Commit Graph

  • 0a6aee6421 Cocoa Port (OpenEmu Plug-in): Add support for higher 3D rendering resolutions (up to 4x) with texture upscaling. - Brings back compatibility for OpenEmu v1.0.4. (This was done because the v0.9.11 could run on it. Note that the advanced display features still require the latest OpenEmu version.) - Also fixes issues with HUD font rendering. rogerman 2022-05-05 22:31:13 -0700
  • dce04f722f Cocoa Port: Rename class "GPUEventHandlerOSX" to "GPUEventHandlerAsync". - Also make a stub class of GPUEventHandlerAsync to better control some multithreaded stuff in the OpenEmu plug-in. rogerman 2022-05-05 14:32:00 -0700
  • 180df28ce7 Cocoa Port: Improve the handling of HUD font rendering for OpenGL display views running on old drivers. rogerman 2022-05-05 14:29:53 -0700
  • 6e26980d87 Cocoa Port (OpenEmu Plug-in): Do a complete revamp of the OpenEmu plug-in, giving it the same performance level as the standalone app, plus most of the video display options as the standalone app! - Includes native binaries for Intel 64-bit, Intel 64-bit Haswell, and ARM64. - The Dynamic Recompiler engine for ARM64 processors is now enabled by default, greatly increasing performance on Apple Silicon Macs. - Now includes the full suite of dual-screen display layouts, screen rotations, display gap options, and so on. - The Heads Up Display is now included. - Can use the latest features of OpenEmu v2.3.3 running on macOS Monterey, but is also backwards compatible with OpenEmu v2.0.9.1 running on macOS El Capitan. - Also includes general stability improvements. rogerman 2022-05-03 13:24:24 -0700
  • cc530c7a38 Cocoa Port: Display presenter objects now cache the font file in memory, just in case a bad client decides to repeatedly force the reloading of the font. (cough... OpenEmu view resizing... cough) rogerman 2022-05-03 04:21:34 -0700
  • ccfd5a5a55 Cocoa Port: Fix a theoretical crash that may occur on app exit. - This doesn't actually happen in practice, but its good to fix this anyways. rogerman 2022-05-03 04:17:30 -0700
  • e2373bc5ff Cocoa Port: Calculate the execution speed less often, but more accurately. - Also fix a theoretical memory leak with the Video FPS timer. rogerman 2022-05-03 04:16:06 -0700
  • e25fd2e8c5 Cocoa Port: Restore the HUD visibility state of an OpenGL presenter if it ever needs to be reinitialized. rogerman 2022-05-03 04:11:41 -0700
  • 7239c6cfd6 Cocoa Port: Small refactor to make the ClientDisplayViewInterface::GetNDSPoint() method always available. rogerman 2022-05-02 16:10:38 -0700
  • 0e42f772bc Cocoa Port: Refactor a few things. rogerman 2022-04-29 12:04:49 -0700
  • ba630ee278 JIT (ARM): Fix for transformers 32bit JIT, corrects shifts in 64bit jit on non condition shifts - Special thanks to @byte4byte for these fixes. rogerman 2022-04-28 10:02:22 -0700
  • a276d8c29c JIT (ARM): Fixes a rendering bug in the SVatGLovesYou demo. - Special thanks to @byte4byte for the fix. His notes: "Fixed rrx shifts" rogerman 2022-04-27 22:58:53 -0700
  • a72134539d JIT (ARM): Fix bug that prevented the Titan LMNTS Demo homebrew ROM from starting up. - Special thanks to @byte4byte! His notes: "Fixed cmp operands, Fixes titan homebrew rom" rogerman 2022-04-27 18:08:34 -0700
  • ebc39eae64 Cocoa Port: Major code refactor to the video display system with the purpose of breaking up multipurpose classes of homogenous data into more focused classes. - Also removes unnecessary Objective-C code and converts it into C++. Objective-C has its place, but not at this level of function. rogerman 2022-04-27 17:02:04 -0700
  • 908a53e85a JIT (ARM): Fix graphical glitches in "Diddy Kong Racing" and "Pokemon Ranger". - Special thanks again to @byte4byte for this fix. His notes: "Fixes for shifting. Fixes diddy kong racing & pokemon ranger text". rogerman 2022-04-27 11:24:59 -0700
  • 88f2dfdb53 Cocoa Port: Fix a longstanding bug where OpenGL video blitter would fail to render to window correctly on Retina displays. rogerman 2022-04-27 04:52:25 -0700
