core/DolphinWX/Src/NetWindow.cpp:543 msgid "Configure Pads" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Configure..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330 msgid "Confirm File Overwrite" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:454 msgid "Confirm On Stop" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:645 msgid "Connect USB Keyboard" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1226 msgid "Connected" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:9 msgid "Connected to . Wiimotes" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:145 msgid "Continue" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:257 msgid "Copy" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:261 msgid "Cost" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:164 msgid "Couldn't find GameConfig/BreakPoints.ini file" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:161 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Count:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:361 msgid "Created by KDE-Look.org" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:358 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:359 msgid "Created by VistaIcons.com" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:360 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:424 msgid "Crop" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "DSP" msgstr "" #: Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp:47 msgid "DSP LLE Debugger" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "DSP settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:410 msgid "DSPLLE on thread" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "DVD Root:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:105 msgid "Data Type" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Decompress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1005 msgid "Decompress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1334 msgid "Decompressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:685 msgid "Default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:159 msgid "Delete" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Delete Save" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:512 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:643 msgid "Device Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Dest. Alpha Pass" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Fog" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Disable Lighting" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1226 msgid "Disconnected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "Display" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:915 msgid "Do you want to stop the current emulation?" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:796 msgid "Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:67 msgid "Dolphin Wiimote Configuration" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:155 msgid "Dump" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Dump EFB Target" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump Frames" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:410 msgid "Dump Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:163 msgid "DumpList" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:233 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit\tAlt+F4" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:226 msgid "EFB" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:118 msgid "EFB Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "EFB Copy Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "EFB Scaled Copy" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:383 msgid "Edit" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:383 msgid "Edit current perspective" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Emulate format changes" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 msgid "Emulated Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 msgid "Emulator Display Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379 msgid "Enable" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246 msgid "Enable CPU Access" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Enable Cheats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable Display List Caching" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Enable Dual Core (speedup)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Enable Idle Skipping (speedup)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Enable OpenCL" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:449 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:635 msgid "Enable Screen Saver (burn-in reduction)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:352 msgid "Enable Wireframe" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266 msgid "Enable cache" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Enable pages" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:57 msgid "End" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:228 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:181 msgid "Enhancements" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export Save" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974 msgid "Export Wii save (Experimental)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Export all saves" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:565 msgid "Export save as.." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting All Files" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting Directory" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:695 msgid "Extracting..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311 msgid "Fast" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:639 msgid "First Block" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Fix Checksums" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:53 #: Source/Core/DebuggerWX/Src/JitWindow.cpp:259 msgid "Flags" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:110 msgid "Flush" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:124 msgid "Fog Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 16:9" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 4:3" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Force Bi/Trilinear Filtering" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Fractional" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:109 msgid "Frame" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:169 msgid "Frame Buffer" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "Framelimit :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Free Look" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:230 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "FullScr" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:438 msgid "Fullscreen Display Resolution:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:51 msgid "Function" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "GCPad" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.h:33 msgid "GFX Debugger" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:389 msgid "Gamecube" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:933 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Gamecube Pad settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:121 msgid "General" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:170 msgid "Geometry data" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:229 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "Graphics" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "Graphics settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Hide Mouse Cursor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 msgid "Host" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:468 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 msgid "Hybrid Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:507 msgid "IPL Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:629 msgid "IR Sensitivity:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:678 msgid "ISO Directories" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Icon" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Import Save" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "In-Game" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361 msgid "Information" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:27 msgid "Input Source" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 msgid "Insert SD Card" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:994 msgid "Install to Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1144 msgid "Installing WAD to Wii Menu..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Integral [recommended]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:453 msgid "Interface Settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:211 msgid "Interpreter (VERY slow)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:232 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:212 msgid "JIT Recompiler (recommended)" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.h:49 msgid "JIT block viewer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:213 msgid "JITIL experimental recompiler" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:252 msgid "Japanese" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 msgid "Korean" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:464 msgid "Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State\tShift+F12" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Last Saved State" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State\tF11" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:123 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Load Hi-Res Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211 msgid "Load Native Mipmaps" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "Local" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "Lock threads to cores" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:120 msgid "Matrix Cmd" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.h:43 msgid "Memory" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.h:38 msgid "Memory Check" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262 msgid "MemoryChecks.ini file" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:419 msgid "Misc" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 msgid "Misc Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:115 msgid "New Texture" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:144 msgid "Next Frame" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 msgid "Next Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:310 msgid "No ISOs or WADS found" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:425 msgid "No match was found." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19 #: Source/Core/DolphinWX/Src/NetWindow.cpp:562 msgid "None" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306 msgid "Normal" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:917 msgid "Not Set" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:260 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Open" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:976 msgid "Open &containing folder" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Open Wii &save folder" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Open file..." