dolphin/Source/Core/InputCommon/ControllerInterface/Android/Android.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "DolphinWX/Android/ButtonManager.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace Android
{
void Init( std::vector<Core::Device*>& devices );
class Touchscreen : public Core::Device
{
private:
class Button : public Input
{
public:
std::string GetName() const;
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
const float _neg;
};
public:
bool UpdateInput() { return true; }
bool UpdateOutput() { return true; }
Touchscreen(int padID);
~Touchscreen() {}
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const int _padID;
};
}
}