  • cfa75df069 JIT (ARM): Fix audio issues with "Chronicles of Narnia: The Lion, the Witch and the Wardrobe". Also fixes incorrect colors in "Transformers: Decepticons" opening movie. - Special thanks to @byte4byte for this fix. His notes: "Corrected OP_SMxxW_ arm64 instructions, fixes narnia & transformers". rogerman 2022-04-26 13:34:39 -0700
  • 2ab69da5e2 JIT (ARM): Fix bugs that caused "Alice in Wonderland" and "Sonic Chronicles: The Dark Brotherhood" to fail to start. - Also fixes ultra slow text timing in "7th Dragon". - Special thanks to @byte4byte for this fix. His notes: "Fixed issue with sbc&adc reg and mvns". rogerman 2022-04-25 11:18:23 -0700
  • 0b0bee78cc Cocoa Port: Remove the dev+ requirement for Dynamic Recompiler on ARM CPUs. The Dynamic Recompiler option is now available for users running Apple Silicon Macs! rogerman 2022-04-24 14:56:07 -0700
  • b1ee7e80d5 JIT (ARM): Fix a crash when resetting the emulator. Also fixes a memory leak. (Related to commit f12a70f4.) rogerman 2022-04-24 14:11:33 -0700
  • f12a70f4b7 Add a brand new JIT CPU emulation engine for ARM! Special thanks to user @byte4byte from byte4byte.com for making this new feature! - If you have an ARM processor, expect anywhere between 10% to 50% improvement to CPU emulation performance for most games. - But it isn't quite for prime time just yet. There is a crashing bug related to munmap() at emit_core.cpp:93 that causes the app to crash when resetting the emulator after a game has already been run. - The Cocoa port now enables the new ARM JIT engine for Macs running Apple Silicon processors, but only for dev+ builds. This is due to the crashing bug noted above. rogerman 2022-04-23 20:00:30 -0700
  • 2e95dda3f5 Cocoa Port: Fix some memory leak issues, especially apparent when running Metal display views. rogerman 2022-04-22 18:23:46 -0700
  • 57dd000496 Cocoa Port (OpenEmu Plug-in): Add arm64 binary. rogerman 2022-04-22 12:12:05 -0700
  • cd0cc31505 Cocoa Port (OpenEmu Plug-in): Remove [OEGameCore changeDisplayMode] deprecation in favor of the latest display mode API. (Related to commit 452c3340.) - Also sets things up for adding new display modes in the future. rogerman 2022-04-22 04:03:43 -0700
  • 452c33405c Cocoa Port (OpenEmu Plug-in): Update DeSmuME's OEGameCore to the latest version of the OpenEmu SDK. - There should be no functional changes in this commit. We're simply mirroring the latest SDK for changes to come. - Fix all deprecations, with the exception of [OEGameCore changeDisplayMode]. This one will be quite involved. rogerman 2022-04-21 11:13:04 -0700
  • 4708404734 Cocoa Port: Disable OpenGL 3D renderer for PowerPC Macs. Also update some tooltips to reflect new app behavior based on previous commits. rogerman 2022-04-20 22:34:25 -0700
  • 53dd630ea5 Cocoa Port: Remove the menu options "Emulation > Show Wi-Fi Settings" and "Tools > Show AV Capture Tool". - The features contained therein aren't ready for prime time, and so they are being pushed out to the next release. - These menu options are still accessible on dev+ builds. rogerman 2022-04-20 18:43:27 -0700
  • 725ffb5127 Cocoa Port: Be a lot cleaner about commenting out non-working code. rogerman 2022-04-20 18:31:22 -0700
  • ab38d17fea OpenGL Renderer: Fix rendering on very very very old GPUs, such as the ATi Mobility X1600 (circa 2006). - This change basically returns us to using 1D textures for color LUTs instead of using uniform arrays. 1D textures seem to be more compatible for most older hardware. - Unfortunately, while most older GPUs will work better with this change, this may break the OpenGL renderer on even older GPUs, such as the GeForce 7800 GT (circa 2005). - I'm estimating that more old GPUs benefit from this change than not, and so using 1D textures is what will stand. The vast majority of users will be using hardware newer than this, and so anyone who can't run OpenGL renderer in 2022 can just switch to SoftRasterizer. rogerman 2022-04-20 18:24:07 -0700
