Commit Graph

4105 Commits

Author SHA1 Message Date
mtabachenko 01030efe10 JIT:
- fix firmware boot;
- cleanup code;
2012-07-28 14:54:51 +00:00
gocha 2aeafe654e win32: memView - add Firmware view 2012-07-28 14:11:19 +00:00
gocha b3b782f810 win32: memView - fix initial address 2012-07-28 13:59:56 +00:00
gocha 3d33308fe7 win32: memView - fix not to crash at 16bit write and text dump, I guess MMU.ARM9_LCD read/write was used temporarily for debugging.
win32: memView - fix to update the screen immediately when big endian checkbox gets changed.
win32: memView - code generalization, it makes adding other regions to the memView easier than before.
2012-07-28 13:36:27 +00:00
gocha d47e9bd2d6 add stylus jitter on/off hotkey (default:on)
because the jitter hack can be annoying when TASing.
2012-07-27 10:31:23 +00:00
gocha 49eb575ccb define lua stylus functions with DEFINE_LUA_FUNCTION 2012-07-27 08:38:18 +00:00
rogerman 2e9eadd1de Cocoa Port:
- Update scanline video filter parameters introduced in r4316.
2012-07-24 20:18:26 +00:00
rogerman bdb3a756bc NDSSystem:
- When reading the ROM region info, do a proper bounds check to prevent out-of-bounds crashes if the region code is invalid. An invalid region code will now report as "Unknown".
2012-07-24 20:12:46 +00:00
rogerman 167234d171 NDSSystem:
- In NDS_Init(), move open brace out of #ifdef to help Xcode 3 properly parse the file.
2012-07-24 20:08:38 +00:00
zeromus 1251e7cab7 win32-add stdout redirector checkbox to lua console 2012-07-24 07:09:27 +00:00
mtabachenko 4d1f041cfc JIT:
- fix THUMB CMN instruction;
- fix timings when use R15;
- remove next instruction attribute;
2012-07-15 10:28:57 +00:00
zeromus 0ea0e94ab4 tweak scanline filter to be more versatile 2012-07-12 05:49:13 +00:00
zeromus faf986b559 win32-shrink new .rc static text to keep under 256char limit 2012-07-11 02:07:57 +00:00
zeromus 22c905d9d8 win32-describe jit option in more detail in emulation options dialog 2012-07-10 20:03:17 +00:00
pengvado 1c88873788 fix linux build
regression from r4291, which accidentally reverted a hunk of configure
2012-07-10 19:53:29 +00:00
mtabachenko 8ca63cbb54 2012-07-10 12:49:05 +00:00
mtabachenko 64073a2558 - merge JIT branch into trunk;
- remove JIT branch;
2012-07-10 12:39:40 +00:00
rogerman d9f13c57c0 Cocoa Port:
- Make sound processing thread-safe. Fixes bug #3538263. < http://sourceforge.net/tracker/?func=detail&aid=3538263&group_id=164579&atid=832291 >
2012-07-09 23:58:05 +00:00
rogerman 3f320792e5 SPU:
- In SPU_Emulate_core(), allow custom sound cores to use their own sample fetch logic.
- In SPU_Emulate_user(), allow custom sound cores to use their own sound post-process logic.
- Refactor existing fetch/post-process logic into SPU_DefaultFetchSamples() and SPU_DefaultPostProcessSamples(), respectively.
2012-07-09 23:50:43 +00:00
rogerman 17d3c59485 Cocoa Port:
- Clean up some #include stuff in ringbuffer.cpp/.h
- Add/fix some comments in ringbuffer.cpp/.h
- Add accessor for _bufferFillSize
2012-07-09 22:34:25 +00:00
zeromus b209420a38 win32-apply patch #3540789 (Rotation Hotkey(s)) 2012-07-07 22:44:21 +00:00
rogerman 4f2b3feee4 Cocoa Port:
- Fix thread-safety issue when changing the execution speed.
2012-07-04 05:17:48 +00:00
zeromus 5cda370b9d refine timing of swapbuffers more. fixes 098 regression in devil survivor 2. 2012-07-03 17:32:34 +00:00
zeromus 0910dc507a improve (very coarsely; it isnt perfect) timing of swapbuffers process to at least sequence it correctly with regards to vblank. fixes #3538901 DBZ Kai Butouden 3d on character select 2012-07-01 08:26:30 +00:00
zeromus a2e9667964 spu-fix 8bit data to be signed 2012-06-25 20:23:53 +00:00
zeromus ffd4c5fb81 gpu-fix catastrophic sprite rendering regression from r4289 2012-06-23 20:02:33 +00:00
zeromus e9a12555d1 block writes under 0x02000000 on arm7 to eliminate chance of mirrored bios getting clobbered; fix arm7 dma of 0 bytes to actually be 0 bytes (instead of 0x200000 bytes as on arm9) 2012-06-22 19:46:22 +00:00
zeromus 1fb288cbda change vram bank A-D conflict priorities, since we found a test case where they were wrong. 2012-06-20 21:08:24 +00:00
zeromus ca005cc3e7 spu-run reads through full memory mapping system. fixes some buggy homebrew experiments which were playing sounds from LCD memory, as well as other potential (unlikely) lurking bugs which wouldve been hard to find. 2012-06-20 19:01:06 +00:00
mtabachenko 5caa5b3df4 - fix GPU init (fix compiling builds); 2012-06-14 11:45:36 +00:00
zeromus ca68894e48 gpu-ahhhhhhhhh purge more old crud 2012-06-13 19:47:27 +00:00
zeromus 130623e6ab gpu-remove endian swapping struct balderdash from sprite rendering 2012-06-13 19:41:54 +00:00
zeromus 811b94de9b apply patch #3534136 to fix lua's readbyterange function 2012-06-10 16:11:15 +00:00
zeromus 4a6c59e018 win32-fix soundview in x64 2012-05-26 22:18:46 +00:00
riccardom 3ad7bec287 configure: remove GTK_MACOS_HACK
Not needed anymore sicne we have a great mac os x frontend
2012-05-20 14:07:32 +00:00
riccardom 848c19f3b0 configure: always set PO_DIR and PO_MAKEFILE
This should avoid to do releases without po/
2012-05-20 13:53:52 +00:00
rogerman ed51d86bdc Cocoa OpenEmu Plug-in:
- Reorder NDS input enum to match the latest revision of the OpenEmu NDS system plug-in.
2012-05-09 05:18:46 +00:00
riccardom 532358c562 Update GPL 2.0 License #1
Update references to GPL outside src/

