- Added the version on window bar to recognize versions from screenshots - Added "high-level" check for DMAs and Timer for minor (really minor) speed up - Changed instruction execution to 16 at a time blocks (tested and stable) - Really minor memory access speed up (mainly added for clarity), gives up to 33% gain - Added transparency and fixed material alpha support and alpha testing on the 3D core - Changed how depth initial values are calculated (fixes SM64DS skybox) - Changed written pixels check on the 3D core to use the depth buffer, as I'll need the stencil buffer for shadows - Added my real name to my nick, as I prefer my work properly credited :P |
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| desmume | ||