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:256 msgid "PPC Size" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:564 msgid "Pad " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 msgid "Pair Up" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:409 #: Source/Core/DolphinWX/Src/Frame.cpp:416 msgid "Pane 0" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/FrameAui.cpp:381 #: Source/Core/DolphinWX/Src/FrameAui.cpp:382 #: Source/Core/DolphinWX/Src/FrameAui.cpp:383 #: Source/Core/DolphinWX/Src/FrameAui.cpp:384 #: Source/Core/DolphinWX/Src/FrameAui.cpp:388 #: Source/Core/DolphinWX/Src/FrameAui.cpp:394 #: Source/Core/DolphinWX/Src/LogWindow.cpp:171 #: Source/Core/DolphinWX/Src/LogWindow.cpp:173 #: Source/Core/DolphinWX/Src/LogWindow.cpp:174 #: Source/Core/DolphinWX/Src/LogWindow.cpp:175 msgid "Pane 1" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:391 msgid "Paths" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1406 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1407 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:142 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:143 msgid "Pause At Next" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:147 msgid "PauseAtList" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Depth" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "Pixel Lighting" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:112 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:164 msgid "Pixel Shader" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:166 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1415 msgid "Play" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:290 msgid "Players" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:916 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:392 msgid "Plugins" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432 msgid "Post-Processing Shader:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Previous Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Projection Stats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:440 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:145 #: Source/Core/DolphinWX/Src/NetWindow.cpp:305 msgid "Quit" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264 msgid "RAM" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:51 msgid "Read" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Real" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:42 msgid "Real Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:357 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39 msgid "Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:357 msgid "Refresh game list" msgstr "" #: Source/Core/DebuggerWX/Src/RegisterWindow.h:33 msgid "Registers" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "Render to Main Window" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:349 msgid "Render to main window." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:347 msgid "Rendering" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:351 msgid "Required for using the Japanese ROM font." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:300 msgid "Safe" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:382 msgid "Save" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:540 msgid "Save GCI as.." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:171 msgid "Save code" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312 msgid "Save compressed GCM/ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:382 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1295 msgid "Save decompressed GCM/ISO" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:239 msgid "Scale:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580 msgid "Scanning for ISOs" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:581 msgid "Scanning..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 msgid "ScrShot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:99 #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:101 msgid "Search" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Search Subfolders" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1001 msgid "Select The Recording File" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:529 msgid "Select a save file to import" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Select resolution for fullscreen mode" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1206 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:587 msgid "Select the file to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1173 msgid "Select the save file" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1253 msgid "Select the state to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1271 msgid "Select the state to save" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:277 msgid "Send" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:627 msgid "Sensor Bar Position:" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:367 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:93 msgid "Set &Value" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:450 msgid "Set Console as NTSC-J" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:654 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977 msgid "Set as &default ISO" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:366 msgid "Show FPS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:653 msgid "Show PC" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "Show Shader Errors" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:354 msgid "Show a confirmation box before stopping a game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:355 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save banner" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:821 msgid "Show save blocks" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save comment" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save icon" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save title" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:253 msgid "Simplified Chinese" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:651 msgid "Skip" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:407 msgid "Skip GC BIOS" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:231 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:311 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:59 msgid "Start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "Start Renderer in Fullscreen" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:495 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 msgid "Start the rendering window in fullscreen mode." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:173 msgid "Statistics" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:649 msgid "Step" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:483 msgid "Step &Into\tF11" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:484 msgid "Step &Over\tF10" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:650 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:361 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:314 msgid "Stop" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Strech to Window" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:258 msgid "Symbol" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:639 msgid "System Language:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:126 msgid "TLUT Cmd" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 msgid "Take Screenshot" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 msgid "Take Screenshot\t" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:114 msgid "Texture" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:122 msgid "Texture Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Texture Format" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:168 msgid "Textures" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086 msgid "The chosen directory is already in the list" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1253 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1329 msgid "The file " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:458 msgid "Theme" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:371 msgid "This could cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:485 msgid "Toggle &Breakpoint\tF9" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "Toggle Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 msgid "Top" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 msgid "Traditional Chinese" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:454 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:50 msgid "Type" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State\tF12" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:156 msgid "Update Screen" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:636 msgid "Use EuRGB60 Mode (PAL60)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:403 msgid "Use FPS For Limiting" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:455 msgid "Use Panic Handlers" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405 msgid "Utility" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "V" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176 msgid "V-Sync" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:121 msgid "Vertex Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:171 msgid "Vertex Description" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:172 msgid "Vertex Matrices" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:113 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:165 msgid "Vertex Shader" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:167 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381 msgid "Virtual" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:659 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174 msgid "Widescreen Hack" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:390 msgid "Wii" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1175 msgid "Wii save files (*.bin)|*.bin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:631 msgid "Wiimote Motor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:626 msgid "Wiimote Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "Wiimote settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:350 msgid "Will enable progressive scan option if supported by software." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:440 msgid "Window Size:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Window height for windowed mode" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Window width for windowed mode" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1145 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1192 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1335 msgid "Working..." msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:53 msgid "Write" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:376 msgid "XFB" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:117 msgid "XFB Cmd" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262 msgid "You have no " msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:146 msgid "You have no [BreakPoints] line in your file" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:191 msgid "You have no [MemoryChecks] line in your file" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 #: Source/Core/DolphinWX/Src/Main.cpp:197 msgid "audio_plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "b" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 #: Source/Core/DolphinWX/Src/Main.cpp:189 msgid "batch" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "d" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 #: Source/Core/DolphinWX/Src/Main.cpp:186 msgid "debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "e" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 #: Source/Core/DolphinWX/Src/Main.cpp:188 msgid "exec" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:143 msgid "h" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:143 msgid "help" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1054 msgid "ini" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "l" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 #: Source/Core/DolphinWX/Src/Main.cpp:187 msgid "logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:97 msgid "lucida console windows-1252" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1057 msgid "text/plain" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "video_plugin" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:257 msgid "x86 Size" msgstr ""