  • 45a2f424e6 matrix.cpp: Remove saturation logic from MatrixMultiply(), as this causes characters to disappear during "Kingdom Hearts: Re-coded" character conversations. - This bug was found by enabling FIXED_POINT_MATH_FUNCTIONS_USE_ACCUMULATOR_SATURATE. Since this macro is disabled by default, this commit should not affect any normal operation. rogerman 2022-04-18 23:29:21 -0700
  • 803c885ef2 Cocoa Port: Rollback strong linking of Metal.framework for the x86_64h Final Release build. (Related to commit d0d0f62d.) - Apparently, there are some Macs that have Intel Haswell CPUs that can run macOS versions earlier than El Capitan, so Metal.framework must be weak-linked for the Final Release. - All x86_64h Debug builds and all Apple Silicon builds still retain strong linking with Metal.framework. rogerman 2022-04-18 17:00:50 -0700
  • d0d0f62d4d Cocoa Port: Strong link Metal.framework for builds that can support it. rogerman 2022-04-18 16:46:20 -0700
  • 42da2645c1 Cocoa Port: Fix a bug where the troubleshooting form text would not switch to Dark Mode appearance. rogerman 2022-04-18 15:32:06 -0700
  • 864d419513 Cocoa Port: Use [MTLDrawable present] instead of [MTLDrawable presentAtTime:]. Does this reduce microstuttering even further? rogerman 2022-04-18 14:54:54 -0700
  • bd030db03f Cocoa Port: Use a std::queue to keep track of Metal drawable ordering. - This is probably super paranoid and completely overkill, but it makes me feel better to do this. Now there is absolute certainty that nothing can disrupt the drawable order in between rendering and presentation. Microstuttering from mis-ordered drawables can no longer happen. rogerman 2022-04-18 13:20:41 -0700
  • 32461006d9 Cocoa Port: Fix bug where CPU-based video filters would cause wonky colors on PowerPC Macs. rogerman 2022-04-18 10:03:09 -0700
  • a758e3f0df Cocoa Port: In DeSmuME Preferences, increase the size of the Input Preferences view from 640x495 to 800x540. rogerman 2022-04-16 21:50:39 -0700
  • 84e98a0c49 Cocoa Port: Fix some bugs related to macOS Mojave's Dark Mode. - Fix a bug where running DeSmuME on a Mac with a non-Haswell 64-bit Intel CPU would fail to switch the GUI icons into Dark Mode, despite the user running Mojave or later. - Fix a bug where the GUI icons would occasionally fail to correctly switch between Light Mode and Dark Mode if the user changed the system appearance in System Preferences while running Mojave or Catalina. - Add a new menu option in "Tools > App Appearance Mode" to manually force DeSmuME's app appearance to reflect Light Mode or Dark Mode. (Only available on dev+ builds.) rogerman 2022-04-16 20:58:10 -0700
  • 680b3c16a3 Cocoa Port: Troubleshooting forms for Public Release builds now display the same detailed app build info as the other builds. - Since the executable can now contain 5 binary slices, having the detailed info available can provide extra insight on the user's runtime environment. rogerman 2022-04-16 20:40:33 -0700
  • 9035c193c8 Cocoa Port: The microphone and speaker icons now adapt their appearance to macOS Mojave's Dark Mode. rogerman 2022-04-15 17:30:59 -0700
  • a73705bc50 Cocoa Port: Polish the behaviors for hardware microphone authorization. (Related to commit efa72df1.) - Hardware microphone authorization is now requested on app startup instead of when a ROM is loaded. - CoreAudioInput is now better at handling situations when the hardware mic is not available, fixing some bugs with the mic level indicator. - Add some helpful tooltips in the Microphone Settings panel when the hardware mic is not authorized. - Add a new idle mic icon to denote when the hardware mic is not available. (The gray color should denote a 'software only' status.) - Further brighten up the microphone icon for when software samples are active to help with visibility when running Dark Mode. rogerman 2022-04-15 12:34:05 -0700
  • 02d8f0aa4d Oops! Forgot to commit a file. rogerman 2022-04-14 16:02:47 -0700
  • 899ab48d78 GFX3D: Rework how matrix stacks are initialized in an attempt to get MSVC to successfully build Win32. - Access to the matrix stacks has been simplified to the point where MatrixStackInit() and MatrixStackGet() are now obsolete. These functions have been removed. rogerman 2022-04-14 15:53:15 -0700