See bug #3521565
2012-05-08 17:47:26 +00:00
zeromus aa1afebfc1 fix red line for touch screen input display 2012-05-05 16:30:09 +00:00
mtabachenko 167c85ae4b JIT:
- fix crash windows x64 build;
2012-05-01 10:37:59 +00:00
rogerman 1af87a2a68 Cocoa Port:
- Update all info .plist files to v0.9.9 for future SVN builds.
- Update translation scripts to use absolute file paths from $SRCROOT instead of assuming that the path is relative to $SRCROOT.
- Add a new build script that creates an application package that merges the ppc and ppc64 binaries from an Xcode 3 universal binary build to the i386 and x86_64 binaries from an Xcode 4 Intel-only build. Basically, this makes a build that combines the best of both builds. This means that everyone can now easily make a build that is more like an official release build.
2012-04-18 03:21:29 +00:00
zeromus a775c75a69 gpu-fix bug leftover from r4073/r4227 which caused some games (AC:WW) to fail to clear their backdrops depending on BLDCNT configurations (fixes #3518648) 2012-04-17 18:37:46 +00:00
zeromus d5003c4db6 bump version number in trunk for future svn builds 2012-04-09 20:34:07 +00:00
riccardom 97699cd7dd po: Add some windows file to POTFILES.skip
So it looks like some gettext stuff got into windows/ and
our build system is not happy about it. So ignore them.
2012-04-09 18:42:49 +00:00
riccardom c5346930fd Fix autogen.sh
These files are needed for autogen.sh so please do not
remove them :)
2012-04-09 18:39:02 +00:00
yabause 9205cf987d Removed src/cocoa/Makefile from configure'd files. 2012-04-09 07:55:13 +00:00
yabause 0f3feb7f51 Some fixes for autotools based distribution:
- removed README.TRANSLATION from distributed files
- moved cocoa from SUBDIRS to EXTRA_DIST as it seems the cocoa
  port doesn't use autotools to build
2012-04-09 07:24:56 +00:00
mtabachenko 07fde97215 core:
- fix crash ADVANsCEne DB import;
2012-04-02 22:01:55 +00:00
zeromus fa7710b3ff authors file needed updating 2012-04-02 16:45:41 +00:00
zeromus fcc986b068 fix 2005 vcproj and version number 2012-04-02 16:20:06 +00:00