Commit Graph

3249 Commits

Author SHA1 Message Date
zeromus c9e117452f win32: minimally handle lcd layouts in fullscreen 2009-12-21 17:56:53 +00:00
zeromus 56c4cbc679 win32: fix fullscreen stylus coords 2009-12-21 17:33:16 +00:00
mtabachenko 41297b6d8e core:
- the type of ROM serial code is changed (now NTR-****-***)
2009-12-21 14:06:04 +00:00
zeromus 0eae3afc27 win32: might as well add the maximize button now 2009-12-21 08:09:10 +00:00
zeromus 482267cd75 win32: add alt+enter hotkey to delete all your pokemons 2009-12-21 08:00:39 +00:00
mtabachenko ee6f3dff11 winport:
- add to new custom printscreen code 3D render info;
2009-12-21 00:19:35 +00:00
zeromus 3f59a0b5d4 win32: dont screensave while using gamepad 2009-12-20 20:56:44 +00:00
zeromus 0490039779 win32: fix newlines in action replay cheats edit, and fix sticky pause condition when resetting or loading games 2009-12-20 17:19:32 +00:00
riccardom 8941b4aba9 Add missing header for memset and declare strings as const char. 2009-12-20 14:43:30 +00:00
mtabachenko bc56097041 - another fix :) 2009-12-20 14:40:27 +00:00
mtabachenko 659b0dbcb6 - fix for non WIN32 compilers; 2009-12-20 14:36:43 +00:00
mtabachenko 9d56185bc2 oops, typo fix, sorry 2009-12-20 13:53:46 +00:00
mtabachenko 039e177db6 cheats:
- fix EXXXXXXX code;
2009-12-20 13:46:46 +00:00
mtabachenko 6fe8d6bdc7 cheats:
- cleanup & add classes;
- new cheat file format;

tools:
- add 'cheat file format converter' (.dct) from old versions (console);
2009-12-20 01:31:58 +00:00
zeromus f397adaf47 win32: a bunch of cleanup and fix recent roms not saving when emulator crashes 2009-12-20 00:06:45 +00:00
zeromus 64cecb1b3e win32: try another tablet disabling tactic 2009-12-19 23:29:28 +00:00
zeromus 0888b3a5de win32: disable wacky stylus stuff for main window 2009-12-19 21:58:15 +00:00
zeromus 8adec34759 win32: still fencing with the resizing 2009-12-19 19:23:37 +00:00
zeromus ab429334f4 fix non-compiling wxdlg code in linux 2009-12-19 18:47:01 +00:00
zeromus 99ba104317 win32: put the new custom printscreen code behind ctrl+printscreen because it is obnoxious to interfere with standard printscreen that way 2009-12-19 18:42:33 +00:00
zeromus cde65de6a9 smack around window sizing code a little more 2009-12-19 18:31:29 +00:00
mtabachenko 217c1d336f add new NDS firmware tool 2009-12-19 17:13:59 +00:00
zeromus d96d624d6e try fixing some window size flakiness 2009-12-17 23:49:11 +00:00
mtabachenko 250fca30a9 - revert flag logic introduced by r3176 (fix #2916033, #2915937); 2009-12-17 07:59:05 +00:00
zeromus b377287bdb win32: fix window size creep when using various features while lockdown mode enabled 2009-12-17 06:36:40 +00:00
gocha e91edccdbb enhance gui.gdoverlay(), the new one can overlay a part of image and load indexed image. 2009-12-17 02:13:12 +00:00
mtabachenko 4fbf560d7a typo fix (nothing important) 2009-12-16 23:00:12 +00:00
mtabachenko 6e496c9834 core:
- another fix CPU emulation :)
2009-12-16 22:30:16 +00:00
mtabachenko 7ae6f09c1e core:
- fix some bugs in CPU emulation on ARM mode (need to test);
2009-12-16 21:50:42 +00:00
mtabachenko 2c59c934a8 texcache:
- add 'size' variable initialization in MemSpan class (fix emu crash, ex.Metal Slug 7);
2009-12-16 11:33:28 +00:00
zeromus 7b7bb56ba2 misc 3dviewer work. still not worth using 2009-12-16 08:52:03 +00:00
zeromus 55f60d5496 fix new bug in texture cache which wouldve caused corrupted textures to appear 2009-12-16 07:51:55 +00:00
zeromus 7b22d0b6bc i doubt everyone wants a hacky debug print to appear every frame 2009-12-16 05:47:09 +00:00
zeromus d0c111ebf6 core: fix an old shortcoming in texcache where games that burned through sprites memory with lots of tiny sprites could use gigabytes of texcache buffers (metal slug) 2009-12-16 05:41:59 +00:00
zeromus 18b544b251 win32: i doubt everyone wants a hacky test dialog to appear when they boot the emu 2009-12-16 05:11:32 +00:00
zeromus 8b89eb1ebe win32: fix always on top inifile saving and add "lockdown" option to keep mouse from breaking the window during fast stylus action 2009-12-16 05:07:38 +00:00
p989 16a06984bf wx: ini file and control config saving 2009-12-16 04:59:39 +00:00
p989 2aa985baec wx: input configuration 2009-12-15 21:49:39 +00:00
p989 2abb85a05d wx: savestate menu items 2009-12-15 08:50:30 +00:00
p989 cea3cc3ff6 wx: lua window 2009-12-15 06:37:49 +00:00
zeromus dea5e779c8 win32: fix build. 3dview is broken for a bit while it is renovated 2009-12-15 04:42:11 +00:00
zeromus 32e64e3e51 add wx dialog to gtk port as demonstration, but you can't see it because i can't figure out how to add a gtk menu item. anyway, my work here is done: concept proved. 2009-12-15 03:47:22 +00:00
p989 fcf244747d preliminary wx port 2009-12-15 03:06:47 +00:00
gocha 3bec8d8d00 hopefully fix awful movie handle leaks 2009-12-15 01:39:35 +00:00
yabause aa840c41ca Added a check to detect wx installation.
For now, it's disabled by default and you need to use
the configure flag --enable-wxwidget to enable it.
If wx is found, -DHAVE_WX=1 is added to compilation options.
2009-12-14 20:37:21 +00:00
zeromus e484e43cfa win32: fix error in 2005 vcproj 2009-12-14 17:53:38 +00:00
zeromus b8cbaf2828 win32: add wx, and preliminary 3d viewer work. i am not necessarily committed to wx yet, the bulk of the work is still refactoring in the core emulator. (also slow down release fastbuilds by improving gpu.cpp build speed) 2009-12-14 08:54:15 +00:00
zeromus 4f997b7dba linux: add --nojoy=1 to skip joystick initialization (for folks with laptops that have accelerometers for joysticks) 2009-12-13 21:42:55 +00:00
zeromus c10af35f4d fix --num-cores commandline in linux 2009-12-13 17:59:45 +00:00
nitsuja c9d1c8e467 add more 1.5x render filters, fix the EPX 1.5x filter, fix loading of frameskip=0 setting 2009-12-13 11:30:52 +00:00