  • 965419d7ca Cocoa Port: Add new microphone and speaker icons in preparation of adding support for macOS Mojave's Dark Mode. - Also adds the AVFoundation framework to the "Xcode (Latest).xcodeproj" file in preparation of new UI related to dealing with macOS Mojave's microphone permissions. rogerman 2022-04-14 13:55:18 -0700
  • 2645a69005 matrix.cpp: Simplify the NEON functions by replacing separate multiply and add instructions with combined multiply-accumulate instructions. - Also simplify the __mtx4_multiply_mtx4_* functions by removing duplicate code. rogerman 2022-04-13 23:29:34 -0700
  • efa72df171 Cocoa Port: Fix microphone permissions when running macOS v10.14 Mojave and later. (Fixes #475.) - Also fixes another bug where the microphone level indicator won't update when running macOS v10.14 Mojave and later. rogerman 2022-04-13 17:31:40 -0700
  • 2113af2994 Cocoa Port: Update the microphone level once every 4 frames instead of once every 8 frames. This makes the level indicator appear smoother. rogerman 2022-04-13 17:24:23 -0700
  • 7c90bc592f Cocoa Port: Fix broken settings sheets for Input Preferences when running on pre-Mavericks macOS. (Regression from commit e9b3998f, also related to commit 8f20237c.) rogerman 2022-04-13 15:42:25 -0700
  • 46a8c2385a Cocoa Port: Rename one more instance of "OS X Core Audio" to "macOS Core Audio". (Related to commit 62f78f2f.) rogerman 2022-04-13 11:42:40 -0700
  • 8d1188f552 matrix.cpp: Add NEON versions of geometry engine math functions. - Also do some minor bug fixes with some floating-point functions. - Also remove __vec4_dotproduct_vec4_fixed_SSE4() since the function didn't work anyways, and since we now have __vec4_dotproduct_vec4_fixed_NEON() to use as an actual working reference. rogerman 2022-04-13 02:03:12 -0700
  • b608a62cd0 matrix.cpp: Major cleanup and refactor. All previous functionality and behavior should be retained. - This refactor was done to support future additions of SIMD functions using ISAs other than SSE / SSE4.1. - Add support for fixed-point math functions using accumulators that saturate, following the GEM_TransformVertex() function. This feature requires new testing, and has been disabled for now in order to retain the previous behavior. - Remove the obsolete and unused functions _MatrixMultVec4x4_NoSIMD() and vector_fix2float(). If non-SIMD testing is required, it should be easy enough to comment out the SIMD code paths in the appropriate function in favor of the plain C code path. rogerman 2022-04-12 17:33:20 -0700
  • 631f2a265e Added check that index file was actually openned for writing. Keppl 2022-04-12 19:07:06 -0400
  • dec93fecfa Added configuration option to define number of max number of backups. Windows only at the moment. Keppl 2022-04-11 22:26:16 -0400
  • 970663bf71 Fixed bug when writing index, set default max to 200 Keppl 2022-04-11 17:59:17 -0400
  • 53be5f6968 Changed loadstate_slot function to keep only 5 latest backups when saving curring state before loading. Once more than 5 exist, oldest one will be overwritten. Keppl 2022-04-10 22:36:10 -0400
  • 2e6b938378 Render3D / SoftRasterizer: Add some more NEON optimizations. rogerman 2022-04-08 03:43:07 -0700
  • e8de3db99c Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms. - The only OpenGL version with a revision number is v1.2.1, but the Cocoa port will always use v2.0 or higher. So let's remove the revision number to make things look cleaner. - Also change the tags "DESMUME RUNTIME INFORMATION" to "DESMUME TROUBLESHOOTING INFORMATION", which is more explanatory when the information is copy/pasted into whatever text field it appears in. rogerman 2022-04-08 01:27:08 -0700
  • 1490a19ad1 Cocoa Port: Fix a GUI bug where adding or removing an input mapping in Input Preferences may occasionally cause its outline view to fail to update under certain OS/build combinations. - I solved it by simply reloading the entire outline view instead of picking and choosing specific items to reload. Due to the relatively few amount of items in the outline view (less than 1000 items), reloading the entire outline view is still very fast, even on a PowerPC Mac. rogerman 2022-04-07 18:21:30 -0700
  • ed52d0e093 Cocoa Port: dev+ builds from the "DeSmuME (Latest).xcodeproj" file no longer generate MainMenu.strings files. - MainMenu.strings files can still be generated from builds from the "DeSmuME (XCode 3).xcodeproj" file, which does result in a cleaner file to begin with. rogerman 2022-04-07 17:15:00 -0700
  • 62f78f2f24 Cocoa Port: Rename the "OS X Core Audio" audio output engine to "macOS Core Audio". rogerman 2022-04-07 17:02:47 -0700
  • 4df869c309 Cocoa Port: Fix a potential crash on startup if Metal is not available. (Regression from commit 6833e315.) - Also change one of Apple's Metal enums to an older version to fix a compiling issue with Xcode 8. rogerman 2022-04-07 16:28:50 -0700
  • 6833e3159d Cocoa Port: Tune up the DeSmuME runtime information in the troubleshooting forms. - Add line for the Video Output Engine. Backend type (OpenGL or Metal), version, and renderer information are all reported. - Remove section breaking dashes, as this causes GitHub's comment parser to reformat the runtime info in unpredictable ways. - To compensate for removing the section breaking dashes, add delimiters for the beginning and the ending of the runtime information. - If the Active Cheat Count is 0, then just report "NO" for Cheats, as this is functionally equivalent, but less confusing to read. rogerman 2022-04-07 13:29:30 -0700
  • 2efb260b44 GPU: Client fetch objects can now have names and descriptions. rogerman 2022-04-07 13:17:34 -0700
  • 7c036c1d50 Cocoa Port: Fix bug where Apple Silicon dev+ builds didn't include "dev+" in their app name. rogerman 2022-04-07 00:08:03 -0700
  • 31225d0ed1 texcache.cpp: Oops! This file accidentally got sent with the last commit before I could clean it up. All unused development/debugging code has now been removed. - Here's what the notes should have said: Add SIMD optimized versions of texture unpacking functions. AVX2, NEON, and AltiVec are now supported. rogerman 2022-04-06 23:59:56 -0700
  • 28f12cf088 Colorspace Handler: Further optimize NEON code. - Commit 9ccc791 was, more or less, a straight port of the SSE2 code, making it less than ideal. This updated version uses more NEON-only instructions to further improve performance. rogerman 2022-04-06 23:51:29 -0700
  • 27a32d6262 Sigh... partially revert commit e8328ed to make Linux builds happy. rogerman 2022-04-06 10:34:26 -0700
  • 42c59d9257 Minor correction related to commit e8328eda. - If this doesn't fix Linux builds (it probably won't), then I will partially revert commit e8328eda to make it work. rogerman 2022-04-06 10:16:49 -0700
  • e8328eda33 GPU: Clean up some old header stuff now that the SIMD code has been factored out. rogerman 2022-04-05 23:15:51 -0700
  • c5c9e2d3a7 Colorspace Handler: Pad out some small arrays so that they can be useful for SIMD vector loads. Up to 512-bit vector loads are supported. - For practical reasons, we shouldn't need to pad out any arrays past 64 bytes any time soon. rogerman 2022-04-05 22:28:43 -0700
  • b1d49d14ec matrix.h: Fix compiling on AltiVec-enabled systems. (Regression from commit 8a9fec43.) rogerman 2022-04-05 22:12:05 -0700
  • 74cdfeea32 Colorspace Handler: Fix some bugs with NEON. - These changes shouldn't change existing functionality, but are more to document what the code should actually be doing. Regardless, these changes are truly correct. rogerman 2022-04-03 15:34:15 -0700
  • 9ccc791e32 Colorspace Handler: Add support for NEON-A64. rogerman 2022-04-02 23:47:21 -0700
  • 8a9fec431a matrix.h: stream_copy_fast() for AltiVec and NEON now mirror their associated buffer_copy_fast() functions, replacing memcpy(). - Since stream_copy_fast() and buffer_copy_fast() are intended for small finite-sized buffers only, we shouldn't need a full memcpy() call with these. rogerman 2022-04-02 23:43:46 -0700
  • 7e85253ebb Core: Add preliminary support for ARM NEON-A64. The generic memset and buffer_copy functions are now supported. - Note that NEON support is assuming the A64 instruction set. But if there is enough user demand for running the A32 instruction set, and if it is feasible to backport the NEON code to A32, then this may be explored at a later date. But for now, we are sticking with A64. rogerman 2022-04-02 21:33:14 -0700
  • 03be21608e
    Update build.yml for macOS nightlies (regression from commit e9b3998f) Roger Manuel 2022-04-02 17:36:25 -0700
  • 1f377be17b Core: Do some minor header cleanup. rogerman 2022-04-02 17:28:02 -0700
  • a9706059e0 Cocoa Port: Fix AltiVec vec_perm() related bugs if building for ppc64. - Apparently, vec_perm() on ppc32 assumes that vec_perm() will always use vectors with 8-bit elements. However, ppc64 vec_perm() can use elements of different sizes, and so we need to typecast every single case of this so that the correct vec_perm() is called on ppc64. rogerman 2022-04-02 15:57:38 -0700
  • a677ffd168 videofilter.cpp: Silence a compiler warning by initializing the entire SSurface struct instead of just a part of it. rogerman 2022-04-02 15:53:03 -0700
  • 66c8f91a5e Intrface: Fixes keyword for rom_opened Marco Köpcke 2022-03-30 20:17:48 +0200
  • dc02de0a4a Normalized whitespaces for changed lines Marco Köpcke 2022-03-30 18:33:04 +0200
  • 8699544185 Interface: Fix memory leak on opening ROMs, added function to manually free ROMs Marco Köpcke 2022-03-30 12:30:17 +0200
  • 8f20237c04 Cocoa Port: Fixes the use of macOS GUI sheets in Lion and Mountain Lion. (Regression from commit e9b3998f.) rogerman 2022-04-02 15:40:23 -0700
  • e9b3998fe8 Cocoa Port: Add new build targets for Apple Silicon, and also clean up Release Build targets. - Apple Silicon builds target macOS 11.0 SDK, so almost all deprecation warning associated with this have also been fixed. (The remaining deprecation warnings in preferencesWindowDelegate.mm still need to be fixed in some other way.) - Intel 64-bit developer builds now require macOS 10.12 SDK (Xcode 8 or later). Of note, this produces faster SSE4.1 code by default, but also requires a Penryn-era Core2Duo CPU or later. (Note that Intel 64-bit non-Haswell in release builds still use SSSE3.) - Improves overall stability when running DeSmuME on macOS 10.5 Leopard. - In addition, release builds running Intel 64-bit non-Haswell no longer require macOS 10.7 Lion. They can run on Leopard again! - Finally fix some GUI issues in the About box when running Dark Mode on macOS 10.14 Mojave or later. rogerman 2022-04-02 13:52:17 -0700
  • 407931288a WiFi: Fix compiling for compilers not running C++11 language features. rogerman 2022-04-02 13:25:29 -0700
  • d8b01c3f4d
    Merge befb234653 into b86a7748b1 LRFLEW 2022-04-01 10:33:16 +0900
  • b86a7748b1
    Interface: Added a function to get/set the ARM9 next instruction (#517) Marco Köpcke 2022-04-01 00:06:37 +0200
  • 3cb39e76c4 Interface: Made setting next instructions no-op with JIT Marco Köpcke 2022-03-31 10:26:14 +0200
  • 1cec82613b
    interface: Fix macOS build (#485) tech-ticks 2022-03-31 02:21:00 +0200
  • 5ff44a9f15 Comment about potential JIT issues Marco Köpcke 2022-03-30 12:32:18 +0200
  • 7ea9b11150 Interface: Added a function to set the ARM9 next instruction Marco Köpcke 2022-03-30 10:26:45 +0200
  • 56e5af5eca
    Update README.md 44670 2022-03-21 21:18:19 +0800
  • 395c3422d0 1 44670 2022-03-21 19:15:15 +0800
  • 3c42030027 1 44670 2022-03-21 16:59:09 +0800
  • 599c981481
    Merge pull request #516 from SkyTemple/fix-register-read-write-hooks zeromus 2022-03-15 13:33:39 -0500
  • 61036472b5 Fix register read/write hooks (potentially) using wrong integers sizes Parakoopa 2022-03-15 17:48:47 +0100
  • 96b1150558
    Merge pull request #515 from SkyTemple/update-interface-build-instructions zeromus 2022-03-12 15:33:11 -0600
  • 666c1ef455 Update build instructions for the DLL/SO Marco Köpcke 2022-03-12 16:47:58 +0100
  • 95c44e389c
    Merge pull request #512 from SimonAfek/feature/fix_msbuild_warning zeromus 2022-03-01 16:27:05 -0600
  • b143ed6544
    Use setup-msbuild v1.1 SimonAfek 2022-03-01 13:12:19 +0100